diff options
author | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
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committer | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
commit | 60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch) | |
tree | b2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/Box2D/include/box2d/b2_motor_joint.h |
+init
Diffstat (limited to 'Client/ThirdParty/Box2D/include/box2d/b2_motor_joint.h')
-rw-r--r-- | Client/ThirdParty/Box2D/include/box2d/b2_motor_joint.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/include/box2d/b2_motor_joint.h b/Client/ThirdParty/Box2D/include/box2d/b2_motor_joint.h new file mode 100644 index 0000000..c88115f --- /dev/null +++ b/Client/ThirdParty/Box2D/include/box2d/b2_motor_joint.h @@ -0,0 +1,138 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#ifndef B2_MOTOR_JOINT_H +#define B2_MOTOR_JOINT_H + +#include "b2_api.h" +#include "b2_joint.h" + +/// Motor joint definition. +struct B2_API b2MotorJointDef : public b2JointDef +{ + b2MotorJointDef() + { + type = e_motorJoint; + linearOffset.SetZero(); + angularOffset = 0.0f; + maxForce = 1.0f; + maxTorque = 1.0f; + correctionFactor = 0.3f; + } + + /// Initialize the bodies and offsets using the current transforms. + void Initialize(b2Body* bodyA, b2Body* bodyB); + + /// Position of bodyB minus the position of bodyA, in bodyA's frame, in meters. + b2Vec2 linearOffset; + + /// The bodyB angle minus bodyA angle in radians. + float angularOffset; + + /// The maximum motor force in N. + float maxForce; + + /// The maximum motor torque in N-m. + float maxTorque; + + /// Position correction factor in the range [0,1]. + float correctionFactor; +}; + +/// A motor joint is used to control the relative motion +/// between two bodies. A typical usage is to control the movement +/// of a dynamic body with respect to the ground. +class B2_API b2MotorJoint : public b2Joint +{ +public: + b2Vec2 GetAnchorA() const override; + b2Vec2 GetAnchorB() const override; + + b2Vec2 GetReactionForce(float inv_dt) const override; + float GetReactionTorque(float inv_dt) const override; + + /// Set/get the target linear offset, in frame A, in meters. + void SetLinearOffset(const b2Vec2& linearOffset); + const b2Vec2& GetLinearOffset() const; + + /// Set/get the target angular offset, in radians. + void SetAngularOffset(float angularOffset); + float GetAngularOffset() const; + + /// Set the maximum friction force in N. + void SetMaxForce(float force); + + /// Get the maximum friction force in N. + float GetMaxForce() const; + + /// Set the maximum friction torque in N*m. + void SetMaxTorque(float torque); + + /// Get the maximum friction torque in N*m. + float GetMaxTorque() const; + + /// Set the position correction factor in the range [0,1]. + void SetCorrectionFactor(float factor); + + /// Get the position correction factor in the range [0,1]. + float GetCorrectionFactor() const; + + /// Dump to b2Log + void Dump() override; + +protected: + + friend class b2Joint; + + b2MotorJoint(const b2MotorJointDef* def); + + void InitVelocityConstraints(const b2SolverData& data) override; + void SolveVelocityConstraints(const b2SolverData& data) override; + bool SolvePositionConstraints(const b2SolverData& data) override; + + // Solver shared + b2Vec2 m_linearOffset; + float m_angularOffset; + b2Vec2 m_linearImpulse; + float m_angularImpulse; + float m_maxForce; + float m_maxTorque; + float m_correctionFactor; + + // Solver temp + int32 m_indexA; + int32 m_indexB; + b2Vec2 m_rA; + b2Vec2 m_rB; + b2Vec2 m_localCenterA; + b2Vec2 m_localCenterB; + b2Vec2 m_linearError; + float m_angularError; + float m_invMassA; + float m_invMassB; + float m_invIA; + float m_invIB; + b2Mat22 m_linearMass; + float m_angularMass; +}; + +#endif |