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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#ifndef B2_CIRCLE_SHAPE_H
+#define B2_CIRCLE_SHAPE_H
+
+#include "b2_api.h"
+#include "b2_shape.h"
+
+/// A solid circle shape
+class B2_API b2CircleShape : public b2Shape
+{
+public:
+ b2CircleShape();
+
+ /// Implement b2Shape.
+ b2Shape* Clone(b2BlockAllocator* allocator) const override;
+
+ /// @see b2Shape::GetChildCount
+ int32 GetChildCount() const override;
+
+ /// Implement b2Shape.
+ bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
+
+ /// Implement b2Shape.
+ /// @note because the circle is solid, rays that start inside do not hit because the normal is
+ /// not defined.
+ bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+ const b2Transform& transform, int32 childIndex) const override;
+
+ /// @see b2Shape::ComputeAABB
+ void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
+
+ /// @see b2Shape::ComputeMass
+ void ComputeMass(b2MassData* massData, float density) const override;
+
+ /// Position
+ b2Vec2 m_p;
+};
+
+inline b2CircleShape::b2CircleShape()
+{
+ m_type = e_circle;
+ m_radius = 0.0f;
+ m_p.SetZero();
+}
+
+#endif