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diff --git a/Client/ThirdParty/Box2D/testbed/tests/gear_joint.cpp b/Client/ThirdParty/Box2D/testbed/tests/gear_joint.cpp
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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "test.h"
+
+class GearJoint : public Test
+{
+public:
+ GearJoint()
+ {
+ b2Body* ground = NULL;
+ {
+ b2BodyDef bd;
+ ground = m_world->CreateBody(&bd);
+
+ b2EdgeShape shape;
+ shape.SetTwoSided(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
+ ground->CreateFixture(&shape, 0.0f);
+ }
+
+ {
+ b2CircleShape circle1;
+ circle1.m_radius = 1.0f;
+
+ b2PolygonShape box;
+ box.SetAsBox(0.5f, 5.0f);
+
+ b2CircleShape circle2;
+ circle2.m_radius = 2.0f;
+
+ b2BodyDef bd1;
+ bd1.type = b2_staticBody;
+ bd1.position.Set(10.0f, 9.0f);
+ b2Body* body1 = m_world->CreateBody(&bd1);
+ body1->CreateFixture(&circle1, 5.0f);
+
+ b2BodyDef bd2;
+ bd2.type = b2_dynamicBody;
+ bd2.position.Set(10.0f, 8.0f);
+ b2Body* body2 = m_world->CreateBody(&bd2);
+ body2->CreateFixture(&box, 5.0f);
+
+ b2BodyDef bd3;
+ bd3.type = b2_dynamicBody;
+ bd3.position.Set(10.0f, 6.0f);
+ b2Body* body3 = m_world->CreateBody(&bd3);
+ body3->CreateFixture(&circle2, 5.0f);
+
+ b2RevoluteJointDef jd1;
+ jd1.Initialize(body1, body2, bd1.position);
+ b2Joint* joint1 = m_world->CreateJoint(&jd1);
+
+ b2RevoluteJointDef jd2;
+ jd2.Initialize(body2, body3, bd3.position);
+ b2Joint* joint2 = m_world->CreateJoint(&jd2);
+
+ b2GearJointDef jd4;
+ jd4.bodyA = body1;
+ jd4.bodyB = body3;
+ jd4.joint1 = joint1;
+ jd4.joint2 = joint2;
+ jd4.ratio = circle2.m_radius / circle1.m_radius;
+ m_world->CreateJoint(&jd4);
+ }
+
+ {
+ b2CircleShape circle1;
+ circle1.m_radius = 1.0f;
+
+ b2CircleShape circle2;
+ circle2.m_radius = 2.0f;
+
+ b2PolygonShape box;
+ box.SetAsBox(0.5f, 5.0f);
+
+ b2BodyDef bd1;
+ bd1.type = b2_dynamicBody;
+ bd1.position.Set(-3.0f, 12.0f);
+ b2Body* body1 = m_world->CreateBody(&bd1);
+ body1->CreateFixture(&circle1, 5.0f);
+
+ b2RevoluteJointDef jd1;
+ jd1.bodyA = ground;
+ jd1.bodyB = body1;
+ jd1.localAnchorA = ground->GetLocalPoint(bd1.position);
+ jd1.localAnchorB = body1->GetLocalPoint(bd1.position);
+ jd1.referenceAngle = body1->GetAngle() - ground->GetAngle();
+ m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&jd1);
+
+ b2BodyDef bd2;
+ bd2.type = b2_dynamicBody;
+ bd2.position.Set(0.0f, 12.0f);
+ b2Body* body2 = m_world->CreateBody(&bd2);
+ body2->CreateFixture(&circle2, 5.0f);
+
+ b2RevoluteJointDef jd2;
+ jd2.Initialize(ground, body2, bd2.position);
+ m_joint2 = (b2RevoluteJoint*)m_world->CreateJoint(&jd2);
+
+ b2BodyDef bd3;
+ bd3.type = b2_dynamicBody;
+ bd3.position.Set(2.5f, 12.0f);
+ b2Body* body3 = m_world->CreateBody(&bd3);
+ body3->CreateFixture(&box, 5.0f);
+
+ b2PrismaticJointDef jd3;
+ jd3.Initialize(ground, body3, bd3.position, b2Vec2(0.0f, 1.0f));
+ jd3.lowerTranslation = -5.0f;
+ jd3.upperTranslation = 5.0f;
+ jd3.enableLimit = true;
+
+ m_joint3 = (b2PrismaticJoint*)m_world->CreateJoint(&jd3);
+
+ b2GearJointDef jd4;
+ jd4.bodyA = body1;
+ jd4.bodyB = body2;
+ jd4.joint1 = m_joint1;
+ jd4.joint2 = m_joint2;
+ jd4.ratio = circle2.m_radius / circle1.m_radius;
+ m_joint4 = (b2GearJoint*)m_world->CreateJoint(&jd4);
+
+ b2GearJointDef jd5;
+ jd5.bodyA = body2;
+ jd5.bodyB = body3;
+ jd5.joint1 = m_joint2;
+ jd5.joint2 = m_joint3;
+ jd5.ratio = -1.0f / circle2.m_radius;
+ m_joint5 = (b2GearJoint*)m_world->CreateJoint(&jd5);
+ }
+ }
+
+ void Step(Settings& settings) override
+ {
+ Test::Step(settings);
+
+ float ratio, value;
+
+ ratio = m_joint4->GetRatio();
+ value = m_joint1->GetJointAngle() + ratio * m_joint2->GetJointAngle();
+ g_debugDraw.DrawString(5, m_textLine, "theta1 + %4.2f * theta2 = %4.2f", (float) ratio, (float) value);
+ m_textLine += m_textIncrement;
+
+ ratio = m_joint5->GetRatio();
+ value = m_joint2->GetJointAngle() + ratio * m_joint3->GetJointTranslation();
+ g_debugDraw.DrawString(5, m_textLine, "theta2 + %4.2f * delta = %4.2f", (float) ratio, (float) value);
+ m_textLine += m_textIncrement;
+ }
+
+ static Test* Create()
+ {
+ return new GearJoint;
+ }
+
+ b2RevoluteJoint* m_joint1;
+ b2RevoluteJoint* m_joint2;
+ b2PrismaticJoint* m_joint3;
+ b2GearJoint* m_joint4;
+ b2GearJoint* m_joint5;
+};
+
+static int testIndex = RegisterTest("Joints", "Gear", GearJoint::Create);