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authorchai <chaifix@163.com>2021-12-13 00:07:19 +0800
committerchai <chaifix@163.com>2021-12-13 00:07:19 +0800
commit60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch)
treeb2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/Box2D/include/box2d/b2_weld_joint.h
+init
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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#ifndef B2_WELD_JOINT_H
+#define B2_WELD_JOINT_H
+
+#include "b2_api.h"
+#include "b2_joint.h"
+
+/// Weld joint definition. You need to specify local anchor points
+/// where they are attached and the relative body angle. The position
+/// of the anchor points is important for computing the reaction torque.
+struct B2_API b2WeldJointDef : public b2JointDef
+{
+ b2WeldJointDef()
+ {
+ type = e_weldJoint;
+ localAnchorA.Set(0.0f, 0.0f);
+ localAnchorB.Set(0.0f, 0.0f);
+ referenceAngle = 0.0f;
+ stiffness = 0.0f;
+ damping = 0.0f;
+ }
+
+ /// Initialize the bodies, anchors, reference angle, stiffness, and damping.
+ /// @param bodyA the first body connected by this joint
+ /// @param bodyB the second body connected by this joint
+ /// @param anchor the point of connection in world coordinates
+ void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
+
+ /// The local anchor point relative to bodyA's origin.
+ b2Vec2 localAnchorA;
+
+ /// The local anchor point relative to bodyB's origin.
+ b2Vec2 localAnchorB;
+
+ /// The bodyB angle minus bodyA angle in the reference state (radians).
+ float referenceAngle;
+
+ /// The rotational stiffness in N*m
+ /// Disable softness with a value of 0
+ float stiffness;
+
+ /// The rotational damping in N*m*s
+ float damping;
+};
+
+/// A weld joint essentially glues two bodies together. A weld joint may
+/// distort somewhat because the island constraint solver is approximate.
+class B2_API b2WeldJoint : public b2Joint
+{
+public:
+ b2Vec2 GetAnchorA() const override;
+ b2Vec2 GetAnchorB() const override;
+
+ b2Vec2 GetReactionForce(float inv_dt) const override;
+ float GetReactionTorque(float inv_dt) const override;
+
+ /// The local anchor point relative to bodyA's origin.
+ const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
+
+ /// The local anchor point relative to bodyB's origin.
+ const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
+
+ /// Get the reference angle.
+ float GetReferenceAngle() const { return m_referenceAngle; }
+
+ /// Set/get stiffness in N*m
+ void SetStiffness(float hz) { m_stiffness = hz; }
+ float GetStiffness() const { return m_stiffness; }
+
+ /// Set/get damping in N*m*s
+ void SetDamping(float damping) { m_damping = damping; }
+ float GetDamping() const { return m_damping; }
+
+ /// Dump to b2Log
+ void Dump() override;
+
+protected:
+
+ friend class b2Joint;
+
+ b2WeldJoint(const b2WeldJointDef* def);
+
+ void InitVelocityConstraints(const b2SolverData& data) override;
+ void SolveVelocityConstraints(const b2SolverData& data) override;
+ bool SolvePositionConstraints(const b2SolverData& data) override;
+
+ float m_stiffness;
+ float m_damping;
+ float m_bias;
+
+ // Solver shared
+ b2Vec2 m_localAnchorA;
+ b2Vec2 m_localAnchorB;
+ float m_referenceAngle;
+ float m_gamma;
+ b2Vec3 m_impulse;
+
+ // Solver temp
+ int32 m_indexA;
+ int32 m_indexB;
+ b2Vec2 m_rA;
+ b2Vec2 m_rB;
+ b2Vec2 m_localCenterA;
+ b2Vec2 m_localCenterB;
+ float m_invMassA;
+ float m_invMassB;
+ float m_invIA;
+ float m_invIB;
+ b2Mat33 m_mass;
+};
+
+#endif