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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "settings.h"
+#include "test.h"
+
+class EdgeShapesCallback : public b2RayCastCallback
+{
+public:
+ EdgeShapesCallback()
+ {
+ m_fixture = NULL;
+ }
+
+ float ReportFixture(b2Fixture* fixture, const b2Vec2& point,
+ const b2Vec2& normal, float fraction) override
+ {
+ m_fixture = fixture;
+ m_point = point;
+ m_normal = normal;
+
+ return fraction;
+ }
+
+ b2Fixture* m_fixture;
+ b2Vec2 m_point;
+ b2Vec2 m_normal;
+};
+
+class EdgeShapes : public Test
+{
+public:
+
+ enum
+ {
+ e_maxBodies = 256
+ };
+
+ EdgeShapes()
+ {
+ // Ground body
+ {
+ b2BodyDef bd;
+ b2Body* ground = m_world->CreateBody(&bd);
+
+ float x1 = -20.0f;
+ float y1 = 2.0f * cosf(x1 / 10.0f * b2_pi);
+ for (int32 i = 0; i < 80; ++i)
+ {
+ float x2 = x1 + 0.5f;
+ float y2 = 2.0f * cosf(x2 / 10.0f * b2_pi);
+
+ b2EdgeShape shape;
+ shape.SetTwoSided(b2Vec2(x1, y1), b2Vec2(x2, y2));
+ ground->CreateFixture(&shape, 0.0f);
+
+ x1 = x2;
+ y1 = y2;
+ }
+ }
+
+ {
+ b2Vec2 vertices[3];
+ vertices[0].Set(-0.5f, 0.0f);
+ vertices[1].Set(0.5f, 0.0f);
+ vertices[2].Set(0.0f, 1.5f);
+ m_polygons[0].Set(vertices, 3);
+ }
+
+ {
+ b2Vec2 vertices[3];
+ vertices[0].Set(-0.1f, 0.0f);
+ vertices[1].Set(0.1f, 0.0f);
+ vertices[2].Set(0.0f, 1.5f);
+ m_polygons[1].Set(vertices, 3);
+ }
+
+ {
+ float w = 1.0f;
+ float b = w / (2.0f + b2Sqrt(2.0f));
+ float s = b2Sqrt(2.0f) * b;
+
+ b2Vec2 vertices[8];
+ vertices[0].Set(0.5f * s, 0.0f);
+ vertices[1].Set(0.5f * w, b);
+ vertices[2].Set(0.5f * w, b + s);
+ vertices[3].Set(0.5f * s, w);
+ vertices[4].Set(-0.5f * s, w);
+ vertices[5].Set(-0.5f * w, b + s);
+ vertices[6].Set(-0.5f * w, b);
+ vertices[7].Set(-0.5f * s, 0.0f);
+
+ m_polygons[2].Set(vertices, 8);
+ }
+
+ {
+ m_polygons[3].SetAsBox(0.5f, 0.5f);
+ }
+
+ {
+ m_circle.m_radius = 0.5f;
+ }
+
+ m_bodyIndex = 0;
+ memset(m_bodies, 0, sizeof(m_bodies));
+
+ m_angle = 0.0f;
+ }
+
+ void Create(int32 index)
+ {
+ if (m_bodies[m_bodyIndex] != NULL)
+ {
+ m_world->DestroyBody(m_bodies[m_bodyIndex]);
+ m_bodies[m_bodyIndex] = NULL;
+ }
+
+ b2BodyDef bd;
+
+ float x = RandomFloat(-10.0f, 10.0f);
+ float y = RandomFloat(10.0f, 20.0f);
+ bd.position.Set(x, y);
+ bd.angle = RandomFloat(-b2_pi, b2_pi);
+ bd.type = b2_dynamicBody;
+
+ if (index == 4)
+ {
+ bd.angularDamping = 0.02f;
+ }
+
+ m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
+
+ if (index < 4)
+ {
+ b2FixtureDef fd;
+ fd.shape = m_polygons + index;
+ fd.friction = 0.3f;
+ fd.density = 20.0f;
+ m_bodies[m_bodyIndex]->CreateFixture(&fd);
+ }
+ else
+ {
+ b2FixtureDef fd;
+ fd.shape = &m_circle;
+ fd.friction = 0.3f;
+ fd.density = 20.0f;
+ m_bodies[m_bodyIndex]->CreateFixture(&fd);
+ }
+
+ m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
+ }
+
+ void DestroyBody()
+ {
+ for (int32 i = 0; i < e_maxBodies; ++i)
+ {
+ if (m_bodies[i] != NULL)
+ {
+ m_world->DestroyBody(m_bodies[i]);
+ m_bodies[i] = NULL;
+ return;
+ }
+ }
+ }
+
+ void Keyboard(int key) override
+ {
+ switch (key)
+ {
+ case GLFW_KEY_1:
+ case GLFW_KEY_2:
+ case GLFW_KEY_3:
+ case GLFW_KEY_4:
+ case GLFW_KEY_5:
+ Create(key - GLFW_KEY_1);
+ break;
+
+ case GLFW_KEY_D:
+ DestroyBody();
+ break;
+ }
+ }
+
+ void Step(Settings& settings) override
+ {
+ bool advanceRay = settings.m_pause == 0 || settings.m_singleStep;
+
+ Test::Step(settings);
+ g_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
+ m_textLine += m_textIncrement;
+
+ float L = 25.0f;
+ b2Vec2 point1(0.0f, 10.0f);
+ b2Vec2 d(L * cosf(m_angle), -L * b2Abs(sinf(m_angle)));
+ b2Vec2 point2 = point1 + d;
+
+ EdgeShapesCallback callback;
+
+ m_world->RayCast(&callback, point1, point2);
+
+ if (callback.m_fixture)
+ {
+ g_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
+
+ g_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
+
+ b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
+ g_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
+ }
+ else
+ {
+ g_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
+ }
+
+ if (advanceRay)
+ {
+ m_angle += 0.25f * b2_pi / 180.0f;
+ }
+ }
+
+ static Test* Create()
+ {
+ return new EdgeShapes;
+ }
+
+ int32 m_bodyIndex;
+ b2Body* m_bodies[e_maxBodies];
+ b2PolygonShape m_polygons[4];
+ b2CircleShape m_circle;
+
+ float m_angle;
+};
+
+static int testIndex = RegisterTest("Geometry", "Edge Shapes", EdgeShapes::Create);