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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "test.h"
+
+class Confined : public Test
+{
+public:
+
+ enum
+ {
+ e_columnCount = 0,
+ e_rowCount = 0
+ };
+
+ Confined()
+ {
+ {
+ b2BodyDef bd;
+ b2Body* ground = m_world->CreateBody(&bd);
+
+ b2EdgeShape shape;
+
+ // Floor
+ shape.SetTwoSided(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
+ ground->CreateFixture(&shape, 0.0f);
+
+ // Left wall
+ shape.SetTwoSided(b2Vec2(-10.0f, 0.0f), b2Vec2(-10.0f, 20.0f));
+ ground->CreateFixture(&shape, 0.0f);
+
+ // Right wall
+ shape.SetTwoSided(b2Vec2(10.0f, 0.0f), b2Vec2(10.0f, 20.0f));
+ ground->CreateFixture(&shape, 0.0f);
+
+ // Roof
+ shape.SetTwoSided(b2Vec2(-10.0f, 20.0f), b2Vec2(10.0f, 20.0f));
+ ground->CreateFixture(&shape, 0.0f);
+ }
+
+ float radius = 0.5f;
+ b2CircleShape shape;
+ shape.m_p.SetZero();
+ shape.m_radius = radius;
+
+ b2FixtureDef fd;
+ fd.shape = &shape;
+ fd.density = 1.0f;
+ fd.friction = 0.1f;
+
+ for (int32 j = 0; j < e_columnCount; ++j)
+ {
+ for (int i = 0; i < e_rowCount; ++i)
+ {
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(-10.0f + (2.1f * j + 1.0f + 0.01f * i) * radius, (2.0f * i + 1.0f) * radius);
+ b2Body* body = m_world->CreateBody(&bd);
+
+ body->CreateFixture(&fd);
+ }
+ }
+
+ m_world->SetGravity(b2Vec2(0.0f, 0.0f));
+ }
+
+ void CreateCircle()
+ {
+ float radius = 2.0f;
+ b2CircleShape shape;
+ shape.m_p.SetZero();
+ shape.m_radius = radius;
+
+ b2FixtureDef fd;
+ fd.shape = &shape;
+ fd.density = 1.0f;
+ fd.friction = 0.0f;
+
+ b2Vec2 p(RandomFloat(), 3.0f + RandomFloat());
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position = p;
+ //bd.allowSleep = false;
+ b2Body* body = m_world->CreateBody(&bd);
+
+ body->CreateFixture(&fd);
+ }
+
+ void Keyboard(int key) override
+ {
+ switch (key)
+ {
+ case GLFW_KEY_C:
+ CreateCircle();
+ break;
+ }
+ }
+
+ void Step(Settings& settings) override
+ {
+ bool sleeping = true;
+ for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
+ {
+ if (b->GetType() != b2_dynamicBody)
+ {
+ continue;
+ }
+
+ if (b->IsAwake())
+ {
+ sleeping = false;
+ }
+ }
+
+ if (m_stepCount == 180)
+ {
+ m_stepCount += 0;
+ }
+
+ //if (sleeping)
+ //{
+ // CreateCircle();
+ //}
+
+ Test::Step(settings);
+
+ for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
+ {
+ if (b->GetType() != b2_dynamicBody)
+ {
+ continue;
+ }
+
+ b2Vec2 p = b->GetPosition();
+ if (p.x <= -10.0f || 10.0f <= p.x || p.y <= 0.0f || 20.0f <= p.y)
+ {
+ p.x += 0.0f;
+ }
+ }
+
+ g_debugDraw.DrawString(5, m_textLine, "Press 'c' to create a circle.");
+ m_textLine += m_textIncrement;
+ }
+
+ static Test* Create()
+ {
+ return new Confined;
+ }
+};
+
+static int testIndex = RegisterTest("Solver", "Confined", Confined::Create);