diff options
author | chai <chaifix@163.com> | 2021-12-13 11:43:59 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-12-13 11:43:59 +0800 |
commit | bca78a2319400ef7e11a35f682fe45ac3fce0fbd (patch) | |
tree | c13e4466602f1af7a064f4b0c639094a72fa5680 /Client/Project | |
parent | 60c11674179f8fdb5b87a2fab7702d7f87f69aeb (diff) |
+ several modules
Diffstat (limited to 'Client/Project')
-rw-r--r-- | Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj | 531 | ||||
-rw-r--r-- | Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj.filters | 831 |
2 files changed, 726 insertions, 636 deletions
diff --git a/Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj b/Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj index 0ad9b2c..27506d4 100644 --- a/Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj +++ b/Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj @@ -1,256 +1,277 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup Label="ProjectConfigurations"> - <ProjectConfiguration Include="Debug|Win32"> - <Configuration>Debug</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|x64"> - <Configuration>Debug</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|x64"> - <Configuration>Release</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - </ItemGroup> - <PropertyGroup Label="Globals"> - <VCProjectVersion>15.0</VCProjectVersion> - <ProjectGuid>{2F2534C8-5E6C-4F97-A0E6-17A523FD8AED}</ProjectGuid> - <RootNamespace>Ragdolls</RootNamespace> - <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v141</PlatformToolset> - <CharacterSet>MultiByte</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <PlatformToolset>v141</PlatformToolset> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>MultiByte</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v141</PlatformToolset> - <CharacterSet>MultiByte</CharacterSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <PlatformToolset>v141</PlatformToolset> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>MultiByte</CharacterSet> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> - <ImportGroup Label="ExtensionSettings"> - </ImportGroup> - <ImportGroup Label="Shared"> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <PropertyGroup Label="UserMacros" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <OutDir>$(SolutionDir)..\..\..\Build</OutDir> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <OutDir>$(SolutionDir)..\..\..\Build</OutDir> - </PropertyGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <ClCompile> - <WarningLevel>Level3</WarningLevel> - <Optimization>Disabled</Optimization> - <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\..\..\ThirdParty;$(SolutionDir)..\..\..\ThirdParty\imgui;$(SolutionDir)..\..\..\ThirdParty\SDL2\include;$(SolutionDir)..\..\..\ThirdParty\freetype\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>RAGDOLL_WIN;_CRT_SECURE_NO_WARNINGS;RAGDOLL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - <Link> - <AdditionalLibraryDirectories>$(SolutionDir)..\..\..\ThirdParty\SDL2\lib\x64;$(SolutionDir)..\..\..\ThirdParty\freetype\release static\vs2015-2019\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>SDL2main.lib;SDL2.lib;OpenGL32.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies> - <SubSystem>Console</SubSystem> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <ClCompile> - <WarningLevel>Level3</WarningLevel> - <Optimization>Disabled</Optimization> - <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> - <PreprocessorDefinitions>RAGDOLL_DEBUG;RAGDOLL_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <ClCompile> - <WarningLevel>Level3</WarningLevel> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> - <PreprocessorDefinitions>RAGDOLL_DEBUG;RAGDOLL_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - <Link> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <ClCompile> - <WarningLevel>Level3</WarningLevel> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> - <AdditionalIncludeDirectories>$(SolutionDir)..\..\..\ThirdParty;$(SolutionDir)..\..\..\ThirdParty\imgui;$(SolutionDir)..\..\..\ThirdParty\SDL2\include;$(SolutionDir)..\..\..\ThirdParty\freetype\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>RAGDOLL_WIN;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - <Link> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <AdditionalLibraryDirectories>$(SolutionDir)..\..\..\ThirdParty\SDL2\lib\x64;$(SolutionDir)..\..\..\ThirdParty\freetype\release static\vs2015-2019\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>SDL2main.lib;SDL2.lib;OpenGL32.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies> - <SubSystem>Console</SubSystem> - </Link> - </ItemDefinitionGroup> - <ItemGroup> - <ClCompile Include="..\..\..\..\Source\Common\DataBuffer.cpp" /> - <ClCompile Include="..\..\..\..\Source\Debug\Log.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\Color.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\CustomVertexLayout.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\DefaultVertexLayout.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\DynamicVertexBuffer.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\FrameBuffer.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\GfxDevice.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\GlyphAtlas.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\GPUDataBuffer.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\ImageData.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\OpenGL.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\Point.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\PolyLine.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\Quad.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\RenderCommands.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\RenderTexture.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\Shader.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\ShaderCompiler.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\Texture.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\VertexAttribute.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\VertexBuffer.cpp" /> - <ClCompile Include="..\..\..\..\Source\GUI\Font.cpp" /> - <ClCompile Include="..\..\..\..\Source\GUI\TextMeshGenerator.cpp" /> - <ClCompile Include="..\..\..\..\Source\GUI\UI9Slicing.cpp" /> - <ClCompile Include="..\..\..\..\Source\GUI\UILine.cpp" /> - <ClCompile Include="..\..\..\..\Source\GUI\UIMesh.cpp" /> - <ClCompile Include="..\..\..\..\Source\GUI\UIQuad.cpp" /> - <ClCompile Include="..\..\..\..\Source\GUI\UISquare.cpp" /> - <ClCompile Include="..\..\..\..\Source\GUI\UITextMesh.cpp" /> - <ClCompile Include="..\..\..\..\Source\GUI\utf8.cpp" /> - <ClCompile Include="..\..\..\..\Source\Math\Functions.cpp" /> - <ClCompile Include="..\..\..\..\Source\RagdollMain.cpp" /> - <ClCompile Include="..\..\..\..\Source\Threading\Job.cpp" /> - <ClCompile Include="..\..\..\..\Source\Threading\JobSystem.cpp" /> - <ClCompile Include="..\..\..\..\Source\Threading\Mutex.cpp" /> - <ClCompile Include="..\..\..\..\Source\Threading\Semaphore.cpp" /> - <ClCompile Include="..\..\..\..\Source\Threading\Thread.cpp" /> - <ClCompile Include="..\..\..\..\Source\Threading\WorkThread.cpp" /> - <ClCompile Include="..\..\..\..\ThirdParty\glad\glad.c" /> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.cpp" /> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.cpp" /> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui.cpp" /> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_demo.cpp" /> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_draw.cpp" /> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_tables.cpp" /> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_widgets.cpp" /> - </ItemGroup> - <ItemGroup> - <ClInclude Include="..\..\..\..\Source\Common\DataBuffer.h" /> - <ClInclude Include="..\..\..\..\Source\Debug\Log.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\Color.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\CustomVertexLayout.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\DefaultVertexLayout.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\DeviceDefine.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\DynamicMesh.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\DynamicVertexBuffer.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\FrameBuffer.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\GfxDevice.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\GlyphAtlas.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\GPUDataBuffer.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\ImageData.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\OpenGL.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\Point.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\PolyLine.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\Primitive.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\Quad.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\RenderCommands.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\RenderTexture.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\Shader.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\ShaderCompiler.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\Texture.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\VertexAttribute.h" /> - <ClInclude Include="..\..\..\..\Source\Graphics\VertexBuffer.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\Font.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\freetype.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\TextMeshGenerator.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\UI9Slicing.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\UILine.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\UIMesh.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\UIQuad.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\UISquare.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\UITextMesh.h" /> - <ClInclude Include="..\..\..\..\Source\GUI\utf8.h" /> - <ClInclude Include="..\..\..\..\Source\Math\Functions.h" /> - <ClInclude Include="..\..\..\..\Source\Math\Math.h" /> - <ClInclude Include="..\..\..\..\Source\Math\Matrix22.h" /> - <ClInclude Include="..\..\..\..\Source\Math\Matrix44.h" /> - <ClInclude Include="..\..\..\..\Source\Math\Rect.h" /> - <ClInclude Include="..\..\..\..\Source\Math\Vector2.hpp" /> - <ClInclude Include="..\..\..\..\Source\Math\Vector3.hpp" /> - <ClInclude Include="..\..\..\..\Source\Math\Vector4.hpp" /> - <ClInclude Include="..\..\..\..\Source\Threading\Job.h" /> - <ClInclude Include="..\..\..\..\Source\Threading\JobSystem.h" /> - <ClInclude Include="..\..\..\..\Source\Threading\Mutex.h" /> - <ClInclude Include="..\..\..\..\Source\Threading\Semaphore.h" /> - <ClInclude Include="..\..\..\..\Source\Threading\Thread.h" /> - <ClInclude Include="..\..\..\..\Source\Utilities\Assert.h" /> - <ClInclude Include="..\..\..\..\Source\Utilities\AutoInvoke.h" /> - <ClInclude Include="..\..\..\..\Source\Utilities\Exception.h" /> - <ClInclude Include="..\..\..\..\Source\Utilities\Singleton.h" /> - <ClInclude Include="..\..\..\..\Source\Utilities\StaticInitiator.h" /> - <ClInclude Include="..\..\..\..\Source\Utilities\Type.h" /> - <ClInclude Include="..\..\..\..\Source\Utilities\UIDGenerator.h" /> - <ClInclude Include="..\..\..\..\Source\Utilities\UtilMacros.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\glad\glad.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\glad\khrplatform.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imconfig.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imgui.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imgui_internal.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_rectpack.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_textedit.h" /> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_truetype.h" /> - </ItemGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> - <ImportGroup Label="ExtensionTargets"> - </ImportGroup> +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>15.0</VCProjectVersion>
+ <ProjectGuid>{2F2534C8-5E6C-4F97-A0E6-17A523FD8AED}</ProjectGuid>
+ <RootNamespace>Ragdolls</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)..\..\..\Build</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)..\..\..\Build</OutDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\..\ThirdParty;$(SolutionDir)..\..\..\ThirdParty\imgui;$(SolutionDir)..\..\..\ThirdParty\SDL2\include;$(SolutionDir)..\..\..\ThirdParty\freetype\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>RAGDOLL_WIN;_CRT_SECURE_NO_WARNINGS;RAGDOLL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <AdditionalLibraryDirectories>$(SolutionDir)..\..\..\ThirdParty\SDL2\lib\x64;$(SolutionDir)..\..\..\ThirdParty\freetype\release static\vs2015-2019\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>SDL2main.lib;SDL2.lib;OpenGL32.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <PreprocessorDefinitions>RAGDOLL_DEBUG;RAGDOLL_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <PreprocessorDefinitions>RAGDOLL_DEBUG;RAGDOLL_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\..\ThirdParty;$(SolutionDir)..\..\..\ThirdParty\imgui;$(SolutionDir)..\..\..\ThirdParty\SDL2\include;$(SolutionDir)..\..\..\ThirdParty\freetype\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>RAGDOLL_WIN;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>$(SolutionDir)..\..\..\ThirdParty\SDL2\lib\x64;$(SolutionDir)..\..\..\ThirdParty\freetype\release static\vs2015-2019\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>SDL2main.lib;SDL2.lib;OpenGL32.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\Source\Common\DataBuffer.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Debug\Log.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\Color.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\CustomVertexLayout.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\DefaultVertexLayout.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\DynamicVertexBuffer.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\FrameBuffer.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\GfxDevice.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\GlyphAtlas.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\GPUDataBuffer.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\ImageData.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\OpenGL.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\Point.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\PolyLine.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\Quad.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\RenderCommands.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\RenderTexture.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\Shader.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\ShaderCompiler.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\Texture.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\VertexAttribute.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\VertexBuffer.cpp" />
+ <ClCompile Include="..\..\..\..\Source\GUI\Font.cpp" />
+ <ClCompile Include="..\..\..\..\Source\GUI\TextMeshGenerator.cpp" />
+ <ClCompile Include="..\..\..\..\Source\GUI\UI9Slicing.cpp" />
+ <ClCompile Include="..\..\..\..\Source\GUI\UILine.cpp" />
+ <ClCompile Include="..\..\..\..\Source\GUI\UIMesh.cpp" />
+ <ClCompile Include="..\..\..\..\Source\GUI\UIQuad.cpp" />
+ <ClCompile Include="..\..\..\..\Source\GUI\UISquare.cpp" />
+ <ClCompile Include="..\..\..\..\Source\GUI\UITextMesh.cpp" />
+ <ClCompile Include="..\..\..\..\Source\GUI\utf8.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Math\Functions.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Network\Address.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Network\Connection.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Network\NetPacket.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Network\Socket.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Persistent\Database.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Persistent\DatabaseFile.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Persistent\DatabaseRedis.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Persistent\DatabaseSqlite.cpp" />
+ <ClCompile Include="..\..\..\..\Source\RagdollMain.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Threading\Job.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Threading\JobSystem.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Threading\Mutex.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Threading\Semaphore.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Threading\Thread.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Threading\WorkThread.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Utilities\sha1.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Utilities\sha256.c" />
+ <ClCompile Include="..\..\..\..\ThirdParty\glad\glad.c" />
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.cpp" />
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.cpp" />
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui.cpp" />
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_demo.cpp" />
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_draw.cpp" />
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_tables.cpp" />
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_widgets.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\..\Source\Common\DataBuffer.h" />
+ <ClInclude Include="..\..\..\..\Source\Debug\Log.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\Color.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\CustomVertexLayout.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\DefaultVertexLayout.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\DeviceDefine.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\DynamicMesh.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\DynamicVertexBuffer.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\FrameBuffer.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\GfxDevice.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\GlyphAtlas.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\GPUDataBuffer.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\ImageData.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\OpenGL.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\Point.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\PolyLine.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\Primitive.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\Quad.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\RenderCommands.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\RenderTexture.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\Shader.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\ShaderCompiler.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\Texture.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\VertexAttribute.h" />
+ <ClInclude Include="..\..\..\..\Source\Graphics\VertexBuffer.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\Font.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\freetype.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\TextMeshGenerator.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\UI9Slicing.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\UILine.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\UIMesh.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\UIQuad.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\UISquare.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\UITextMesh.h" />
+ <ClInclude Include="..\..\..\..\Source\GUI\utf8.h" />
+ <ClInclude Include="..\..\..\..\Source\Math\Functions.h" />
+ <ClInclude Include="..\..\..\..\Source\Math\Math.h" />
+ <ClInclude Include="..\..\..\..\Source\Math\Matrix22.h" />
+ <ClInclude Include="..\..\..\..\Source\Math\Matrix44.h" />
+ <ClInclude Include="..\..\..\..\Source\Math\Rect.h" />
+ <ClInclude Include="..\..\..\..\Source\Math\Vector2.hpp" />
+ <ClInclude Include="..\..\..\..\Source\Math\Vector3.hpp" />
+ <ClInclude Include="..\..\..\..\Source\Math\Vector4.hpp" />
+ <ClInclude Include="..\..\..\..\Source\Network\Address.h" />
+ <ClInclude Include="..\..\..\..\Source\Network\Connection.h" />
+ <ClInclude Include="..\..\..\..\Source\Network\NetPacket.h" />
+ <ClInclude Include="..\..\..\..\Source\Network\Socket.h" />
+ <ClInclude Include="..\..\..\..\Source\Persistent\Database.h" />
+ <ClInclude Include="..\..\..\..\Source\Persistent\DatabaseFile.h" />
+ <ClInclude Include="..\..\..\..\Source\Persistent\DatabaseRedis.h" />
+ <ClInclude Include="..\..\..\..\Source\Persistent\DatabaseSqlite.h" />
+ <ClInclude Include="..\..\..\..\Source\Threading\Job.h" />
+ <ClInclude Include="..\..\..\..\Source\Threading\JobSystem.h" />
+ <ClInclude Include="..\..\..\..\Source\Threading\Mutex.h" />
+ <ClInclude Include="..\..\..\..\Source\Threading\Semaphore.h" />
+ <ClInclude Include="..\..\..\..\Source\Threading\Thread.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\Assert.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\AutoInvoke.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\Exception.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\md32_common.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\sha1.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\sha2.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\Singleton.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\StaticInitiator.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\Type.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\UIDGenerator.h" />
+ <ClInclude Include="..\..\..\..\Source\Utilities\UtilMacros.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\glad\glad.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\glad\khrplatform.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imconfig.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imgui.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imgui_internal.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_rectpack.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_textedit.h" />
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_truetype.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
</Project>
\ No newline at end of file diff --git a/Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj.filters b/Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj.filters index 52c6542..63eb02b 100644 --- a/Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj.filters +++ b/Client/Project/VisualStudio/Ragdolls/Ragdolls/Ragdolls.vcxproj.filters @@ -1,382 +1,451 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - <Filter Include="ThirdParty"> - <UniqueIdentifier>{1f77a406-ef5a-499b-9ca8-d24663dbad62}</UniqueIdentifier> - </Filter> - <Filter Include="ThirdParty\glad"> - <UniqueIdentifier>{6b71c85a-273e-4337-b0df-9d736ef367bf}</UniqueIdentifier> - </Filter> - <Filter Include="ThirdParty\imgui"> - <UniqueIdentifier>{8645b107-8283-49b4-8433-d499800122d6}</UniqueIdentifier> - </Filter> - <Filter Include="Graphics"> - <UniqueIdentifier>{a5de18e0-e161-4ae6-bc2f-005636ec0903}</UniqueIdentifier> - </Filter> - <Filter Include="Input"> - <UniqueIdentifier>{277eb251-3130-46f1-a047-4da6cddf5917}</UniqueIdentifier> - </Filter> - <Filter Include="ThirdParty\lua51"> - <UniqueIdentifier>{24b129f5-2de6-47e3-9f11-f1de0ee308a5}</UniqueIdentifier> - </Filter> - <Filter Include="Math"> - <UniqueIdentifier>{aa992e90-3b5b-405d-b72a-8dda570502e8}</UniqueIdentifier> - </Filter> - <Filter Include="GUI"> - <UniqueIdentifier>{1c125d38-ee4b-4e91-88dd-0116bbe704cb}</UniqueIdentifier> - </Filter> - <Filter Include="Utilities"> - <UniqueIdentifier>{0993b33f-0262-42a0-9481-dc5cce4945c6}</UniqueIdentifier> - </Filter> - <Filter Include="Debug"> - <UniqueIdentifier>{f5224050-f441-4f8a-807a-c63600ef81d7}</UniqueIdentifier> - </Filter> - <Filter Include="Threading"> - <UniqueIdentifier>{196504c3-0cb5-4ad9-8022-0c17d665a73b}</UniqueIdentifier> - </Filter> - <Filter Include="Common"> - <UniqueIdentifier>{7ba5ea51-ff9a-4edb-a192-c40276aefa3e}</UniqueIdentifier> - </Filter> - </ItemGroup> - <ItemGroup> - <ClCompile Include="..\..\..\..\ThirdParty\glad\glad.c"> - <Filter>ThirdParty\glad</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_widgets.cpp"> - <Filter>ThirdParty\imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_tables.cpp"> - <Filter>ThirdParty\imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_draw.cpp"> - <Filter>ThirdParty\imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_demo.cpp"> - <Filter>ThirdParty\imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui.cpp"> - <Filter>ThirdParty\imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.cpp"> - <Filter>ThirdParty\imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.cpp"> - <Filter>ThirdParty\imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\RagdollMain.cpp" /> - <ClCompile Include="..\..\..\..\Source\Graphics\Texture.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\Color.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\CustomVertexLayout.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\DefaultVertexLayout.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\DynamicVertexBuffer.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\FrameBuffer.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\GfxDevice.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\GlyphAtlas.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\GPUDataBuffer.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\ImageData.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\OpenGL.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\Point.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\PolyLine.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\RenderCommands.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\RenderTexture.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\Shader.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\ShaderCompiler.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\VertexAttribute.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\VertexBuffer.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Debug\Log.cpp"> - <Filter>Debug</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Threading\Job.cpp"> - <Filter>Threading</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Threading\JobSystem.cpp"> - <Filter>Threading</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Threading\Mutex.cpp"> - <Filter>Threading</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Threading\Semaphore.cpp"> - <Filter>Threading</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Threading\Thread.cpp"> - <Filter>Threading</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Threading\WorkThread.cpp"> - <Filter>Threading</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\GUI\Font.cpp"> - <Filter>GUI</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\GUI\TextMeshGenerator.cpp"> - <Filter>GUI</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\GUI\UI9Slicing.cpp"> - <Filter>GUI</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\GUI\UILine.cpp"> - <Filter>GUI</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\GUI\UIMesh.cpp"> - <Filter>GUI</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\GUI\UIQuad.cpp"> - <Filter>GUI</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\GUI\UISquare.cpp"> - <Filter>GUI</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\GUI\UITextMesh.cpp"> - <Filter>GUI</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\GUI\utf8.cpp"> - <Filter>GUI</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Common\DataBuffer.cpp"> - <Filter>Common</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Math\Functions.cpp"> - <Filter>Math</Filter> - </ClCompile> - <ClCompile Include="..\..\..\..\Source\Graphics\Quad.cpp"> - <Filter>Graphics</Filter> - </ClCompile> - </ItemGroup> - <ItemGroup> - <ClInclude Include="..\..\..\..\ThirdParty\glad\glad.h"> - <Filter>ThirdParty\glad</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\ThirdParty\glad\khrplatform.h"> - <Filter>ThirdParty\glad</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_truetype.h"> - <Filter>ThirdParty\imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_textedit.h"> - <Filter>ThirdParty\imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_rectpack.h"> - <Filter>ThirdParty\imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imgui_internal.h"> - <Filter>ThirdParty\imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imgui.h"> - <Filter>ThirdParty\imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\imconfig.h"> - <Filter>ThirdParty\imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.h"> - <Filter>ThirdParty\imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.h"> - <Filter>ThirdParty\imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\Texture.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Math\Vector2.hpp"> - <Filter>Math</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Math\Math.h"> - <Filter>Math</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Math\Matrix44.h"> - <Filter>Math</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Math\Matrix22.h"> - <Filter>Math</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\Color.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\CustomVertexLayout.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\DefaultVertexLayout.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\DeviceDefine.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\DynamicVertexBuffer.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\FrameBuffer.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\GfxDevice.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\GlyphAtlas.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\GPUDataBuffer.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\ImageData.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\OpenGL.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\Point.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\PolyLine.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\Primitive.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\RenderCommands.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\RenderTexture.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\Shader.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\ShaderCompiler.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\VertexAttribute.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\VertexBuffer.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Utilities\Assert.h"> - <Filter>Utilities</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Utilities\Type.h"> - <Filter>Utilities</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Utilities\UtilMacros.h"> - <Filter>Utilities</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Math\Vector3.hpp"> - <Filter>Math</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Math\Vector4.hpp"> - <Filter>Math</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Utilities\Singleton.h"> - <Filter>Utilities</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Debug\Log.h"> - <Filter>Debug</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Threading\Job.h"> - <Filter>Threading</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Threading\JobSystem.h"> - <Filter>Threading</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Threading\Mutex.h"> - <Filter>Threading</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Threading\Semaphore.h"> - <Filter>Threading</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Threading\Thread.h"> - <Filter>Threading</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Math\Rect.h"> - <Filter>Math</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Utilities\UIDGenerator.h"> - <Filter>Utilities</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\Font.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\freetype.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\TextMeshGenerator.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\UI9Slicing.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\UILine.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\UIMesh.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\UIQuad.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\UISquare.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\UITextMesh.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\GUI\utf8.h"> - <Filter>GUI</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Common\DataBuffer.h"> - <Filter>Common</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Math\Functions.h"> - <Filter>Math</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\DynamicMesh.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Graphics\Quad.h"> - <Filter>Graphics</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Utilities\StaticInitiator.h"> - <Filter>Utilities</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Utilities\Exception.h"> - <Filter>Utilities</Filter> - </ClInclude> - <ClInclude Include="..\..\..\..\Source\Utilities\AutoInvoke.h"> - <Filter>Utilities</Filter> - </ClInclude> - </ItemGroup> +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="ThirdParty">
+ <UniqueIdentifier>{1f77a406-ef5a-499b-9ca8-d24663dbad62}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="ThirdParty\glad">
+ <UniqueIdentifier>{6b71c85a-273e-4337-b0df-9d736ef367bf}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="ThirdParty\imgui">
+ <UniqueIdentifier>{8645b107-8283-49b4-8433-d499800122d6}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Graphics">
+ <UniqueIdentifier>{a5de18e0-e161-4ae6-bc2f-005636ec0903}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Input">
+ <UniqueIdentifier>{277eb251-3130-46f1-a047-4da6cddf5917}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="ThirdParty\lua51">
+ <UniqueIdentifier>{24b129f5-2de6-47e3-9f11-f1de0ee308a5}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Math">
+ <UniqueIdentifier>{aa992e90-3b5b-405d-b72a-8dda570502e8}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="GUI">
+ <UniqueIdentifier>{1c125d38-ee4b-4e91-88dd-0116bbe704cb}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Utilities">
+ <UniqueIdentifier>{0993b33f-0262-42a0-9481-dc5cce4945c6}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Debug">
+ <UniqueIdentifier>{f5224050-f441-4f8a-807a-c63600ef81d7}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Threading">
+ <UniqueIdentifier>{196504c3-0cb5-4ad9-8022-0c17d665a73b}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Common">
+ <UniqueIdentifier>{7ba5ea51-ff9a-4edb-a192-c40276aefa3e}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Network">
+ <UniqueIdentifier>{7579b241-0667-42cf-a230-1da3978e03c8}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Persistent">
+ <UniqueIdentifier>{c6dc4916-d04c-45ae-9cd9-868a55f979d3}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\ThirdParty\glad\glad.c">
+ <Filter>ThirdParty\glad</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_widgets.cpp">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_tables.cpp">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_draw.cpp">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui_demo.cpp">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\imgui.cpp">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.cpp">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.cpp">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\RagdollMain.cpp" />
+ <ClCompile Include="..\..\..\..\Source\Graphics\Texture.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\Color.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\CustomVertexLayout.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\DefaultVertexLayout.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\DynamicVertexBuffer.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\FrameBuffer.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\GfxDevice.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\GlyphAtlas.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\GPUDataBuffer.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\ImageData.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\OpenGL.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\Point.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\PolyLine.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\RenderCommands.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\RenderTexture.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\Shader.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\ShaderCompiler.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\VertexAttribute.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\VertexBuffer.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Debug\Log.cpp">
+ <Filter>Debug</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Threading\Job.cpp">
+ <Filter>Threading</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Threading\JobSystem.cpp">
+ <Filter>Threading</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Threading\Mutex.cpp">
+ <Filter>Threading</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Threading\Semaphore.cpp">
+ <Filter>Threading</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Threading\Thread.cpp">
+ <Filter>Threading</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Threading\WorkThread.cpp">
+ <Filter>Threading</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\GUI\Font.cpp">
+ <Filter>GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\GUI\TextMeshGenerator.cpp">
+ <Filter>GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\GUI\UI9Slicing.cpp">
+ <Filter>GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\GUI\UILine.cpp">
+ <Filter>GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\GUI\UIMesh.cpp">
+ <Filter>GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\GUI\UIQuad.cpp">
+ <Filter>GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\GUI\UISquare.cpp">
+ <Filter>GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\GUI\UITextMesh.cpp">
+ <Filter>GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\GUI\utf8.cpp">
+ <Filter>GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Common\DataBuffer.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Math\Functions.cpp">
+ <Filter>Math</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Graphics\Quad.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Network\Address.cpp">
+ <Filter>Network</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Network\Socket.cpp">
+ <Filter>Network</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Network\Connection.cpp">
+ <Filter>Network</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Network\NetPacket.cpp">
+ <Filter>Network</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Persistent\Database.cpp">
+ <Filter>Persistent</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Persistent\DatabaseFile.cpp">
+ <Filter>Persistent</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Persistent\DatabaseRedis.cpp">
+ <Filter>Persistent</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Persistent\DatabaseSqlite.cpp">
+ <Filter>Persistent</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Utilities\sha1.cpp">
+ <Filter>Utilities</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\Source\Utilities\sha256.c">
+ <Filter>Utilities</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\..\ThirdParty\glad\glad.h">
+ <Filter>ThirdParty\glad</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\ThirdParty\glad\khrplatform.h">
+ <Filter>ThirdParty\glad</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_truetype.h">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_textedit.h">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imstb_rectpack.h">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imgui_internal.h">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imgui.h">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\imconfig.h">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.h">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.h">
+ <Filter>ThirdParty\imgui</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\Texture.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Math\Vector2.hpp">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Math\Math.h">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Math\Matrix44.h">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Math\Matrix22.h">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\Color.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\CustomVertexLayout.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\DefaultVertexLayout.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\DeviceDefine.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\DynamicVertexBuffer.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\FrameBuffer.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\GfxDevice.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\GlyphAtlas.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\GPUDataBuffer.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\ImageData.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\OpenGL.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\Point.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\PolyLine.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\Primitive.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\RenderCommands.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\RenderTexture.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\Shader.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\ShaderCompiler.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\VertexAttribute.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\VertexBuffer.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\Assert.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\Type.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\UtilMacros.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Math\Vector3.hpp">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Math\Vector4.hpp">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\Singleton.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Debug\Log.h">
+ <Filter>Debug</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Threading\Job.h">
+ <Filter>Threading</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Threading\JobSystem.h">
+ <Filter>Threading</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Threading\Mutex.h">
+ <Filter>Threading</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Threading\Semaphore.h">
+ <Filter>Threading</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Threading\Thread.h">
+ <Filter>Threading</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Math\Rect.h">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\UIDGenerator.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\Font.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\freetype.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\TextMeshGenerator.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\UI9Slicing.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\UILine.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\UIMesh.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\UIQuad.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\UISquare.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\UITextMesh.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\GUI\utf8.h">
+ <Filter>GUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Common\DataBuffer.h">
+ <Filter>Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Math\Functions.h">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\DynamicMesh.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Graphics\Quad.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\StaticInitiator.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\Exception.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\AutoInvoke.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Network\Address.h">
+ <Filter>Network</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Network\Socket.h">
+ <Filter>Network</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Network\Connection.h">
+ <Filter>Network</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Network\NetPacket.h">
+ <Filter>Network</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Persistent\Database.h">
+ <Filter>Persistent</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Persistent\DatabaseFile.h">
+ <Filter>Persistent</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Persistent\DatabaseRedis.h">
+ <Filter>Persistent</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Persistent\DatabaseSqlite.h">
+ <Filter>Persistent</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\sha1.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\sha2.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\Source\Utilities\md32_common.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ </ItemGroup>
</Project>
\ No newline at end of file |