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using UnityEngine;
namespace Photon.Compression.Internal;
[PackSupportedTypes(typeof(Vector2Int))]
public interface IPackVector2Int
{
SerializationFlags Pack(ref Vector2Int value, Vector2Int preValue, byte[] buffer, ref int bitposition, int frameId, SerializationFlags writeFlags);
SerializationFlags Unpack(ref Vector2Int value, byte[] buffer, ref int bitposition, int frameId, SerializationFlags writeFlags);
}
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