diff options
author | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
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committer | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
commit | 60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch) | |
tree | b2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/Box2D/testbed/tests/sensor.cpp |
+init
Diffstat (limited to 'Client/ThirdParty/Box2D/testbed/tests/sensor.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/testbed/tests/sensor.cpp | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/testbed/tests/sensor.cpp b/Client/ThirdParty/Box2D/testbed/tests/sensor.cpp new file mode 100644 index 0000000..613a0e9 --- /dev/null +++ b/Client/ThirdParty/Box2D/testbed/tests/sensor.cpp @@ -0,0 +1,195 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "test.h" +#include "imgui/imgui.h" + +// This shows how to use sensor shapes. Sensors don't have collision, but report overlap events. +class Sensors : public Test +{ +public: + + enum + { + e_count = 7 + }; + + Sensors() + { + { + b2BodyDef bd; + b2Body* ground = m_world->CreateBody(&bd); + + { + b2EdgeShape shape; + shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); + ground->CreateFixture(&shape, 0.0f); + } + +#if 0 + { + b2FixtureDef sd; + sd.SetAsBox(10.0f, 2.0f, b2Vec2(0.0f, 20.0f), 0.0f); + sd.isSensor = true; + m_sensor = ground->CreateFixture(&sd); + } +#else + { + b2CircleShape shape; + shape.m_radius = 5.0f; + shape.m_p.Set(0.0f, 10.0f); + + b2FixtureDef fd; + fd.shape = &shape; + fd.isSensor = true; + m_sensor = ground->CreateFixture(&fd); + } +#endif + } + + { + b2CircleShape shape; + shape.m_radius = 1.0f; + + for (int32 i = 0; i < e_count; ++i) + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(-10.0f + 3.0f * i, 20.0f); + bd.userData.pointer = i; + + m_touching[i] = false; + m_bodies[i] = m_world->CreateBody(&bd); + + m_bodies[i]->CreateFixture(&shape, 1.0f); + } + } + + m_force = 100.0f; + } + + // Implement contact listener. + void BeginContact(b2Contact* contact) override + { + b2Fixture* fixtureA = contact->GetFixtureA(); + b2Fixture* fixtureB = contact->GetFixtureB(); + + if (fixtureA == m_sensor) + { + uintptr_t index = fixtureB->GetBody()->GetUserData().pointer; + if (index < e_count) + { + m_touching[index] = true; + } + } + + if (fixtureB == m_sensor) + { + uintptr_t index = fixtureA->GetBody()->GetUserData().pointer; + if (index < e_count) + { + m_touching[index] = true; + } + } + } + + // Implement contact listener. + void EndContact(b2Contact* contact) override + { + b2Fixture* fixtureA = contact->GetFixtureA(); + b2Fixture* fixtureB = contact->GetFixtureB(); + + if (fixtureA == m_sensor) + { + uintptr_t index = fixtureB->GetBody()->GetUserData().pointer; + if (index < e_count) + { + m_touching[index] = false; + } + } + + if (fixtureB == m_sensor) + { + uintptr_t index = fixtureA->GetBody()->GetUserData().pointer; + if (index < e_count) + { + m_touching[index] = false; + } + } + } + + void UpdateUI() override + { + ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f)); + ImGui::SetNextWindowSize(ImVec2(200.0f, 60.0f)); + ImGui::Begin("Sensor Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize); + + ImGui::SliderFloat("Force", &m_force, 0.0f, 2000.0f, "%.0f"); + + ImGui::End(); + } + + void Step(Settings& settings) override + { + Test::Step(settings); + + // Traverse the contact results. Apply a force on shapes + // that overlap the sensor. + for (int32 i = 0; i < e_count; ++i) + { + if (m_touching[i] == false) + { + continue; + } + + b2Body* body = m_bodies[i]; + b2Body* ground = m_sensor->GetBody(); + + b2CircleShape* circle = (b2CircleShape*)m_sensor->GetShape(); + b2Vec2 center = ground->GetWorldPoint(circle->m_p); + + b2Vec2 position = body->GetPosition(); + + b2Vec2 d = center - position; + if (d.LengthSquared() < FLT_EPSILON * FLT_EPSILON) + { + continue; + } + + d.Normalize(); + b2Vec2 F = m_force * d; + body->ApplyForce(F, position, false); + } + } + + static Test* Create() + { + return new Sensors; + } + + b2Fixture* m_sensor; + b2Body* m_bodies[e_count]; + float m_force; + bool m_touching[e_count]; +}; + +static int testIndex = RegisterTest("Collision", "Sensors", Sensors::Create); |