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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "test.h"
+
+class MobileUnbalanced : public Test
+{
+public:
+
+ enum
+ {
+ e_depth = 4
+ };
+
+ MobileUnbalanced()
+ {
+ b2Body* ground;
+
+ // Create ground body.
+ {
+ b2BodyDef bodyDef;
+ bodyDef.position.Set(0.0f, 20.0f);
+ ground = m_world->CreateBody(&bodyDef);
+ }
+
+ float a = 0.5f;
+ b2Vec2 h(0.0f, a);
+
+ b2Body* root = AddNode(ground, b2Vec2_zero, 0, 3.0f, a);
+
+ b2RevoluteJointDef jointDef;
+ jointDef.bodyA = ground;
+ jointDef.bodyB = root;
+ jointDef.localAnchorA.SetZero();
+ jointDef.localAnchorB = h;
+ m_world->CreateJoint(&jointDef);
+ }
+
+ b2Body* AddNode(b2Body* parent, const b2Vec2& localAnchor, int32 depth, float offset, float a)
+ {
+ float density = 20.0f;
+ b2Vec2 h(0.0f, a);
+
+ b2Vec2 p = parent->GetPosition() + localAnchor - h;
+
+ b2BodyDef bodyDef;
+ bodyDef.type = b2_dynamicBody;
+ bodyDef.position = p;
+ b2Body* body = m_world->CreateBody(&bodyDef);
+
+ b2PolygonShape shape;
+ shape.SetAsBox(0.25f * a, a);
+ body->CreateFixture(&shape, density);
+
+ if (depth == e_depth)
+ {
+ return body;
+ }
+
+ b2Vec2 a1 = b2Vec2(offset, -a);
+ b2Vec2 a2 = b2Vec2(-offset, -a);
+ b2Body* body1 = AddNode(body, a1, depth + 1, 0.5f * offset, a);
+ b2Body* body2 = AddNode(body, a2, depth + 1, 0.5f * offset, a);
+
+ b2RevoluteJointDef jointDef;
+ jointDef.bodyA = body;
+ jointDef.localAnchorB = h;
+
+ jointDef.localAnchorA = a1;
+ jointDef.bodyB = body1;
+ m_world->CreateJoint(&jointDef);
+
+ jointDef.localAnchorA = a2;
+ jointDef.bodyB = body2;
+ m_world->CreateJoint(&jointDef);
+
+ return body;
+ }
+
+ static Test* Create()
+ {
+ return new MobileUnbalanced;
+ }
+};
+
+static int testIndex = RegisterTest("Solver", "Mobile Unbalanced", MobileUnbalanced::Create);