diff options
author | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
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committer | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
commit | 60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch) | |
tree | b2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/Box2D/unit-test/joint_test.cpp |
+init
Diffstat (limited to 'Client/ThirdParty/Box2D/unit-test/joint_test.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/unit-test/joint_test.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/unit-test/joint_test.cpp b/Client/ThirdParty/Box2D/unit-test/joint_test.cpp new file mode 100644 index 0000000..94a0880 --- /dev/null +++ b/Client/ThirdParty/Box2D/unit-test/joint_test.cpp @@ -0,0 +1,106 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "box2d/box2d.h" +#include "doctest.h" +#include <stdio.h> + +DOCTEST_TEST_CASE("joint reactions") +{ + b2Vec2 gravity(0, -10.0f); + b2World world = b2World(gravity); + + b2BodyDef bodyDef; + b2Body* ground = world.CreateBody(&bodyDef); + + b2CircleShape circle; + circle.m_radius = 1.0f; + + b2FixtureDef fixtureDef; + + // Disable collision + fixtureDef.filter.maskBits = 0; + fixtureDef.density = 1.0f; + fixtureDef.shape = &circle; + + bodyDef.type = b2_dynamicBody; + bodyDef.position.Set(-2.0f, 3.0f); + + b2Body* bodyA = world.CreateBody(&bodyDef); + b2Body* bodyB = world.CreateBody(&bodyDef); + b2Body* bodyC = world.CreateBody(&bodyDef); + + b2MassData massData; + circle.ComputeMass(&massData, fixtureDef.density); + const float mg = massData.mass * gravity.y; + + bodyA->CreateFixture(&fixtureDef); + bodyB->CreateFixture(&fixtureDef); + bodyC->CreateFixture(&fixtureDef); + + b2DistanceJointDef distanceJointDef; + distanceJointDef.Initialize(ground, bodyA, bodyDef.position + b2Vec2(0.0f, 4.0f), bodyDef.position); + distanceJointDef.minLength = distanceJointDef.length; + distanceJointDef.maxLength = distanceJointDef.length; + + b2PrismaticJointDef prismaticJointDef; + prismaticJointDef.Initialize(ground, bodyB, bodyDef.position, b2Vec2(1.0f, 0.0f)); + + b2RevoluteJointDef revoluteJointDef; + revoluteJointDef.Initialize(ground, bodyC, bodyDef.position); + + b2DistanceJoint* distanceJoint = (b2DistanceJoint*)world.CreateJoint(&distanceJointDef); + b2PrismaticJoint* prismaticJoint = (b2PrismaticJoint*)world.CreateJoint(&prismaticJointDef); + b2RevoluteJoint* revoluteJoint = (b2RevoluteJoint*)world.CreateJoint(&revoluteJointDef); + + const float timeStep = 1.f / 60.f; + const float invTimeStep = 60.0f; + const int32 velocityIterations = 6; + const int32 positionIterations = 2; + + world.Step(timeStep, velocityIterations, positionIterations); + + const float tol = 1e-5f; + { + b2Vec2 F = distanceJoint->GetReactionForce(invTimeStep); + float T = distanceJoint->GetReactionTorque(invTimeStep); + CHECK(F.x == 0.0f); + CHECK(b2Abs(F.y + mg) < tol); + CHECK(T == 0.0f); + } + + { + b2Vec2 F = prismaticJoint->GetReactionForce(invTimeStep); + float T = prismaticJoint->GetReactionTorque(invTimeStep); + CHECK(F.x == 0.0f); + CHECK(b2Abs(F.y + mg) < tol); + CHECK(T == 0.0f); + } + + { + b2Vec2 F = revoluteJoint->GetReactionForce(invTimeStep); + float T = revoluteJoint->GetReactionTorque(invTimeStep); + CHECK(F.x == 0.0f); + CHECK(b2Abs(F.y + mg) < tol); + CHECK(T == 0.0f); + } +} |