diff options
author | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
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committer | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
commit | 60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch) | |
tree | b2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/Box2D/include/box2d/b2_weld_joint.h |
+init
Diffstat (limited to 'Client/ThirdParty/Box2D/include/box2d/b2_weld_joint.h')
-rw-r--r-- | Client/ThirdParty/Box2D/include/box2d/b2_weld_joint.h | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/include/box2d/b2_weld_joint.h b/Client/ThirdParty/Box2D/include/box2d/b2_weld_joint.h new file mode 100644 index 0000000..f226c8a --- /dev/null +++ b/Client/ThirdParty/Box2D/include/box2d/b2_weld_joint.h @@ -0,0 +1,133 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#ifndef B2_WELD_JOINT_H +#define B2_WELD_JOINT_H + +#include "b2_api.h" +#include "b2_joint.h" + +/// Weld joint definition. You need to specify local anchor points +/// where they are attached and the relative body angle. The position +/// of the anchor points is important for computing the reaction torque. +struct B2_API b2WeldJointDef : public b2JointDef +{ + b2WeldJointDef() + { + type = e_weldJoint; + localAnchorA.Set(0.0f, 0.0f); + localAnchorB.Set(0.0f, 0.0f); + referenceAngle = 0.0f; + stiffness = 0.0f; + damping = 0.0f; + } + + /// Initialize the bodies, anchors, reference angle, stiffness, and damping. + /// @param bodyA the first body connected by this joint + /// @param bodyB the second body connected by this joint + /// @param anchor the point of connection in world coordinates + void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor); + + /// The local anchor point relative to bodyA's origin. + b2Vec2 localAnchorA; + + /// The local anchor point relative to bodyB's origin. + b2Vec2 localAnchorB; + + /// The bodyB angle minus bodyA angle in the reference state (radians). + float referenceAngle; + + /// The rotational stiffness in N*m + /// Disable softness with a value of 0 + float stiffness; + + /// The rotational damping in N*m*s + float damping; +}; + +/// A weld joint essentially glues two bodies together. A weld joint may +/// distort somewhat because the island constraint solver is approximate. +class B2_API b2WeldJoint : public b2Joint +{ +public: + b2Vec2 GetAnchorA() const override; + b2Vec2 GetAnchorB() const override; + + b2Vec2 GetReactionForce(float inv_dt) const override; + float GetReactionTorque(float inv_dt) const override; + + /// The local anchor point relative to bodyA's origin. + const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; } + + /// The local anchor point relative to bodyB's origin. + const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; } + + /// Get the reference angle. + float GetReferenceAngle() const { return m_referenceAngle; } + + /// Set/get stiffness in N*m + void SetStiffness(float hz) { m_stiffness = hz; } + float GetStiffness() const { return m_stiffness; } + + /// Set/get damping in N*m*s + void SetDamping(float damping) { m_damping = damping; } + float GetDamping() const { return m_damping; } + + /// Dump to b2Log + void Dump() override; + +protected: + + friend class b2Joint; + + b2WeldJoint(const b2WeldJointDef* def); + + void InitVelocityConstraints(const b2SolverData& data) override; + void SolveVelocityConstraints(const b2SolverData& data) override; + bool SolvePositionConstraints(const b2SolverData& data) override; + + float m_stiffness; + float m_damping; + float m_bias; + + // Solver shared + b2Vec2 m_localAnchorA; + b2Vec2 m_localAnchorB; + float m_referenceAngle; + float m_gamma; + b2Vec3 m_impulse; + + // Solver temp + int32 m_indexA; + int32 m_indexB; + b2Vec2 m_rA; + b2Vec2 m_rB; + b2Vec2 m_localCenterA; + b2Vec2 m_localCenterB; + float m_invMassA; + float m_invMassB; + float m_invIA; + float m_invIB; + b2Mat33 m_mass; +}; + +#endif |