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Diffstat (limited to 'Client/Source/Graphics/VertexAttribute.h')
-rw-r--r-- | Client/Source/Graphics/VertexAttribute.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/Client/Source/Graphics/VertexAttribute.h b/Client/Source/Graphics/VertexAttribute.h new file mode 100644 index 0000000..8f7bc82 --- /dev/null +++ b/Client/Source/Graphics/VertexAttribute.h @@ -0,0 +1,52 @@ +#pragma once + +#include <vector> + +#include "../Utilities/UtilMacros.h" + +#include "OpenGL.h" +#include "GPUDataBuffer.h" + +// component format +enum VertexAttrFormat +{ + VertexAttrFormat_Float = 0, // position\normal\tangent\uv\uv2\uv3\uv4 + VertexAttrFormat_Float16, + VertexAttrFormat_Color, // color + VertexAttrFormat_Byte, + VertexAttrFormat_Unsigned_Byte, + + VertexAttrFormat_Count +}; + +struct VertexAttributeDescriptor +{ + //union { + const void* pointer; // 内存地址,刚创建时留空 + int startOffset; // 显存中相对VBO的偏移值 + //}; + uint componentNum; // 向量维度1,2,3,4 + uint componentFormat; // 每个分量的类型 + uint16 stride; // 间隔 + bool normalize; // 是否归一化,只用于CustomVertexLayout + + // for default vertex layout + VertexAttributeDescriptor() {} + // for custom vertex layout + VertexAttributeDescriptor(int startOff, uint num, uint fmt, uint16 strd, bool normalized = false) + { + startOffset = startOff; + componentNum = num; + componentFormat = fmt; + stride = strd; + normalize = normalized; + } + +}; + +namespace VertexAttribute +{ + + extern GLenum ConvertAttrFormatToGLFormat(uint fmt); + +} |