diff options
author | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
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committer | chai <chaifix@163.com> | 2021-12-13 00:07:19 +0800 |
commit | 60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 (patch) | |
tree | b2c7b0a868f18159dbc43d8954e1bd7668549a88 /Client/ThirdParty/imgui/backends/vulkan/glsl_shader.vert |
+init
Diffstat (limited to 'Client/ThirdParty/imgui/backends/vulkan/glsl_shader.vert')
-rw-r--r-- | Client/ThirdParty/imgui/backends/vulkan/glsl_shader.vert | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Client/ThirdParty/imgui/backends/vulkan/glsl_shader.vert b/Client/ThirdParty/imgui/backends/vulkan/glsl_shader.vert new file mode 100644 index 0000000..9425365 --- /dev/null +++ b/Client/ThirdParty/imgui/backends/vulkan/glsl_shader.vert @@ -0,0 +1,25 @@ +#version 450 core +layout(location = 0) in vec2 aPos; +layout(location = 1) in vec2 aUV; +layout(location = 2) in vec4 aColor; + +layout(push_constant) uniform uPushConstant { + vec2 uScale; + vec2 uTranslate; +} pc; + +out gl_PerVertex { + vec4 gl_Position; +}; + +layout(location = 0) out struct { + vec4 Color; + vec2 UV; +} Out; + +void main() +{ + Out.Color = aColor; + Out.UV = aUV; + gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1); +} |