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Diffstat (limited to 'Client/ThirdParty/Box2D/testbed/tests/dominos.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/testbed/tests/dominos.cpp | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/testbed/tests/dominos.cpp b/Client/ThirdParty/Box2D/testbed/tests/dominos.cpp new file mode 100644 index 0000000..739876b --- /dev/null +++ b/Client/ThirdParty/Box2D/testbed/tests/dominos.cpp @@ -0,0 +1,220 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "test.h" + +class Dominos : public Test +{ +public: + + Dominos() + { + b2Body* b1; + { + b2EdgeShape shape; + shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); + + b2BodyDef bd; + b1 = m_world->CreateBody(&bd); + b1->CreateFixture(&shape, 0.0f); + } + + { + b2PolygonShape shape; + shape.SetAsBox(6.0f, 0.25f); + + b2BodyDef bd; + bd.position.Set(-1.5f, 10.0f); + b2Body* ground = m_world->CreateBody(&bd); + ground->CreateFixture(&shape, 0.0f); + } + + { + b2PolygonShape shape; + shape.SetAsBox(0.1f, 1.0f); + + b2FixtureDef fd; + fd.shape = &shape; + fd.density = 20.0f; + fd.friction = 0.1f; + + for (int i = 0; i < 10; ++i) + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(-6.0f + 1.0f * i, 11.25f); + b2Body* body = m_world->CreateBody(&bd); + body->CreateFixture(&fd); + } + } + + { + b2PolygonShape shape; + shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f); + + b2BodyDef bd; + bd.position.Set(1.0f, 6.0f); + b2Body* ground = m_world->CreateBody(&bd); + ground->CreateFixture(&shape, 0.0f); + } + + b2Body* b2; + { + b2PolygonShape shape; + shape.SetAsBox(0.25f, 1.5f); + + b2BodyDef bd; + bd.position.Set(-7.0f, 4.0f); + b2 = m_world->CreateBody(&bd); + b2->CreateFixture(&shape, 0.0f); + } + + b2Body* b3; + { + b2PolygonShape shape; + shape.SetAsBox(6.0f, 0.125f); + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(-0.9f, 1.0f); + bd.angle = -0.15f; + + b3 = m_world->CreateBody(&bd); + b3->CreateFixture(&shape, 10.0f); + } + + b2RevoluteJointDef jd; + b2Vec2 anchor; + + anchor.Set(-2.0f, 1.0f); + jd.Initialize(b1, b3, anchor); + jd.collideConnected = true; + m_world->CreateJoint(&jd); + + b2Body* b4; + { + b2PolygonShape shape; + shape.SetAsBox(0.25f, 0.25f); + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(-10.0f, 15.0f); + b4 = m_world->CreateBody(&bd); + b4->CreateFixture(&shape, 10.0f); + } + + anchor.Set(-7.0f, 15.0f); + jd.Initialize(b2, b4, anchor); + m_world->CreateJoint(&jd); + + b2Body* b5; + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(6.5f, 3.0f); + b5 = m_world->CreateBody(&bd); + + b2PolygonShape shape; + b2FixtureDef fd; + + fd.shape = &shape; + fd.density = 10.0f; + fd.friction = 0.1f; + + shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f); + b5->CreateFixture(&fd); + + shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f); + b5->CreateFixture(&fd); + + shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f); + b5->CreateFixture(&fd); + } + + anchor.Set(6.0f, 2.0f); + jd.Initialize(b1, b5, anchor); + m_world->CreateJoint(&jd); + + b2Body* b6; + { + b2PolygonShape shape; + shape.SetAsBox(1.0f, 0.1f); + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(6.5f, 4.1f); + b6 = m_world->CreateBody(&bd); + b6->CreateFixture(&shape, 30.0f); + } + + anchor.Set(7.5f, 4.0f); + jd.Initialize(b5, b6, anchor); + m_world->CreateJoint(&jd); + + b2Body* b7; + { + b2PolygonShape shape; + shape.SetAsBox(0.1f, 1.0f); + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(7.4f, 1.0f); + + b7 = m_world->CreateBody(&bd); + b7->CreateFixture(&shape, 10.0f); + } + + b2DistanceJointDef djd; + djd.bodyA = b3; + djd.bodyB = b7; + djd.localAnchorA.Set(6.0f, 0.0f); + djd.localAnchorB.Set(0.0f, -1.0f); + b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA); + djd.length = d.Length(); + + b2LinearStiffness(djd.stiffness, djd.damping, 1.0f, 1.0f, djd.bodyA, djd.bodyB); + m_world->CreateJoint(&djd); + + { + float radius = 0.2f; + + b2CircleShape shape; + shape.m_radius = radius; + + for (int32 i = 0; i < 4; ++i) + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(5.9f + 2.0f * radius * i, 2.4f); + b2Body* body = m_world->CreateBody(&bd); + body->CreateFixture(&shape, 10.0f); + } + } + } + + static Test* Create() + { + return new Dominos; + } +}; + +static int testIndex = RegisterTest("Examples", "Dominos", Dominos::Create); |