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using System.Collections.Generic;
using UnityEngine;
namespace Photon.Pun.Simple;
[RequireComponent(typeof(Mount))]
public class MountThrow : NetComponent, IOnPreUpdate, IOnPreSimulate
{
public KeyCode throwKey;
public Mount mount;
public bool fromRoot = true;
public bool inheritRBVelocity = true;
public Vector3 offset = new Vector3(0f, 3f, 0f);
public Vector3 velocity = new Vector3(0f, 1f, 5f);
private bool throwQueued;
public override void OnAwake()
{
base.OnAwake();
if (mount == null)
{
mount = GetComponent<Mount>();
}
}
public void OnPreUpdate()
{
if (base.IsMine && Input.GetKeyDown(throwKey))
{
throwQueued = true;
}
}
public void OnPreSimulate(int frameId, int subFrameId)
{
if (!throwQueued)
{
return;
}
throwQueued = false;
List<IMountable> mountedObjs = mount.mountedObjs;
for (int i = 0; i < mountedObjs.Count; i++)
{
IMountable mountable = mountedObjs[i];
Rigidbody rb = mountable.Rb;
if ((bool)rb && mountable.IsThrowable)
{
SyncState syncState = mountable as SyncState;
if ((bool)syncState)
{
Transform transform = (fromRoot ? mount.mountsLookup.transform : base.transform);
Vector3 position = transform.TransformPoint(offset);
Quaternion rotation = transform.rotation;
Vector3 vector = ((inheritRBVelocity && (bool)rb) ? (rb.velocity + transform.TransformVector(velocity)) : transform.TransformVector(velocity));
syncState.Throw(position, rotation, vector);
}
}
}
}
}
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