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using UnityEngine;
public abstract class Weapon : MonoBehaviour
{
public Holdable holdable;
[HideInInspector]
public float sinceAttack = 10f;
private void Start()
{
holdable = GetComponent<Holdable>();
}
private void Update()
{
}
public abstract bool Attack(float charge, bool forceAttack = false, float damageM = 1f, float recoilMultiplier = 1f, bool useAmmo = true);
}
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