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path: root/ROUNDS/CollisionChecker.cs
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using System;
using UnityEngine;

public class CollisionChecker : MonoBehaviour
{
	private CharacterData data;

	public Action<Collision2D> collisionAction;

	private void Awake()
	{
		data = GetComponent<CharacterData>();
	}

	private void OnCollisionEnter2D(Collision2D collision)
	{
		Collide(collision);
	}

	private void OnCollisionStay2D(Collision2D collision)
	{
		Collide(collision);
	}

	private void Collide(Collision2D collision)
	{
		if (collisionAction != null)
		{
			collisionAction(collision);
		}
		if (Vector3.Angle(Vector3.up, collision.contacts[0].normal) > 70f)
		{
			Vector3.Angle(Vector3.up, collision.contacts[0].normal);
			_ = 110f;
		}
		else
		{
			data.TouchGround(collision.contacts[0].point, collision.contacts[0].normal, collision.otherRigidbody, collision.transform);
		}
	}
}