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Diffstat (limited to 'Client/ThirdParty/Box2D/testbed/tests/car.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/testbed/tests/car.cpp | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/testbed/tests/car.cpp b/Client/ThirdParty/Box2D/testbed/tests/car.cpp new file mode 100644 index 0000000..06a9b65 --- /dev/null +++ b/Client/ThirdParty/Box2D/testbed/tests/car.cpp @@ -0,0 +1,284 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "test.h" + +// This is a fun demo that shows off the wheel joint +class Car : public Test +{ +public: + Car() + { + m_speed = 50.0f; + + b2Body* ground = NULL; + { + b2BodyDef bd; + ground = m_world->CreateBody(&bd); + + b2EdgeShape shape; + + b2FixtureDef fd; + fd.shape = &shape; + fd.density = 0.0f; + fd.friction = 0.6f; + + shape.SetTwoSided(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f)); + ground->CreateFixture(&fd); + + float hs[10] = {0.25f, 1.0f, 4.0f, 0.0f, 0.0f, -1.0f, -2.0f, -2.0f, -1.25f, 0.0f}; + + float x = 20.0f, y1 = 0.0f, dx = 5.0f; + + for (int32 i = 0; i < 10; ++i) + { + float y2 = hs[i]; + shape.SetTwoSided(b2Vec2(x, y1), b2Vec2(x + dx, y2)); + ground->CreateFixture(&fd); + y1 = y2; + x += dx; + } + + for (int32 i = 0; i < 10; ++i) + { + float y2 = hs[i]; + shape.SetTwoSided(b2Vec2(x, y1), b2Vec2(x + dx, y2)); + ground->CreateFixture(&fd); + y1 = y2; + x += dx; + } + + shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f)); + ground->CreateFixture(&fd); + + x += 80.0f; + shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f)); + ground->CreateFixture(&fd); + + x += 40.0f; + shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x + 10.0f, 5.0f)); + ground->CreateFixture(&fd); + + x += 20.0f; + shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f)); + ground->CreateFixture(&fd); + + x += 40.0f; + shape.SetTwoSided(b2Vec2(x, 0.0f), b2Vec2(x, 20.0f)); + ground->CreateFixture(&fd); + } + + // Teeter + { + b2BodyDef bd; + bd.position.Set(140.0f, 1.0f); + bd.type = b2_dynamicBody; + b2Body* body = m_world->CreateBody(&bd); + + b2PolygonShape box; + box.SetAsBox(10.0f, 0.25f); + body->CreateFixture(&box, 1.0f); + + b2RevoluteJointDef jd; + jd.Initialize(ground, body, body->GetPosition()); + jd.lowerAngle = -8.0f * b2_pi / 180.0f; + jd.upperAngle = 8.0f * b2_pi / 180.0f; + jd.enableLimit = true; + m_world->CreateJoint(&jd); + + body->ApplyAngularImpulse(100.0f, true); + } + + // Bridge + { + int32 N = 20; + b2PolygonShape shape; + shape.SetAsBox(1.0f, 0.125f); + + b2FixtureDef fd; + fd.shape = &shape; + fd.density = 1.0f; + fd.friction = 0.6f; + + b2RevoluteJointDef jd; + + b2Body* prevBody = ground; + for (int32 i = 0; i < N; ++i) + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(161.0f + 2.0f * i, -0.125f); + b2Body* body = m_world->CreateBody(&bd); + body->CreateFixture(&fd); + + b2Vec2 anchor(160.0f + 2.0f * i, -0.125f); + jd.Initialize(prevBody, body, anchor); + m_world->CreateJoint(&jd); + + prevBody = body; + } + + b2Vec2 anchor(160.0f + 2.0f * N, -0.125f); + jd.Initialize(prevBody, ground, anchor); + m_world->CreateJoint(&jd); + } + + // Boxes + { + b2PolygonShape box; + box.SetAsBox(0.5f, 0.5f); + + b2Body* body = NULL; + b2BodyDef bd; + bd.type = b2_dynamicBody; + + bd.position.Set(230.0f, 0.5f); + body = m_world->CreateBody(&bd); + body->CreateFixture(&box, 0.5f); + + bd.position.Set(230.0f, 1.5f); + body = m_world->CreateBody(&bd); + body->CreateFixture(&box, 0.5f); + + bd.position.Set(230.0f, 2.5f); + body = m_world->CreateBody(&bd); + body->CreateFixture(&box, 0.5f); + + bd.position.Set(230.0f, 3.5f); + body = m_world->CreateBody(&bd); + body->CreateFixture(&box, 0.5f); + + bd.position.Set(230.0f, 4.5f); + body = m_world->CreateBody(&bd); + body->CreateFixture(&box, 0.5f); + } + + // Car + { + b2PolygonShape chassis; + b2Vec2 vertices[8]; + vertices[0].Set(-1.5f, -0.5f); + vertices[1].Set(1.5f, -0.5f); + vertices[2].Set(1.5f, 0.0f); + vertices[3].Set(0.0f, 0.9f); + vertices[4].Set(-1.15f, 0.9f); + vertices[5].Set(-1.5f, 0.2f); + chassis.Set(vertices, 6); + + b2CircleShape circle; + circle.m_radius = 0.4f; + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(0.0f, 1.0f); + m_car = m_world->CreateBody(&bd); + m_car->CreateFixture(&chassis, 1.0f); + + b2FixtureDef fd; + fd.shape = &circle; + fd.density = 1.0f; + fd.friction = 0.9f; + + bd.position.Set(-1.0f, 0.35f); + m_wheel1 = m_world->CreateBody(&bd); + m_wheel1->CreateFixture(&fd); + + bd.position.Set(1.0f, 0.4f); + m_wheel2 = m_world->CreateBody(&bd); + m_wheel2->CreateFixture(&fd); + + b2WheelJointDef jd; + b2Vec2 axis(0.0f, 1.0f); + + float mass1 = m_wheel1->GetMass(); + float mass2 = m_wheel2->GetMass(); + + float hertz = 4.0f; + float dampingRatio = 0.7f; + float omega = 2.0f * b2_pi * hertz; + + jd.Initialize(m_car, m_wheel1, m_wheel1->GetPosition(), axis); + jd.motorSpeed = 0.0f; + jd.maxMotorTorque = 20.0f; + jd.enableMotor = true; + jd.stiffness = mass1 * omega * omega; + jd.damping = 2.0f * mass1 * dampingRatio * omega; + jd.lowerTranslation = -0.25f; + jd.upperTranslation = 0.25f; + jd.enableLimit = true; + m_spring1 = (b2WheelJoint*)m_world->CreateJoint(&jd); + + jd.Initialize(m_car, m_wheel2, m_wheel2->GetPosition(), axis); + jd.motorSpeed = 0.0f; + jd.maxMotorTorque = 10.0f; + jd.enableMotor = false; + jd.stiffness = mass2 * omega * omega; + jd.damping = 2.0f * mass2 * dampingRatio * omega; + jd.lowerTranslation = -0.25f; + jd.upperTranslation = 0.25f; + jd.enableLimit = true; + m_spring2 = (b2WheelJoint*)m_world->CreateJoint(&jd); + } + } + + void Keyboard(int key) override + { + switch (key) + { + case GLFW_KEY_A: + m_spring1->SetMotorSpeed(m_speed); + break; + + case GLFW_KEY_S: + m_spring1->SetMotorSpeed(0.0f); + break; + + case GLFW_KEY_D: + m_spring1->SetMotorSpeed(-m_speed); + break; + } + } + + void Step(Settings& settings) override + { + g_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, hz down = q, hz up = e"); + m_textLine += m_textIncrement; + + g_camera.m_center.x = m_car->GetPosition().x; + Test::Step(settings); + } + + static Test* Create() + { + return new Car; + } + + b2Body* m_car; + b2Body* m_wheel1; + b2Body* m_wheel2; + + float m_speed; + b2WheelJoint* m_spring1; + b2WheelJoint* m_spring2; +}; + +static int testIndex = RegisterTest("Examples", "Car", Car::Create); 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