summaryrefslogtreecommitdiff
path: root/Client/ThirdParty/Box2D/include/box2d/b2_dynamic_tree.h
diff options
context:
space:
mode:
Diffstat (limited to 'Client/ThirdParty/Box2D/include/box2d/b2_dynamic_tree.h')
-rw-r--r--Client/ThirdParty/Box2D/include/box2d/b2_dynamic_tree.h308
1 files changed, 308 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/include/box2d/b2_dynamic_tree.h b/Client/ThirdParty/Box2D/include/box2d/b2_dynamic_tree.h
new file mode 100644
index 0000000..b854919
--- /dev/null
+++ b/Client/ThirdParty/Box2D/include/box2d/b2_dynamic_tree.h
@@ -0,0 +1,308 @@
+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#ifndef B2_DYNAMIC_TREE_H
+#define B2_DYNAMIC_TREE_H
+
+#include "b2_api.h"
+#include "b2_collision.h"
+#include "b2_growable_stack.h"
+
+#define b2_nullNode (-1)
+
+/// A node in the dynamic tree. The client does not interact with this directly.
+struct B2_API b2TreeNode
+{
+ bool IsLeaf() const
+ {
+ return child1 == b2_nullNode;
+ }
+
+ /// Enlarged AABB
+ b2AABB aabb;
+
+ void* userData;
+
+ union
+ {
+ int32 parent;
+ int32 next;
+ };
+
+ int32 child1;
+ int32 child2;
+
+ // leaf = 0, free node = -1
+ int32 height;
+
+ bool moved;
+};
+
+/// A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt.
+/// A dynamic tree arranges data in a binary tree to accelerate
+/// queries such as volume queries and ray casts. Leafs are proxies
+/// with an AABB. In the tree we expand the proxy AABB by b2_fatAABBFactor
+/// so that the proxy AABB is bigger than the client object. This allows the client
+/// object to move by small amounts without triggering a tree update.
+///
+/// Nodes are pooled and relocatable, so we use node indices rather than pointers.
+class B2_API b2DynamicTree
+{
+public:
+ /// Constructing the tree initializes the node pool.
+ b2DynamicTree();
+
+ /// Destroy the tree, freeing the node pool.
+ ~b2DynamicTree();
+
+ /// Create a proxy. Provide a tight fitting AABB and a userData pointer.
+ int32 CreateProxy(const b2AABB& aabb, void* userData);
+
+ /// Destroy a proxy. This asserts if the id is invalid.
+ void DestroyProxy(int32 proxyId);
+
+ /// Move a proxy with a swepted AABB. If the proxy has moved outside of its fattened AABB,
+ /// then the proxy is removed from the tree and re-inserted. Otherwise
+ /// the function returns immediately.
+ /// @return true if the proxy was re-inserted.
+ bool MoveProxy(int32 proxyId, const b2AABB& aabb1, const b2Vec2& displacement);
+
+ /// Get proxy user data.
+ /// @return the proxy user data or 0 if the id is invalid.
+ void* GetUserData(int32 proxyId) const;
+
+ bool WasMoved(int32 proxyId) const;
+ void ClearMoved(int32 proxyId);
+
+ /// Get the fat AABB for a proxy.
+ const b2AABB& GetFatAABB(int32 proxyId) const;
+
+ /// Query an AABB for overlapping proxies. The callback class
+ /// is called for each proxy that overlaps the supplied AABB.
+ template <typename T>
+ void Query(T* callback, const b2AABB& aabb) const;
+
+ /// Ray-cast against the proxies in the tree. This relies on the callback
+ /// to perform a exact ray-cast in the case were the proxy contains a shape.
+ /// The callback also performs the any collision filtering. This has performance
+ /// roughly equal to k * log(n), where k is the number of collisions and n is the
+ /// number of proxies in the tree.
+ /// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
+ /// @param callback a callback class that is called for each proxy that is hit by the ray.
+ template <typename T>
+ void RayCast(T* callback, const b2RayCastInput& input) const;
+
+ /// Validate this tree. For testing.
+ void Validate() const;
+
+ /// Compute the height of the binary tree in O(N) time. Should not be
+ /// called often.
+ int32 GetHeight() const;
+
+ /// Get the maximum balance of an node in the tree. The balance is the difference
+ /// in height of the two children of a node.
+ int32 GetMaxBalance() const;
+
+ /// Get the ratio of the sum of the node areas to the root area.
+ float GetAreaRatio() const;
+
+ /// Build an optimal tree. Very expensive. For testing.
+ void RebuildBottomUp();
+
+ /// Shift the world origin. Useful for large worlds.
+ /// The shift formula is: position -= newOrigin
+ /// @param newOrigin the new origin with respect to the old origin
+ void ShiftOrigin(const b2Vec2& newOrigin);
+
+private:
+
+ int32 AllocateNode();
+ void FreeNode(int32 node);
+
+ void InsertLeaf(int32 node);
+ void RemoveLeaf(int32 node);
+
+ int32 Balance(int32 index);
+
+ int32 ComputeHeight() const;
+ int32 ComputeHeight(int32 nodeId) const;
+
+ void ValidateStructure(int32 index) const;
+ void ValidateMetrics(int32 index) const;
+
+ int32 m_root;
+
+ b2TreeNode* m_nodes;
+ int32 m_nodeCount;
+ int32 m_nodeCapacity;
+
+ int32 m_freeList;
+
+ int32 m_insertionCount;
+};
+
+inline void* b2DynamicTree::GetUserData(int32 proxyId) const
+{
+ b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
+ return m_nodes[proxyId].userData;
+}
+
+inline bool b2DynamicTree::WasMoved(int32 proxyId) const
+{
+ b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
+ return m_nodes[proxyId].moved;
+}
+
+inline void b2DynamicTree::ClearMoved(int32 proxyId)
+{
+ b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
+ m_nodes[proxyId].moved = false;
+}
+
+inline const b2AABB& b2DynamicTree::GetFatAABB(int32 proxyId) const
+{
+ b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
+ return m_nodes[proxyId].aabb;
+}
+
+template <typename T>
+inline void b2DynamicTree::Query(T* callback, const b2AABB& aabb) const
+{
+ b2GrowableStack<int32, 256> stack;
+ stack.Push(m_root);
+
+ while (stack.GetCount() > 0)
+ {
+ int32 nodeId = stack.Pop();
+ if (nodeId == b2_nullNode)
+ {
+ continue;
+ }
+
+ const b2TreeNode* node = m_nodes + nodeId;
+
+ if (b2TestOverlap(node->aabb, aabb))
+ {
+ if (node->IsLeaf())
+ {
+ bool proceed = callback->QueryCallback(nodeId);
+ if (proceed == false)
+ {
+ return;
+ }
+ }
+ else
+ {
+ stack.Push(node->child1);
+ stack.Push(node->child2);
+ }
+ }
+ }
+}
+
+template <typename T>
+inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const
+{
+ b2Vec2 p1 = input.p1;
+ b2Vec2 p2 = input.p2;
+ b2Vec2 r = p2 - p1;
+ b2Assert(r.LengthSquared() > 0.0f);
+ r.Normalize();
+
+ // v is perpendicular to the segment.
+ b2Vec2 v = b2Cross(1.0f, r);
+ b2Vec2 abs_v = b2Abs(v);
+
+ // Separating axis for segment (Gino, p80).
+ // |dot(v, p1 - c)| > dot(|v|, h)
+
+ float maxFraction = input.maxFraction;
+
+ // Build a bounding box for the segment.
+ b2AABB segmentAABB;
+ {
+ b2Vec2 t = p1 + maxFraction * (p2 - p1);
+ segmentAABB.lowerBound = b2Min(p1, t);
+ segmentAABB.upperBound = b2Max(p1, t);
+ }
+
+ b2GrowableStack<int32, 256> stack;
+ stack.Push(m_root);
+
+ while (stack.GetCount() > 0)
+ {
+ int32 nodeId = stack.Pop();
+ if (nodeId == b2_nullNode)
+ {
+ continue;
+ }
+
+ const b2TreeNode* node = m_nodes + nodeId;
+
+ if (b2TestOverlap(node->aabb, segmentAABB) == false)
+ {
+ continue;
+ }
+
+ // Separating axis for segment (Gino, p80).
+ // |dot(v, p1 - c)| > dot(|v|, h)
+ b2Vec2 c = node->aabb.GetCenter();
+ b2Vec2 h = node->aabb.GetExtents();
+ float separation = b2Abs(b2Dot(v, p1 - c)) - b2Dot(abs_v, h);
+ if (separation > 0.0f)
+ {
+ continue;
+ }
+
+ if (node->IsLeaf())
+ {
+ b2RayCastInput subInput;
+ subInput.p1 = input.p1;
+ subInput.p2 = input.p2;
+ subInput.maxFraction = maxFraction;
+
+ float value = callback->RayCastCallback(subInput, nodeId);
+
+ if (value == 0.0f)
+ {
+ // The client has terminated the ray cast.
+ return;
+ }
+
+ if (value > 0.0f)
+ {
+ // Update segment bounding box.
+ maxFraction = value;
+ b2Vec2 t = p1 + maxFraction * (p2 - p1);
+ segmentAABB.lowerBound = b2Min(p1, t);
+ segmentAABB.upperBound = b2Max(p1, t);
+ }
+ }
+ else
+ {
+ stack.Push(node->child1);
+ stack.Push(node->child2);
+ }
+ }
+}
+
+#endif