summaryrefslogtreecommitdiff
path: root/Client/ThirdParty/Box2D/include/box2d/b2_distance_joint.h
diff options
context:
space:
mode:
Diffstat (limited to 'Client/ThirdParty/Box2D/include/box2d/b2_distance_joint.h')
-rw-r--r--Client/ThirdParty/Box2D/include/box2d/b2_distance_joint.h176
1 files changed, 176 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/include/box2d/b2_distance_joint.h b/Client/ThirdParty/Box2D/include/box2d/b2_distance_joint.h
new file mode 100644
index 0000000..cfc75fe
--- /dev/null
+++ b/Client/ThirdParty/Box2D/include/box2d/b2_distance_joint.h
@@ -0,0 +1,176 @@
+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#ifndef B2_DISTANCE_JOINT_H
+#define B2_DISTANCE_JOINT_H
+
+#include "b2_api.h"
+#include "b2_joint.h"
+
+/// Distance joint definition. This requires defining an anchor point on both
+/// bodies and the non-zero distance of the distance joint. The definition uses
+/// local anchor points so that the initial configuration can violate the
+/// constraint slightly. This helps when saving and loading a game.
+struct B2_API b2DistanceJointDef : public b2JointDef
+{
+ b2DistanceJointDef()
+ {
+ type = e_distanceJoint;
+ localAnchorA.Set(0.0f, 0.0f);
+ localAnchorB.Set(0.0f, 0.0f);
+ length = 1.0f;
+ minLength = 0.0f;
+ maxLength = FLT_MAX;
+ stiffness = 0.0f;
+ damping = 0.0f;
+ }
+
+ /// Initialize the bodies, anchors, and rest length using world space anchors.
+ /// The minimum and maximum lengths are set to the rest length.
+ void Initialize(b2Body* bodyA, b2Body* bodyB,
+ const b2Vec2& anchorA, const b2Vec2& anchorB);
+
+ /// The local anchor point relative to bodyA's origin.
+ b2Vec2 localAnchorA;
+
+ /// The local anchor point relative to bodyB's origin.
+ b2Vec2 localAnchorB;
+
+ /// The rest length of this joint. Clamped to a stable minimum value.
+ float length;
+
+ /// Minimum length. Clamped to a stable minimum value.
+ float minLength;
+
+ /// Maximum length. Must be greater than or equal to the minimum length.
+ float maxLength;
+
+ /// The linear stiffness in N/m.
+ float stiffness;
+
+ /// The linear damping in N*s/m.
+ float damping;
+};
+
+/// A distance joint constrains two points on two bodies to remain at a fixed
+/// distance from each other. You can view this as a massless, rigid rod.
+class B2_API b2DistanceJoint : public b2Joint
+{
+public:
+
+ b2Vec2 GetAnchorA() const override;
+ b2Vec2 GetAnchorB() const override;
+
+ /// Get the reaction force given the inverse time step.
+ /// Unit is N.
+ b2Vec2 GetReactionForce(float inv_dt) const override;
+
+ /// Get the reaction torque given the inverse time step.
+ /// Unit is N*m. This is always zero for a distance joint.
+ float GetReactionTorque(float inv_dt) const override;
+
+ /// The local anchor point relative to bodyA's origin.
+ const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
+
+ /// The local anchor point relative to bodyB's origin.
+ const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
+
+ /// Get the rest length
+ float GetLength() const { return m_length; }
+
+ /// Set the rest length
+ /// @returns clamped rest length
+ float SetLength(float length);
+
+ /// Get the minimum length
+ float GetMinLength() const { return m_minLength; }
+
+ /// Set the minimum length
+ /// @returns the clamped minimum length
+ float SetMinLength(float minLength);
+
+ /// Get the maximum length
+ float GetMaxLength() const { return m_maxLength; }
+
+ /// Set the maximum length
+ /// @returns the clamped maximum length
+ float SetMaxLength(float maxLength);
+
+ /// Get the current length
+ float GetCurrentLength() const;
+
+ /// Set/get the linear stiffness in N/m
+ void SetStiffness(float stiffness) { m_stiffness = stiffness; }
+ float GetStiffness() const { return m_stiffness; }
+
+ /// Set/get linear damping in N*s/m
+ void SetDamping(float damping) { m_damping = damping; }
+ float GetDamping() const { return m_damping; }
+
+ /// Dump joint to dmLog
+ void Dump() override;
+
+ ///
+ void Draw(b2Draw* draw) const override;
+
+protected:
+
+ friend class b2Joint;
+ b2DistanceJoint(const b2DistanceJointDef* data);
+
+ void InitVelocityConstraints(const b2SolverData& data) override;
+ void SolveVelocityConstraints(const b2SolverData& data) override;
+ bool SolvePositionConstraints(const b2SolverData& data) override;
+
+ float m_stiffness;
+ float m_damping;
+ float m_bias;
+ float m_length;
+ float m_minLength;
+ float m_maxLength;
+
+ // Solver shared
+ b2Vec2 m_localAnchorA;
+ b2Vec2 m_localAnchorB;
+ float m_gamma;
+ float m_impulse;
+ float m_lowerImpulse;
+ float m_upperImpulse;
+
+ // Solver temp
+ int32 m_indexA;
+ int32 m_indexB;
+ b2Vec2 m_u;
+ b2Vec2 m_rA;
+ b2Vec2 m_rB;
+ b2Vec2 m_localCenterA;
+ b2Vec2 m_localCenterB;
+ float m_currentLength;
+ float m_invMassA;
+ float m_invMassB;
+ float m_invIA;
+ float m_invIB;
+ float m_softMass;
+ float m_mass;
+};
+
+#endif