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using UnityEngine;
namespace Photon.Pun.Simple;
[HelpURL("https://doc.photonengine.com/en-us/pun/current/gameplay/simple/simpleoverview")]
public abstract class NetComponent : MonoBehaviour, IOnJoinedRoom, IOnAwake, IOnStart, IOnEnable, IOnDisable, IOnAuthorityChanged
{
[HideInInspector]
[SerializeField]
protected int prefabInstanceId;
protected NetObject netObj;
protected PhotonView photonView;
protected bool hadFirstAuthorityAssgn;
public NetObject NetObj => netObj;
public RigidbodyType RigidbodyType { get; private set; }
public int ViewID => photonView.ViewID;
public PhotonView PhotonView => photonView;
public bool IsMine => photonView.IsMine;
public int ControllerActorNr => photonView.ControllerActorNr;
protected virtual void Reset()
{
}
protected virtual void OnValidate()
{
}
public virtual void OnJoinedRoom()
{
}
public void Awake()
{
if (!base.transform.GetParentComponent<NetObject>())
{
OnAwakeInitialize(isNetObject: false);
}
}
public virtual void OnAwake()
{
netObj = base.transform.GetParentComponent<NetObject>();
EnsureComponentsDependenciesExist();
OnAwakeInitialize(isNetObject: true);
}
public virtual void OnAwakeInitialize(bool isNetObject)
{
}
protected virtual NetObject EnsureComponentsDependenciesExist()
{
if (!netObj)
{
netObj = base.transform.GetParentComponent<NetObject>();
}
if ((bool)netObj)
{
photonView = netObj.GetComponent<PhotonView>();
RigidbodyType = (netObj.Rb ? RigidbodyType.RB : (netObj.Rb2D ? RigidbodyType.RB2D : RigidbodyType.None));
return netObj;
}
Debug.LogError("NetComponent derived class cannot find a NetObject on '" + base.transform.root.name + "'.");
return null;
}
public virtual void Start()
{
if (!netObj)
{
OnStartInitialize(isNetObject: false);
}
}
public virtual void OnStart()
{
OnStartInitialize(isNetObject: true);
}
public virtual void OnStartInitialize(bool isNetObject)
{
}
public virtual void OnPostEnable()
{
}
public virtual void OnPostDisable()
{
hadFirstAuthorityAssgn = false;
}
public virtual void OnAuthorityChanged(bool isMine, bool controllerChanged)
{
if (controllerChanged && !hadFirstAuthorityAssgn)
{
OnFirstAuthorityAssign(isMine, controllerChanged);
hadFirstAuthorityAssgn = true;
}
}
public virtual void OnFirstAuthorityAssign(bool isMine, bool asServer)
{
}
}
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