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authorchai <chaifix@163.com>2021-12-13 00:07:19 +0800
committerchai <chaifix@163.com>2021-12-13 00:07:19 +0800
commit60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch)
treeb2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/Box2D/unit-test/world_test.cpp
+init
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diff --git a/Client/ThirdParty/Box2D/unit-test/world_test.cpp b/Client/ThirdParty/Box2D/unit-test/world_test.cpp
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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "box2d/box2d.h"
+#include "doctest.h"
+#include <stdio.h>
+
+static bool begin_contact = false;
+
+class MyContactListener : public b2ContactListener
+{
+public:
+ void BeginContact(b2Contact* contact)
+ {
+ begin_contact = true;
+ }
+};
+
+DOCTEST_TEST_CASE("begin contact")
+{
+ b2World world = b2World(b2Vec2(0.0f, -10.0f));
+ MyContactListener listener;
+ world.SetContactListener(&listener);
+
+ b2CircleShape circle;
+ circle.m_radius = 5.f;
+
+ b2BodyDef bodyDef;
+ bodyDef.type = b2_dynamicBody;
+
+ b2Body* bodyA = world.CreateBody(&bodyDef);
+ b2Body* bodyB = world.CreateBody(&bodyDef);
+ bodyA->CreateFixture(&circle, 0.0f);
+ bodyB->CreateFixture(&circle, 0.0f);
+
+ bodyA->SetTransform(b2Vec2(0.f, 0.f), 0.f);
+ bodyB->SetTransform(b2Vec2(100.f, 0.f), 0.f);
+
+ const float timeStep = 1.f / 60.f;
+ const int32 velocityIterations = 6;
+ const int32 positionIterations = 2;
+
+ world.Step(timeStep, velocityIterations, positionIterations);
+
+ CHECK(world.GetContactList() == nullptr);
+ CHECK(begin_contact == false);
+
+ bodyB->SetTransform(b2Vec2(1.f, 0.f), 0.f);
+
+ world.Step(timeStep, velocityIterations, positionIterations);
+
+ CHECK(world.GetContactList() != nullptr);
+ CHECK(begin_contact == true);
+}