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authorchai <chaifix@163.com>2021-12-13 00:07:19 +0800
committerchai <chaifix@163.com>2021-12-13 00:07:19 +0800
commit60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch)
treeb2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/Box2D/unit-test/joint_test.cpp
+init
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diff --git a/Client/ThirdParty/Box2D/unit-test/joint_test.cpp b/Client/ThirdParty/Box2D/unit-test/joint_test.cpp
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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "box2d/box2d.h"
+#include "doctest.h"
+#include <stdio.h>
+
+DOCTEST_TEST_CASE("joint reactions")
+{
+ b2Vec2 gravity(0, -10.0f);
+ b2World world = b2World(gravity);
+
+ b2BodyDef bodyDef;
+ b2Body* ground = world.CreateBody(&bodyDef);
+
+ b2CircleShape circle;
+ circle.m_radius = 1.0f;
+
+ b2FixtureDef fixtureDef;
+
+ // Disable collision
+ fixtureDef.filter.maskBits = 0;
+ fixtureDef.density = 1.0f;
+ fixtureDef.shape = &circle;
+
+ bodyDef.type = b2_dynamicBody;
+ bodyDef.position.Set(-2.0f, 3.0f);
+
+ b2Body* bodyA = world.CreateBody(&bodyDef);
+ b2Body* bodyB = world.CreateBody(&bodyDef);
+ b2Body* bodyC = world.CreateBody(&bodyDef);
+
+ b2MassData massData;
+ circle.ComputeMass(&massData, fixtureDef.density);
+ const float mg = massData.mass * gravity.y;
+
+ bodyA->CreateFixture(&fixtureDef);
+ bodyB->CreateFixture(&fixtureDef);
+ bodyC->CreateFixture(&fixtureDef);
+
+ b2DistanceJointDef distanceJointDef;
+ distanceJointDef.Initialize(ground, bodyA, bodyDef.position + b2Vec2(0.0f, 4.0f), bodyDef.position);
+ distanceJointDef.minLength = distanceJointDef.length;
+ distanceJointDef.maxLength = distanceJointDef.length;
+
+ b2PrismaticJointDef prismaticJointDef;
+ prismaticJointDef.Initialize(ground, bodyB, bodyDef.position, b2Vec2(1.0f, 0.0f));
+
+ b2RevoluteJointDef revoluteJointDef;
+ revoluteJointDef.Initialize(ground, bodyC, bodyDef.position);
+
+ b2DistanceJoint* distanceJoint = (b2DistanceJoint*)world.CreateJoint(&distanceJointDef);
+ b2PrismaticJoint* prismaticJoint = (b2PrismaticJoint*)world.CreateJoint(&prismaticJointDef);
+ b2RevoluteJoint* revoluteJoint = (b2RevoluteJoint*)world.CreateJoint(&revoluteJointDef);
+
+ const float timeStep = 1.f / 60.f;
+ const float invTimeStep = 60.0f;
+ const int32 velocityIterations = 6;
+ const int32 positionIterations = 2;
+
+ world.Step(timeStep, velocityIterations, positionIterations);
+
+ const float tol = 1e-5f;
+ {
+ b2Vec2 F = distanceJoint->GetReactionForce(invTimeStep);
+ float T = distanceJoint->GetReactionTorque(invTimeStep);
+ CHECK(F.x == 0.0f);
+ CHECK(b2Abs(F.y + mg) < tol);
+ CHECK(T == 0.0f);
+ }
+
+ {
+ b2Vec2 F = prismaticJoint->GetReactionForce(invTimeStep);
+ float T = prismaticJoint->GetReactionTorque(invTimeStep);
+ CHECK(F.x == 0.0f);
+ CHECK(b2Abs(F.y + mg) < tol);
+ CHECK(T == 0.0f);
+ }
+
+ {
+ b2Vec2 F = revoluteJoint->GetReactionForce(invTimeStep);
+ float T = revoluteJoint->GetReactionTorque(invTimeStep);
+ CHECK(F.x == 0.0f);
+ CHECK(b2Abs(F.y + mg) < tol);
+ CHECK(T == 0.0f);
+ }
+}