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Diffstat (limited to 'Client/ThirdParty/Box2D/CHANGELOG.md')
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diff --git a/Client/ThirdParty/Box2D/CHANGELOG.md b/Client/ThirdParty/Box2D/CHANGELOG.md new file mode 100644 index 0000000..c192fb9 --- /dev/null +++ b/Client/ThirdParty/Box2D/CHANGELOG.md @@ -0,0 +1,60 @@ +# Changes for version 2.4.1 + +## API Changes +- Extended distance joint to have a minimum and maximum limit. +- Removed rope joint. Use the distance joint instead. +- B2_USER_SETTINGS and b2_user_settings.h can control user data, length units, and maximum polygon vertices. +- Default user data is now uintptr_t instead of void* +- b2FixtureDef::restitutionThreshold lets you set the restitution velocity threshold per fixture. + +## BREAKING Changes +- BREAKING: distance joint 0 stiffness now means the spring is turned off rather than making the joint rigid. +- BREAKING: distance joint minimum and maximum must be set correctly to get old behavior. + +## Infrastructure +- Library installation function available in CMake. +- Shared library (DLL) option available. +- Bug fixes + +# Changes for version 2.4.0 + +## Infrastructure +- Documentation in Doxygen format +- CMake build system +- Unit test support +- Continuous integration testing using Travis CI +- Limited use of C++11 (nullptr and override) +- Restructured folders and renamed files to better match open-source standards +- MIT License +- Removed float32 and float64 +- Linked the Box2D project to GitHub Sponsors + +## Collision +- Chain and edge shape must now be one-sided to eliminate ghost collisions +- Broad-phase optimizations +- Added b2ShapeCast for linear shape casting + +## Dynamics +- Joint limits are now predictive and not stateful +- Experimental 2D cloth (rope) +- b2Body::SetActive -> b2Body::SetEnabled +- Better support for running multiple worlds +- Handle zero density better + - The body behaves like a static body + - The body is drawn with a red color +- Added translation limit to wheel joint +- World dump now writes to box2d_dump.inl +- Static bodies are never awake +- All joints with spring-dampers now use stiffness and damping +- Added utility functions to convert frequency and damping ratio to stiffness and damping + +## Testbed +- Testbed uses dear imgui +- glad OpenGL loader +- OpenGL 3.3 required + +# Changes for version 2.3.0 +- Polygon creation now computes the convex hull. Vertices no longer need to be ordered. +- The convex hull code will merge vertices closer than dm_linearSlop. This may lead to failure on very small polygons. +- Added b2MotorJoint. +- Bug fixes. |