diff options
author | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
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committer | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
commit | 60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch) | |
tree | b2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/Box2D/testbed/test.cpp |
+init
Diffstat (limited to 'Client/ThirdParty/Box2D/testbed/test.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/testbed/test.cpp | 469 |
1 files changed, 469 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/testbed/test.cpp b/Client/ThirdParty/Box2D/testbed/test.cpp new file mode 100644 index 0000000..b871fa0 --- /dev/null +++ b/Client/ThirdParty/Box2D/testbed/test.cpp @@ -0,0 +1,469 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "test.h" +#include "settings.h" +#include <stdio.h> + +void DestructionListener::SayGoodbye(b2Joint* joint) +{ + if (test->m_mouseJoint == joint) + { + test->m_mouseJoint = NULL; + } + else + { + test->JointDestroyed(joint); + } +} + +Test::Test() +{ + b2Vec2 gravity; + gravity.Set(0.0f, -10.0f); + m_world = new b2World(gravity); + m_bomb = NULL; + m_textLine = 30; + m_textIncrement = 13; + m_mouseJoint = NULL; + m_pointCount = 0; + + m_destructionListener.test = this; + m_world->SetDestructionListener(&m_destructionListener); + m_world->SetContactListener(this); + m_world->SetDebugDraw(&g_debugDraw); + + m_bombSpawning = false; + + m_stepCount = 0; + + b2BodyDef bodyDef; + m_groundBody = m_world->CreateBody(&bodyDef); + + memset(&m_maxProfile, 0, sizeof(b2Profile)); + memset(&m_totalProfile, 0, sizeof(b2Profile)); +} + +Test::~Test() +{ + // By deleting the world, we delete the bomb, mouse joint, etc. + delete m_world; + m_world = NULL; +} + +void Test::PreSolve(b2Contact* contact, const b2Manifold* oldManifold) +{ + const b2Manifold* manifold = contact->GetManifold(); + + if (manifold->pointCount == 0) + { + return; + } + + b2Fixture* fixtureA = contact->GetFixtureA(); + b2Fixture* fixtureB = contact->GetFixtureB(); + + b2PointState state1[b2_maxManifoldPoints], state2[b2_maxManifoldPoints]; + b2GetPointStates(state1, state2, oldManifold, manifold); + + b2WorldManifold worldManifold; + contact->GetWorldManifold(&worldManifold); + + for (int32 i = 0; i < manifold->pointCount && m_pointCount < k_maxContactPoints; ++i) + { + ContactPoint* cp = m_points + m_pointCount; + cp->fixtureA = fixtureA; + cp->fixtureB = fixtureB; + cp->position = worldManifold.points[i]; + cp->normal = worldManifold.normal; + cp->state = state2[i]; + cp->normalImpulse = manifold->points[i].normalImpulse; + cp->tangentImpulse = manifold->points[i].tangentImpulse; + cp->separation = worldManifold.separations[i]; + ++m_pointCount; + } +} + +void Test::DrawTitle(const char *string) +{ + g_debugDraw.DrawString(5, 5, string); + m_textLine = int32(26.0f); +} + +class QueryCallback : public b2QueryCallback +{ +public: + QueryCallback(const b2Vec2& point) + { + m_point = point; + m_fixture = NULL; + } + + bool ReportFixture(b2Fixture* fixture) override + { + b2Body* body = fixture->GetBody(); + if (body->GetType() == b2_dynamicBody) + { + bool inside = fixture->TestPoint(m_point); + if (inside) + { + m_fixture = fixture; + + // We are done, terminate the query. + return false; + } + } + + // Continue the query. + return true; + } + + b2Vec2 m_point; + b2Fixture* m_fixture; +}; + +void Test::MouseDown(const b2Vec2& p) +{ + m_mouseWorld = p; + + if (m_mouseJoint != NULL) + { + return; + } + + // Make a small box. + b2AABB aabb; + b2Vec2 d; + d.Set(0.001f, 0.001f); + aabb.lowerBound = p - d; + aabb.upperBound = p + d; + + // Query the world for overlapping shapes. + QueryCallback callback(p); + m_world->QueryAABB(&callback, aabb); + + if (callback.m_fixture) + { + float frequencyHz = 5.0f; + float dampingRatio = 0.7f; + + b2Body* body = callback.m_fixture->GetBody(); + b2MouseJointDef jd; + jd.bodyA = m_groundBody; + jd.bodyB = body; + jd.target = p; + jd.maxForce = 1000.0f * body->GetMass(); + b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); + + m_mouseJoint = (b2MouseJoint*)m_world->CreateJoint(&jd); + body->SetAwake(true); + } +} + +void Test::SpawnBomb(const b2Vec2& worldPt) +{ + m_bombSpawnPoint = worldPt; + m_bombSpawning = true; +} + +void Test::CompleteBombSpawn(const b2Vec2& p) +{ + if (m_bombSpawning == false) + { + return; + } + + const float multiplier = 30.0f; + b2Vec2 vel = m_bombSpawnPoint - p; + vel *= multiplier; + LaunchBomb(m_bombSpawnPoint,vel); + m_bombSpawning = false; +} + +void Test::ShiftMouseDown(const b2Vec2& p) +{ + m_mouseWorld = p; + + if (m_mouseJoint != NULL) + { + return; + } + + SpawnBomb(p); +} + +void Test::MouseUp(const b2Vec2& p) +{ + if (m_mouseJoint) + { + m_world->DestroyJoint(m_mouseJoint); + m_mouseJoint = NULL; + } + + if (m_bombSpawning) + { + CompleteBombSpawn(p); + } +} + +void Test::MouseMove(const b2Vec2& p) +{ + m_mouseWorld = p; + + if (m_mouseJoint) + { + m_mouseJoint->SetTarget(p); + } +} + +void Test::LaunchBomb() +{ + b2Vec2 p(RandomFloat(-15.0f, 15.0f), 30.0f); + b2Vec2 v = -5.0f * p; + LaunchBomb(p, v); +} + +void Test::LaunchBomb(const b2Vec2& position, const b2Vec2& velocity) +{ + if (m_bomb) + { + m_world->DestroyBody(m_bomb); + m_bomb = NULL; + } + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position = position; + bd.bullet = true; + m_bomb = m_world->CreateBody(&bd); + m_bomb->SetLinearVelocity(velocity); + + b2CircleShape circle; + circle.m_radius = 0.3f; + + b2FixtureDef fd; + fd.shape = &circle; + fd.density = 20.0f; + fd.restitution = 0.0f; + + b2Vec2 minV = position - b2Vec2(0.3f,0.3f); + b2Vec2 maxV = position + b2Vec2(0.3f,0.3f); + + b2AABB aabb; + aabb.lowerBound = minV; + aabb.upperBound = maxV; + + m_bomb->CreateFixture(&fd); +} + +void Test::Step(Settings& settings) +{ + float timeStep = settings.m_hertz > 0.0f ? 1.0f / settings.m_hertz : float(0.0f); + + if (settings.m_pause) + { + if (settings.m_singleStep) + { + settings.m_singleStep = 0; + } + else + { + timeStep = 0.0f; + } + + g_debugDraw.DrawString(5, m_textLine, "****PAUSED****"); + m_textLine += m_textIncrement; + } + + uint32 flags = 0; + flags += settings.m_drawShapes * b2Draw::e_shapeBit; + flags += settings.m_drawJoints * b2Draw::e_jointBit; + flags += settings.m_drawAABBs * b2Draw::e_aabbBit; + flags += settings.m_drawCOMs * b2Draw::e_centerOfMassBit; + g_debugDraw.SetFlags(flags); + + m_world->SetAllowSleeping(settings.m_enableSleep); + m_world->SetWarmStarting(settings.m_enableWarmStarting); + m_world->SetContinuousPhysics(settings.m_enableContinuous); + m_world->SetSubStepping(settings.m_enableSubStepping); + + m_pointCount = 0; + + m_world->Step(timeStep, settings.m_velocityIterations, settings.m_positionIterations); + + m_world->DebugDraw(); + g_debugDraw.Flush(); + + if (timeStep > 0.0f) + { + ++m_stepCount; + } + + if (settings.m_drawStats) + { + int32 bodyCount = m_world->GetBodyCount(); + int32 contactCount = m_world->GetContactCount(); + int32 jointCount = m_world->GetJointCount(); + g_debugDraw.DrawString(5, m_textLine, "bodies/contacts/joints = %d/%d/%d", bodyCount, contactCount, jointCount); + m_textLine += m_textIncrement; + + int32 proxyCount = m_world->GetProxyCount(); + int32 height = m_world->GetTreeHeight(); + int32 balance = m_world->GetTreeBalance(); + float quality = m_world->GetTreeQuality(); + g_debugDraw.DrawString(5, m_textLine, "proxies/height/balance/quality = %d/%d/%d/%g", proxyCount, height, balance, quality); + m_textLine += m_textIncrement; + } + + // Track maximum profile times + { + const b2Profile& p = m_world->GetProfile(); + m_maxProfile.step = b2Max(m_maxProfile.step, p.step); + m_maxProfile.collide = b2Max(m_maxProfile.collide, p.collide); + m_maxProfile.solve = b2Max(m_maxProfile.solve, p.solve); + m_maxProfile.solveInit = b2Max(m_maxProfile.solveInit, p.solveInit); + m_maxProfile.solveVelocity = b2Max(m_maxProfile.solveVelocity, p.solveVelocity); + m_maxProfile.solvePosition = b2Max(m_maxProfile.solvePosition, p.solvePosition); + m_maxProfile.solveTOI = b2Max(m_maxProfile.solveTOI, p.solveTOI); + m_maxProfile.broadphase = b2Max(m_maxProfile.broadphase, p.broadphase); + + m_totalProfile.step += p.step; + m_totalProfile.collide += p.collide; + m_totalProfile.solve += p.solve; + m_totalProfile.solveInit += p.solveInit; + m_totalProfile.solveVelocity += p.solveVelocity; + m_totalProfile.solvePosition += p.solvePosition; + m_totalProfile.solveTOI += p.solveTOI; + m_totalProfile.broadphase += p.broadphase; + } + + if (settings.m_drawProfile) + { + const b2Profile& p = m_world->GetProfile(); + + b2Profile aveProfile; + memset(&aveProfile, 0, sizeof(b2Profile)); + if (m_stepCount > 0) + { + float scale = 1.0f / m_stepCount; + aveProfile.step = scale * m_totalProfile.step; + aveProfile.collide = scale * m_totalProfile.collide; + aveProfile.solve = scale * m_totalProfile.solve; + aveProfile.solveInit = scale * m_totalProfile.solveInit; + aveProfile.solveVelocity = scale * m_totalProfile.solveVelocity; + aveProfile.solvePosition = scale * m_totalProfile.solvePosition; + aveProfile.solveTOI = scale * m_totalProfile.solveTOI; + aveProfile.broadphase = scale * m_totalProfile.broadphase; + } + + g_debugDraw.DrawString(5, m_textLine, "step [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.step, aveProfile.step, m_maxProfile.step); + m_textLine += m_textIncrement; + g_debugDraw.DrawString(5, m_textLine, "collide [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.collide, aveProfile.collide, m_maxProfile.collide); + m_textLine += m_textIncrement; + g_debugDraw.DrawString(5, m_textLine, "solve [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solve, aveProfile.solve, m_maxProfile.solve); + m_textLine += m_textIncrement; + g_debugDraw.DrawString(5, m_textLine, "solve init [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveInit, aveProfile.solveInit, m_maxProfile.solveInit); + m_textLine += m_textIncrement; + g_debugDraw.DrawString(5, m_textLine, "solve velocity [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveVelocity, aveProfile.solveVelocity, m_maxProfile.solveVelocity); + m_textLine += m_textIncrement; + g_debugDraw.DrawString(5, m_textLine, "solve position [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solvePosition, aveProfile.solvePosition, m_maxProfile.solvePosition); + m_textLine += m_textIncrement; + g_debugDraw.DrawString(5, m_textLine, "solveTOI [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveTOI, aveProfile.solveTOI, m_maxProfile.solveTOI); + m_textLine += m_textIncrement; + g_debugDraw.DrawString(5, m_textLine, "broad-phase [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.broadphase, aveProfile.broadphase, m_maxProfile.broadphase); + m_textLine += m_textIncrement; + } + + if (m_bombSpawning) + { + b2Color c; + c.Set(0.0f, 0.0f, 1.0f); + g_debugDraw.DrawPoint(m_bombSpawnPoint, 4.0f, c); + + c.Set(0.8f, 0.8f, 0.8f); + g_debugDraw.DrawSegment(m_mouseWorld, m_bombSpawnPoint, c); + } + + if (settings.m_drawContactPoints) + { + const float k_impulseScale = 0.1f; + const float k_axisScale = 0.3f; + + for (int32 i = 0; i < m_pointCount; ++i) + { + ContactPoint* point = m_points + i; + + if (point->state == b2_addState) + { + // Add + g_debugDraw.DrawPoint(point->position, 10.0f, b2Color(0.3f, 0.95f, 0.3f)); + } + else if (point->state == b2_persistState) + { + // Persist + g_debugDraw.DrawPoint(point->position, 5.0f, b2Color(0.3f, 0.3f, 0.95f)); + } + + if (settings.m_drawContactNormals == 1) + { + b2Vec2 p1 = point->position; + b2Vec2 p2 = p1 + k_axisScale * point->normal; + g_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.9f)); + } + else if (settings.m_drawContactImpulse == 1) + { + b2Vec2 p1 = point->position; + b2Vec2 p2 = p1 + k_impulseScale * point->normalImpulse * point->normal; + g_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f)); + } + + if (settings.m_drawFrictionImpulse == 1) + { + b2Vec2 tangent = b2Cross(point->normal, 1.0f); + b2Vec2 p1 = point->position; + b2Vec2 p2 = p1 + k_impulseScale * point->tangentImpulse * tangent; + g_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f)); + } + } + } +} + +void Test::ShiftOrigin(const b2Vec2& newOrigin) +{ + m_world->ShiftOrigin(newOrigin); +} + +TestEntry g_testEntries[MAX_TESTS] = { {nullptr} }; +int g_testCount = 0; + +int RegisterTest(const char* category, const char* name, TestCreateFcn* fcn) +{ + int index = g_testCount; + if (index < MAX_TESTS) + { + g_testEntries[index] = { category, name, fcn }; + ++g_testCount; + return index; + } + + return -1; +} |