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diff --git a/Client/ThirdParty/Box2D/testbed/tests/chain_problem.cpp b/Client/ThirdParty/Box2D/testbed/tests/chain_problem.cpp
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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "test.h"
+
+class ChainProblem : public Test
+{
+public:
+
+ ChainProblem()
+ {
+ {
+ b2Vec2 g(0.0f, -10.0f);
+ m_world->SetGravity(g);
+ b2Body** bodies = (b2Body**)b2Alloc(2 * sizeof(b2Body*));
+ b2Joint** joints = (b2Joint**)b2Alloc(0 * sizeof(b2Joint*));
+ {
+ b2BodyDef bd;
+ bd.type = b2BodyType(0);
+ bodies[0] = m_world->CreateBody(&bd);
+
+ {
+ b2FixtureDef fd;
+
+ b2Vec2 v1(0.0f, 1.0f);
+ b2Vec2 v2(0.0f, 0.0f);
+ b2Vec2 v3(4.0f, 0.0f);
+
+ b2EdgeShape shape;
+ shape.SetTwoSided(v1, v2);
+ bodies[0]->CreateFixture(&shape, 0.0f);
+
+ shape.SetTwoSided(v2, v3);
+ bodies[0]->CreateFixture(&shape, 0.0f);
+ }
+ }
+ {
+ b2BodyDef bd;
+ bd.type = b2BodyType(2);
+ //bd.position.Set(6.033980250358582e-01f, 3.028350114822388e+00f);
+ bd.position.Set(1.0f, 3.0f);
+ bodies[1] = m_world->CreateBody(&bd);
+
+ {
+ b2FixtureDef fd;
+ fd.friction = 0.2f;
+ fd.density = 10.0f;
+ b2PolygonShape shape;
+ b2Vec2 vs[8];
+ vs[0].Set(0.5f, -3.0f);
+ vs[1].Set(0.5f, 3.0f);
+ vs[2].Set(-0.5f, 3.0f);
+ vs[3].Set(-0.5f, -3.0f);
+ shape.Set(vs, 4);
+
+ fd.shape = &shape;
+
+ bodies[1]->CreateFixture(&fd);
+ }
+ }
+ b2Free(joints);
+ b2Free(bodies);
+ joints = NULL;
+ bodies = NULL;
+ }
+ }
+
+ static Test* Create()
+ {
+ return new ChainProblem;
+ }
+
+};
+
+static int testIndex = RegisterTest("Bugs", "Chain Problem", ChainProblem::Create);