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diff --git a/Client/ThirdParty/Box2D/testbed/tests/prismatic_joint.cpp b/Client/ThirdParty/Box2D/testbed/tests/prismatic_joint.cpp
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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "settings.h"
+#include "test.h"
+#include "imgui/imgui.h"
+
+// Test the prismatic joint with limits and motor options.
+class PrismaticJoint : public Test
+{
+public:
+ PrismaticJoint()
+ {
+ b2Body* ground = NULL;
+ {
+ b2BodyDef bd;
+ ground = m_world->CreateBody(&bd);
+
+ b2EdgeShape shape;
+ shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
+ ground->CreateFixture(&shape, 0.0f);
+ }
+
+ m_enableLimit = true;
+ m_enableMotor = false;
+ m_motorSpeed = 10.0f;
+
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(1.0f, 1.0f);
+
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position.Set(0.0f, 10.0f);
+ bd.angle = 0.5f * b2_pi;
+ bd.allowSleep = false;
+ b2Body* body = m_world->CreateBody(&bd);
+ body->CreateFixture(&shape, 5.0f);
+
+ b2PrismaticJointDef pjd;
+
+ // Horizontal
+ pjd.Initialize(ground, body, bd.position, b2Vec2(1.0f, 0.0f));
+
+ pjd.motorSpeed = m_motorSpeed;
+ pjd.maxMotorForce = 10000.0f;
+ pjd.enableMotor = m_enableMotor;
+ pjd.lowerTranslation = -10.0f;
+ pjd.upperTranslation = 10.0f;
+ pjd.enableLimit = m_enableLimit;
+
+ m_joint = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
+ }
+ }
+
+ void UpdateUI() override
+ {
+ ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
+ ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
+ ImGui::Begin("Joint Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
+
+ if (ImGui::Checkbox("Limit", &m_enableLimit))
+ {
+ m_joint->EnableLimit(m_enableLimit);
+ }
+
+ if (ImGui::Checkbox("Motor", &m_enableMotor))
+ {
+ m_joint->EnableMotor(m_enableMotor);
+ }
+
+ if (ImGui::SliderFloat("Speed", &m_motorSpeed, -100.0f, 100.0f, "%.0f"))
+ {
+ m_joint->SetMotorSpeed(m_motorSpeed);
+ }
+
+ ImGui::End();
+ }
+
+ void Step(Settings& settings) override
+ {
+ Test::Step(settings);
+ float force = m_joint->GetMotorForce(settings.m_hertz);
+ g_debugDraw.DrawString(5, m_textLine, "Motor Force = %4.0f", force);
+ m_textLine += m_textIncrement;
+ }
+
+ static Test* Create()
+ {
+ return new PrismaticJoint;
+ }
+
+ b2PrismaticJoint* m_joint;
+ float m_motorSpeed;
+ bool m_enableMotor;
+ bool m_enableLimit;
+};
+
+static int testIndex = RegisterTest("Joints", "Prismatic", PrismaticJoint::Create);