summaryrefslogtreecommitdiff
path: root/Client/ThirdParty/Box2D/include/box2d/b2_edge_shape.h
diff options
context:
space:
mode:
Diffstat (limited to 'Client/ThirdParty/Box2D/include/box2d/b2_edge_shape.h')
-rw-r--r--Client/ThirdParty/Box2D/include/box2d/b2_edge_shape.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/include/box2d/b2_edge_shape.h b/Client/ThirdParty/Box2D/include/box2d/b2_edge_shape.h
new file mode 100644
index 0000000..b930ee8
--- /dev/null
+++ b/Client/ThirdParty/Box2D/include/box2d/b2_edge_shape.h
@@ -0,0 +1,86 @@
+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#ifndef B2_EDGE_SHAPE_H
+#define B2_EDGE_SHAPE_H
+
+#include "b2_api.h"
+#include "b2_shape.h"
+
+/// A line segment (edge) shape. These can be connected in chains or loops
+/// to other edge shapes. Edges created independently are two-sided and do
+/// no provide smooth movement across junctions.
+class B2_API b2EdgeShape : public b2Shape
+{
+public:
+ b2EdgeShape();
+
+ /// Set this as a part of a sequence. Vertex v0 precedes the edge and vertex v3
+ /// follows. These extra vertices are used to provide smooth movement
+ /// across junctions. This also makes the collision one-sided. The edge
+ /// normal points to the right looking from v1 to v2.
+ void SetOneSided(const b2Vec2& v0, const b2Vec2& v1,const b2Vec2& v2, const b2Vec2& v3);
+
+ /// Set this as an isolated edge. Collision is two-sided.
+ void SetTwoSided(const b2Vec2& v1, const b2Vec2& v2);
+
+ /// Implement b2Shape.
+ b2Shape* Clone(b2BlockAllocator* allocator) const override;
+
+ /// @see b2Shape::GetChildCount
+ int32 GetChildCount() const override;
+
+ /// @see b2Shape::TestPoint
+ bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
+
+ /// Implement b2Shape.
+ bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+ const b2Transform& transform, int32 childIndex) const override;
+
+ /// @see b2Shape::ComputeAABB
+ void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
+
+ /// @see b2Shape::ComputeMass
+ void ComputeMass(b2MassData* massData, float density) const override;
+
+ /// These are the edge vertices
+ b2Vec2 m_vertex1, m_vertex2;
+
+ /// Optional adjacent vertices. These are used for smooth collision.
+ b2Vec2 m_vertex0, m_vertex3;
+
+ /// Uses m_vertex0 and m_vertex3 to create smooth collision.
+ bool m_oneSided;
+};
+
+inline b2EdgeShape::b2EdgeShape()
+{
+ m_type = e_edge;
+ m_radius = b2_polygonRadius;
+ m_vertex0.x = 0.0f;
+ m_vertex0.y = 0.0f;
+ m_vertex3.x = 0.0f;
+ m_vertex3.y = 0.0f;
+ m_oneSided = false;
+}
+
+#endif