diff options
author | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
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committer | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
commit | 60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch) | |
tree | b2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/Box2D/src/dynamics/b2_body.cpp |
+init
Diffstat (limited to 'Client/ThirdParty/Box2D/src/dynamics/b2_body.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/src/dynamics/b2_body.cpp | 565 |
1 files changed, 565 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/src/dynamics/b2_body.cpp b/Client/ThirdParty/Box2D/src/dynamics/b2_body.cpp new file mode 100644 index 0000000..5746664 --- /dev/null +++ b/Client/ThirdParty/Box2D/src/dynamics/b2_body.cpp @@ -0,0 +1,565 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "box2d/b2_body.h" +#include "box2d/b2_contact.h" +#include "box2d/b2_fixture.h" +#include "box2d/b2_joint.h" +#include "box2d/b2_world.h" + +#include <new> + +b2Body::b2Body(const b2BodyDef* bd, b2World* world) +{ + b2Assert(bd->position.IsValid()); + b2Assert(bd->linearVelocity.IsValid()); + b2Assert(b2IsValid(bd->angle)); + b2Assert(b2IsValid(bd->angularVelocity)); + b2Assert(b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0f); + b2Assert(b2IsValid(bd->linearDamping) && bd->linearDamping >= 0.0f); + + m_flags = 0; + + if (bd->bullet) + { + m_flags |= e_bulletFlag; + } + if (bd->fixedRotation) + { + m_flags |= e_fixedRotationFlag; + } + if (bd->allowSleep) + { + m_flags |= e_autoSleepFlag; + } + if (bd->awake && bd->type != b2_staticBody) + { + m_flags |= e_awakeFlag; + } + if (bd->enabled) + { + m_flags |= e_enabledFlag; + } + + m_world = world; + + m_xf.p = bd->position; + m_xf.q.Set(bd->angle); + + m_sweep.localCenter.SetZero(); + m_sweep.c0 = m_xf.p; + m_sweep.c = m_xf.p; + m_sweep.a0 = bd->angle; + m_sweep.a = bd->angle; + m_sweep.alpha0 = 0.0f; + + m_jointList = nullptr; + m_contactList = nullptr; + m_prev = nullptr; + m_next = nullptr; + + m_linearVelocity = bd->linearVelocity; + m_angularVelocity = bd->angularVelocity; + + m_linearDamping = bd->linearDamping; + m_angularDamping = bd->angularDamping; + m_gravityScale = bd->gravityScale; + + m_force.SetZero(); + m_torque = 0.0f; + + m_sleepTime = 0.0f; + + m_type = bd->type; + + m_mass = 0.0f; + m_invMass = 0.0f; + + m_I = 0.0f; + m_invI = 0.0f; + + m_userData = bd->userData; + + m_fixtureList = nullptr; + m_fixtureCount = 0; +} + +b2Body::~b2Body() +{ + // shapes and joints are destroyed in b2World::Destroy +} + +void b2Body::SetType(b2BodyType type) +{ + b2Assert(m_world->IsLocked() == false); + if (m_world->IsLocked() == true) + { + return; + } + + if (m_type == type) + { + return; + } + + m_type = type; + + ResetMassData(); + + if (m_type == b2_staticBody) + { + m_linearVelocity.SetZero(); + m_angularVelocity = 0.0f; + m_sweep.a0 = m_sweep.a; + m_sweep.c0 = m_sweep.c; + m_flags &= ~e_awakeFlag; + SynchronizeFixtures(); + } + + SetAwake(true); + + m_force.SetZero(); + m_torque = 0.0f; + + // Delete the attached contacts. + b2ContactEdge* ce = m_contactList; + while (ce) + { + b2ContactEdge* ce0 = ce; + ce = ce->next; + m_world->m_contactManager.Destroy(ce0->contact); + } + m_contactList = nullptr; + + // Touch the proxies so that new contacts will be created (when appropriate) + b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; + for (b2Fixture* f = m_fixtureList; f; f = f->m_next) + { + int32 proxyCount = f->m_proxyCount; + for (int32 i = 0; i < proxyCount; ++i) + { + broadPhase->TouchProxy(f->m_proxies[i].proxyId); + } + } +} + +b2Fixture* b2Body::CreateFixture(const b2FixtureDef* def) +{ + b2Assert(m_world->IsLocked() == false); + if (m_world->IsLocked() == true) + { + return nullptr; + } + + b2BlockAllocator* allocator = &m_world->m_blockAllocator; + + void* memory = allocator->Allocate(sizeof(b2Fixture)); + b2Fixture* fixture = new (memory) b2Fixture; + fixture->Create(allocator, this, def); + + if (m_flags & e_enabledFlag) + { + b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; + fixture->CreateProxies(broadPhase, m_xf); + } + + fixture->m_next = m_fixtureList; + m_fixtureList = fixture; + ++m_fixtureCount; + + fixture->m_body = this; + + // Adjust mass properties if needed. + if (fixture->m_density > 0.0f) + { + ResetMassData(); + } + + // Let the world know we have a new fixture. This will cause new contacts + // to be created at the beginning of the next time step. + m_world->m_newContacts = true; + + return fixture; +} + +b2Fixture* b2Body::CreateFixture(const b2Shape* shape, float density) +{ + b2FixtureDef def; + def.shape = shape; + def.density = density; + + return CreateFixture(&def); +} + +void b2Body::DestroyFixture(b2Fixture* fixture) +{ + if (fixture == NULL) + { + return; + } + + b2Assert(m_world->IsLocked() == false); + if (m_world->IsLocked() == true) + { + return; + } + + b2Assert(fixture->m_body == this); + + // Remove the fixture from this body's singly linked list. + b2Assert(m_fixtureCount > 0); + b2Fixture** node = &m_fixtureList; + bool found = false; + while (*node != nullptr) + { + if (*node == fixture) + { + *node = fixture->m_next; + found = true; + break; + } + + node = &(*node)->m_next; + } + + // You tried to remove a shape that is not attached to this body. + b2Assert(found); + + // Destroy any contacts associated with the fixture. + b2ContactEdge* edge = m_contactList; + while (edge) + { + b2Contact* c = edge->contact; + edge = edge->next; + + b2Fixture* fixtureA = c->GetFixtureA(); + b2Fixture* fixtureB = c->GetFixtureB(); + + if (fixture == fixtureA || fixture == fixtureB) + { + // This destroys the contact and removes it from + // this body's contact list. + m_world->m_contactManager.Destroy(c); + } + } + + b2BlockAllocator* allocator = &m_world->m_blockAllocator; + + if (m_flags & e_enabledFlag) + { + b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; + fixture->DestroyProxies(broadPhase); + } + + fixture->m_body = nullptr; + fixture->m_next = nullptr; + fixture->Destroy(allocator); + fixture->~b2Fixture(); + allocator->Free(fixture, sizeof(b2Fixture)); + + --m_fixtureCount; + + // Reset the mass data. + ResetMassData(); +} + +void b2Body::ResetMassData() +{ + // Compute mass data from shapes. Each shape has its own density. + m_mass = 0.0f; + m_invMass = 0.0f; + m_I = 0.0f; + m_invI = 0.0f; + m_sweep.localCenter.SetZero(); + + // Static and kinematic bodies have zero mass. + if (m_type == b2_staticBody || m_type == b2_kinematicBody) + { + m_sweep.c0 = m_xf.p; + m_sweep.c = m_xf.p; + m_sweep.a0 = m_sweep.a; + return; + } + + b2Assert(m_type == b2_dynamicBody); + + // Accumulate mass over all fixtures. + b2Vec2 localCenter = b2Vec2_zero; + for (b2Fixture* f = m_fixtureList; f; f = f->m_next) + { + if (f->m_density == 0.0f) + { + continue; + } + + b2MassData massData; + f->GetMassData(&massData); + m_mass += massData.mass; + localCenter += massData.mass * massData.center; + m_I += massData.I; + } + + // Compute center of mass. + if (m_mass > 0.0f) + { + m_invMass = 1.0f / m_mass; + localCenter *= m_invMass; + } + + if (m_I > 0.0f && (m_flags & e_fixedRotationFlag) == 0) + { + // Center the inertia about the center of mass. + m_I -= m_mass * b2Dot(localCenter, localCenter); + b2Assert(m_I > 0.0f); + m_invI = 1.0f / m_I; + + } + else + { + m_I = 0.0f; + m_invI = 0.0f; + } + + // Move center of mass. + b2Vec2 oldCenter = m_sweep.c; + m_sweep.localCenter = localCenter; + m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); + + // Update center of mass velocity. + m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); +} + +void b2Body::SetMassData(const b2MassData* massData) +{ + b2Assert(m_world->IsLocked() == false); + if (m_world->IsLocked() == true) + { + return; + } + + if (m_type != b2_dynamicBody) + { + return; + } + + m_invMass = 0.0f; + m_I = 0.0f; + m_invI = 0.0f; + + m_mass = massData->mass; + if (m_mass <= 0.0f) + { + m_mass = 1.0f; + } + + m_invMass = 1.0f / m_mass; + + if (massData->I > 0.0f && (m_flags & b2Body::e_fixedRotationFlag) == 0) + { + m_I = massData->I - m_mass * b2Dot(massData->center, massData->center); + b2Assert(m_I > 0.0f); + m_invI = 1.0f / m_I; + } + + // Move center of mass. + b2Vec2 oldCenter = m_sweep.c; + m_sweep.localCenter = massData->center; + m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); + + // Update center of mass velocity. + m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); +} + +bool b2Body::ShouldCollide(const b2Body* other) const +{ + // At least one body should be dynamic. + if (m_type != b2_dynamicBody && other->m_type != b2_dynamicBody) + { + return false; + } + + // Does a joint prevent collision? + for (b2JointEdge* jn = m_jointList; jn; jn = jn->next) + { + if (jn->other == other) + { + if (jn->joint->m_collideConnected == false) + { + return false; + } + } + } + + return true; +} + +void b2Body::SetTransform(const b2Vec2& position, float angle) +{ + b2Assert(m_world->IsLocked() == false); + if (m_world->IsLocked() == true) + { + return; + } + + m_xf.q.Set(angle); + m_xf.p = position; + + m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); + m_sweep.a = angle; + + m_sweep.c0 = m_sweep.c; + m_sweep.a0 = angle; + + b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; + for (b2Fixture* f = m_fixtureList; f; f = f->m_next) + { + f->Synchronize(broadPhase, m_xf, m_xf); + } + + // Check for new contacts the next step + m_world->m_newContacts = true; +} + +void b2Body::SynchronizeFixtures() +{ + b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; + + if (m_flags & b2Body::e_awakeFlag) + { + b2Transform xf1; + xf1.q.Set(m_sweep.a0); + xf1.p = m_sweep.c0 - b2Mul(xf1.q, m_sweep.localCenter); + + for (b2Fixture* f = m_fixtureList; f; f = f->m_next) + { + f->Synchronize(broadPhase, xf1, m_xf); + } + } + else + { + for (b2Fixture* f = m_fixtureList; f; f = f->m_next) + { + f->Synchronize(broadPhase, m_xf, m_xf); + } + } +} + +void b2Body::SetEnabled(bool flag) +{ + b2Assert(m_world->IsLocked() == false); + + if (flag == IsEnabled()) + { + return; + } + + if (flag) + { + m_flags |= e_enabledFlag; + + // Create all proxies. + b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; + for (b2Fixture* f = m_fixtureList; f; f = f->m_next) + { + f->CreateProxies(broadPhase, m_xf); + } + + // Contacts are created at the beginning of the next + m_world->m_newContacts = true; + } + else + { + m_flags &= ~e_enabledFlag; + + // Destroy all proxies. + b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; + for (b2Fixture* f = m_fixtureList; f; f = f->m_next) + { + f->DestroyProxies(broadPhase); + } + + // Destroy the attached contacts. + b2ContactEdge* ce = m_contactList; + while (ce) + { + b2ContactEdge* ce0 = ce; + ce = ce->next; + m_world->m_contactManager.Destroy(ce0->contact); + } + m_contactList = nullptr; + } +} + +void b2Body::SetFixedRotation(bool flag) +{ + bool status = (m_flags & e_fixedRotationFlag) == e_fixedRotationFlag; + if (status == flag) + { + return; + } + + if (flag) + { + m_flags |= e_fixedRotationFlag; + } + else + { + m_flags &= ~e_fixedRotationFlag; + } + + m_angularVelocity = 0.0f; + + ResetMassData(); +} + +void b2Body::Dump() +{ + int32 bodyIndex = m_islandIndex; + + // %.9g is sufficient to save and load the same value using text + // FLT_DECIMAL_DIG == 9 + + b2Dump("{\n"); + b2Dump(" b2BodyDef bd;\n"); + b2Dump(" bd.type = b2BodyType(%d);\n", m_type); + b2Dump(" bd.position.Set(%.9g, %.9g);\n", m_xf.p.x, m_xf.p.y); + b2Dump(" bd.angle = %.9g;\n", m_sweep.a); + b2Dump(" bd.linearVelocity.Set(%.9g, %.9g);\n", m_linearVelocity.x, m_linearVelocity.y); + b2Dump(" bd.angularVelocity = %.9g;\n", m_angularVelocity); + b2Dump(" bd.linearDamping = %.9g;\n", m_linearDamping); + b2Dump(" bd.angularDamping = %.9g;\n", m_angularDamping); + b2Dump(" bd.allowSleep = bool(%d);\n", m_flags & e_autoSleepFlag); + b2Dump(" bd.awake = bool(%d);\n", m_flags & e_awakeFlag); + b2Dump(" bd.fixedRotation = bool(%d);\n", m_flags & e_fixedRotationFlag); + b2Dump(" bd.bullet = bool(%d);\n", m_flags & e_bulletFlag); + b2Dump(" bd.enabled = bool(%d);\n", m_flags & e_enabledFlag); + b2Dump(" bd.gravityScale = %.9g;\n", m_gravityScale); + b2Dump(" bodies[%d] = m_world->CreateBody(&bd);\n", m_islandIndex); + b2Dump("\n"); + for (b2Fixture* f = m_fixtureList; f; f = f->m_next) + { + b2Dump(" {\n"); + f->Dump(bodyIndex); + b2Dump(" }\n"); + } + b2Dump("}\n"); +} |