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Diffstat (limited to 'Client/ThirdParty/Box2D/testbed/tests/box_stack.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/testbed/tests/box_stack.cpp | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/testbed/tests/box_stack.cpp b/Client/ThirdParty/Box2D/testbed/tests/box_stack.cpp new file mode 100644 index 0000000..db9fec5 --- /dev/null +++ b/Client/ThirdParty/Box2D/testbed/tests/box_stack.cpp @@ -0,0 +1,174 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "test.h" + +extern B2_API bool g_blockSolve; + +class BoxStack : public Test +{ +public: + + enum + { + e_columnCount = 1, + e_rowCount = 15 + //e_columnCount = 1, + //e_rowCount = 1 + }; + + BoxStack() + { + { + b2BodyDef bd; + b2Body* ground = m_world->CreateBody(&bd); + + b2EdgeShape shape; + shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); + ground->CreateFixture(&shape, 0.0f); + + shape.SetTwoSided(b2Vec2(20.0f, 0.0f), b2Vec2(20.0f, 20.0f)); + ground->CreateFixture(&shape, 0.0f); + } + + float xs[5] = {0.0f, -10.0f, -5.0f, 5.0f, 10.0f}; + + for (int32 j = 0; j < e_columnCount; ++j) + { + b2PolygonShape shape; + shape.SetAsBox(0.5f, 0.5f); + + b2FixtureDef fd; + fd.shape = &shape; + fd.density = 1.0f; + fd.friction = 0.3f; + + for (int i = 0; i < e_rowCount; ++i) + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + + int32 n = j * e_rowCount + i; + b2Assert(n < e_rowCount * e_columnCount); + m_indices[n] = n; + bd.userData.pointer = n; + + float x = 0.0f; + //float x = RandomFloat(-0.02f, 0.02f); + //float x = i % 2 == 0 ? -0.01f : 0.01f; + bd.position.Set(xs[j] + x, 0.55f + 1.1f * i); + b2Body* body = m_world->CreateBody(&bd); + + m_bodies[n] = body; + + body->CreateFixture(&fd); + } + } + + m_bullet = NULL; + } + + void Keyboard(int key) override + { + switch (key) + { + case GLFW_KEY_COMMA: + if (m_bullet != NULL) + { + m_world->DestroyBody(m_bullet); + m_bullet = NULL; + } + + { + b2CircleShape shape; + shape.m_radius = 0.25f; + + b2FixtureDef fd; + fd.shape = &shape; + fd.density = 20.0f; + fd.restitution = 0.05f; + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.bullet = true; + bd.position.Set(-31.0f, 5.0f); + + m_bullet = m_world->CreateBody(&bd); + m_bullet->CreateFixture(&fd); + + m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f)); + } + break; + + case GLFW_KEY_B: + g_blockSolve = !g_blockSolve; + break; + } + } + + void Step(Settings& settings) override + { + Test::Step(settings); + g_debugDraw.DrawString(5, m_textLine, "Press: (,) to launch a bullet."); + m_textLine += m_textIncrement; + g_debugDraw.DrawString(5, m_textLine, "Blocksolve = %d", g_blockSolve); + //if (m_stepCount == 300) + //{ + // if (m_bullet != NULL) + // { + // m_world->DestroyBody(m_bullet); + // m_bullet = NULL; + // } + + // { + // b2CircleShape shape; + // shape.m_radius = 0.25f; + + // b2FixtureDef fd; + // fd.shape = &shape; + // fd.density = 20.0f; + // fd.restitution = 0.05f; + + // b2BodyDef bd; + // bd.type = b2_dynamicBody; + // bd.bullet = true; + // bd.position.Set(-31.0f, 5.0f); + + // m_bullet = m_world->CreateBody(&bd); + // m_bullet->CreateFixture(&fd); + + // m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f)); + // } + //} + } + + static Test* Create() + { + return new BoxStack; + } + + b2Body* m_bullet; + b2Body* m_bodies[e_rowCount * e_columnCount]; + int32 m_indices[e_rowCount * e_columnCount]; +}; + +static int testIndex = RegisterTest("Stacking", "Boxes", BoxStack::Create); |