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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "test.h"
+
+class Dominos : public Test
+{
+public:
+
+ Dominos()
+ {
+ b2Body* b1;
+ {
+ b2EdgeShape shape;
+ shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
+
+ b2BodyDef bd;
+ b1 = m_world->CreateBody(&bd);
+ b1->CreateFixture(&shape, 0.0f);
+ }
+
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(6.0f, 0.25f);
+
+ b2BodyDef bd;
+ bd.position.Set(-1.5f, 10.0f);
+ b2Body* ground = m_world->CreateBody(&bd);
+ ground->CreateFixture(&shape, 0.0f);
+ }
+
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(0.1f, 1.0f);
+
+ b2FixtureDef fd;
+ fd.shape = &shape;
+ fd.density = 20.0f;
+ fd.friction = 0.1f;
+
+ for (int i = 0; i < 10; ++i)
+ {
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(-6.0f + 1.0f * i, 11.25f);
+ b2Body* body = m_world->CreateBody(&bd);
+ body->CreateFixture(&fd);
+ }
+ }
+
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f);
+
+ b2BodyDef bd;
+ bd.position.Set(1.0f, 6.0f);
+ b2Body* ground = m_world->CreateBody(&bd);
+ ground->CreateFixture(&shape, 0.0f);
+ }
+
+ b2Body* b2;
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(0.25f, 1.5f);
+
+ b2BodyDef bd;
+ bd.position.Set(-7.0f, 4.0f);
+ b2 = m_world->CreateBody(&bd);
+ b2->CreateFixture(&shape, 0.0f);
+ }
+
+ b2Body* b3;
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(6.0f, 0.125f);
+
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(-0.9f, 1.0f);
+ bd.angle = -0.15f;
+
+ b3 = m_world->CreateBody(&bd);
+ b3->CreateFixture(&shape, 10.0f);
+ }
+
+ b2RevoluteJointDef jd;
+ b2Vec2 anchor;
+
+ anchor.Set(-2.0f, 1.0f);
+ jd.Initialize(b1, b3, anchor);
+ jd.collideConnected = true;
+ m_world->CreateJoint(&jd);
+
+ b2Body* b4;
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(0.25f, 0.25f);
+
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(-10.0f, 15.0f);
+ b4 = m_world->CreateBody(&bd);
+ b4->CreateFixture(&shape, 10.0f);
+ }
+
+ anchor.Set(-7.0f, 15.0f);
+ jd.Initialize(b2, b4, anchor);
+ m_world->CreateJoint(&jd);
+
+ b2Body* b5;
+ {
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(6.5f, 3.0f);
+ b5 = m_world->CreateBody(&bd);
+
+ b2PolygonShape shape;
+ b2FixtureDef fd;
+
+ fd.shape = &shape;
+ fd.density = 10.0f;
+ fd.friction = 0.1f;
+
+ shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f);
+ b5->CreateFixture(&fd);
+
+ shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f);
+ b5->CreateFixture(&fd);
+
+ shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f);
+ b5->CreateFixture(&fd);
+ }
+
+ anchor.Set(6.0f, 2.0f);
+ jd.Initialize(b1, b5, anchor);
+ m_world->CreateJoint(&jd);
+
+ b2Body* b6;
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(1.0f, 0.1f);
+
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(6.5f, 4.1f);
+ b6 = m_world->CreateBody(&bd);
+ b6->CreateFixture(&shape, 30.0f);
+ }
+
+ anchor.Set(7.5f, 4.0f);
+ jd.Initialize(b5, b6, anchor);
+ m_world->CreateJoint(&jd);
+
+ b2Body* b7;
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(0.1f, 1.0f);
+
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(7.4f, 1.0f);
+
+ b7 = m_world->CreateBody(&bd);
+ b7->CreateFixture(&shape, 10.0f);
+ }
+
+ b2DistanceJointDef djd;
+ djd.bodyA = b3;
+ djd.bodyB = b7;
+ djd.localAnchorA.Set(6.0f, 0.0f);
+ djd.localAnchorB.Set(0.0f, -1.0f);
+ b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA);
+ djd.length = d.Length();
+
+ b2LinearStiffness(djd.stiffness, djd.damping, 1.0f, 1.0f, djd.bodyA, djd.bodyB);
+ m_world->CreateJoint(&djd);
+
+ {
+ float radius = 0.2f;
+
+ b2CircleShape shape;
+ shape.m_radius = radius;
+
+ for (int32 i = 0; i < 4; ++i)
+ {
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(5.9f + 2.0f * radius * i, 2.4f);
+ b2Body* body = m_world->CreateBody(&bd);
+ body->CreateFixture(&shape, 10.0f);
+ }
+ }
+ }
+
+ static Test* Create()
+ {
+ return new Dominos;
+ }
+};
+
+static int testIndex = RegisterTest("Examples", "Dominos", Dominos::Create);