blob: 5c0625125443ca79b18b18eb56d9694f937ffc7d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
using Sonigon;
using UnityEngine;
namespace SoundImplementation;
public class SoundPlayerStatic : MonoBehaviour
{
[SerializeField]
private SoundEvent soundButtonHover;
[SerializeField]
private SoundEvent soundButtonClick;
[SerializeField]
private SoundEvent soundMatchFound;
[SerializeField]
private SoundEvent soundPlayerAdded;
[SerializeField]
private SoundEvent soundPlayerBallAppear;
[SerializeField]
private SoundEvent soundPlayerBallDisappear;
[SerializeField]
private SoundEvent soundLevelTransitionIn;
[SerializeField]
private SoundEvent soundLevelTransitionOut;
private bool isGoingToDelete;
private bool useDontDestroyOnLoad = true;
private bool debugInstanceDestroyed = true;
public static SoundPlayerStatic Instance { get; private set; }
public void PlayButtonHover()
{
SoundManager.Instance.Play(soundButtonHover, base.transform);
}
public void PlayButtonClick()
{
SoundManager.Instance.Play(soundButtonClick, base.transform);
}
public void PlayMatchFound()
{
SoundManager.Instance.Play(soundMatchFound, base.transform);
}
public void PlayPlayerAdded()
{
SoundManager.Instance.Play(soundPlayerAdded, base.transform);
}
public void PlayPlayerBallAppear()
{
SoundManager.Instance.Play(soundPlayerBallAppear, base.transform);
}
public void PlayPlayerBallDisappear()
{
SoundManager.Instance.Play(soundPlayerBallDisappear, base.transform);
}
public void PlayLevelTransitionIn()
{
SoundManager.Instance.Play(soundLevelTransitionIn, base.transform);
}
public void PlayLevelTransitionOut()
{
SoundManager.Instance.Play(soundLevelTransitionOut, base.transform);
}
private void Awake()
{
InstanceCheck();
if (useDontDestroyOnLoad && !isGoingToDelete)
{
Object.DontDestroyOnLoad(base.gameObject);
}
}
private void InstanceCheck()
{
if (Instance == null)
{
Instance = this;
}
else if (Instance != this)
{
isGoingToDelete = true;
if (Application.isPlaying)
{
Object.Destroy(base.gameObject);
}
}
}
}
|