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-rw-r--r--Client/Source/GUI/UISquare.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/Client/Source/GUI/UISquare.cpp b/Client/Source/GUI/UISquare.cpp
new file mode 100644
index 0000000..f5c3702
--- /dev/null
+++ b/Client/Source/GUI/UISquare.cpp
@@ -0,0 +1,53 @@
+#include "../Math/Math.h"
+#include "../Graphics/GfxDevice.h"
+
+#include "UISquare.h"
+
+struct UISquareLayout
+{
+ Vector2f position;
+};
+
+static CustomVertexLayout layout;
+
+InitializeStaticVariables([]() {
+ VertexAttributeDescriptor POSITION = VertexAttributeDescriptor(0, 2, VertexAttrFormat_Float, sizeof(UISquareLayout));
+
+ layout.attributes.push_back(POSITION);
+});
+
+void UISquare::Draw()
+{
+ const int nVerts = 4;
+ const int nIndices = 6;
+
+ float pos[] = {
+ m_Left, m_Bottom, // left-bottom
+ m_Right, m_Bottom, // right-bottom
+ m_Right, m_Top, // right-top
+ m_Left, m_Top, // top-left
+ };
+
+ int indices[] = {
+ 0, 1, 3, // right-top
+ 1, 2, 3, // left-bottom
+ };
+
+ uint8* vb;
+ uint16* ib;
+
+ g_SharedVBO.GetChunk(sizeof(UISquareLayout), sizeof(uint16), 4, 6, Primitive_Triangle, (void**)&vb, (void**)&ib);
+
+ UISquareLayout* dst = (UISquareLayout*)vb;
+
+ for (int i = 0; i < nVerts; ++i)
+ {
+ dst[i].position.Set(pos[2 * i], pos[2 * i + 1]);
+ }
+
+ for (int i = 0; i < nIndices; ++i)
+ ib[i] = indices[i];
+
+ g_SharedVBO.ReleaseChunk(4, 6);
+ g_SharedVBO.DrawChunk(layout);
+}