summaryrefslogtreecommitdiff
path: root/Client/ThirdParty/Box2D/testbed/tests/ray_cast.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Client/ThirdParty/Box2D/testbed/tests/ray_cast.cpp')
-rw-r--r--Client/ThirdParty/Box2D/testbed/tests/ray_cast.cpp479
1 files changed, 479 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/testbed/tests/ray_cast.cpp b/Client/ThirdParty/Box2D/testbed/tests/ray_cast.cpp
new file mode 100644
index 0000000..c3c648e
--- /dev/null
+++ b/Client/ThirdParty/Box2D/testbed/tests/ray_cast.cpp
@@ -0,0 +1,479 @@
+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "settings.h"
+#include "test.h"
+#include "imgui/imgui.h"
+
+enum
+{
+ e_maxBodies = 256
+};
+
+// This test demonstrates how to use the world ray-cast feature.
+// NOTE: we are intentionally filtering one of the polygons, therefore
+// the ray will always miss one type of polygon.
+
+// This callback finds the closest hit. Polygon 0 is filtered.
+class RayCastClosestCallback : public b2RayCastCallback
+{
+public:
+ RayCastClosestCallback()
+ {
+ m_hit = false;
+ }
+
+ float ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float fraction) override
+ {
+ uintptr_t index = fixture->GetUserData().pointer;
+ if (index == 1)
+ {
+ // By returning -1, we instruct the calling code to ignore this fixture and
+ // continue the ray-cast to the next fixture.
+ return -1.0f;
+ }
+
+ m_hit = true;
+ m_point = point;
+ m_normal = normal;
+
+ // By returning the current fraction, we instruct the calling code to clip the ray and
+ // continue the ray-cast to the next fixture. WARNING: do not assume that fixtures
+ // are reported in order. However, by clipping, we can always get the closest fixture.
+ return fraction;
+ }
+
+ bool m_hit;
+ b2Vec2 m_point;
+ b2Vec2 m_normal;
+};
+
+// This callback finds any hit. Polygon 0 is filtered. For this type of query we are usually
+// just checking for obstruction, so the actual fixture and hit point are irrelevant.
+class RayCastAnyCallback : public b2RayCastCallback
+{
+public:
+ RayCastAnyCallback()
+ {
+ m_hit = false;
+ }
+
+ float ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float) override
+ {
+ uintptr_t index = fixture->GetUserData().pointer;
+ if (index == 1)
+ {
+ // By returning -1, we instruct the calling code to ignore this fixture and
+ // continue the ray-cast to the next fixture.
+ return -1.0f;
+ }
+
+ m_hit = true;
+ m_point = point;
+ m_normal = normal;
+
+ // At this point we have a hit, so we know the ray is obstructed.
+ // By returning 0, we instruct the calling code to terminate the ray-cast.
+ return 0.0f;
+ }
+
+ bool m_hit;
+ b2Vec2 m_point;
+ b2Vec2 m_normal;
+};
+
+// This ray cast collects multiple hits along the ray. Polygon 0 is filtered.
+// The fixtures are not necessary reported in order, so we might not capture
+// the closest fixture.
+class RayCastMultipleCallback : public b2RayCastCallback
+{
+public:
+ enum
+ {
+ e_maxCount = 3
+ };
+
+ RayCastMultipleCallback()
+ {
+ m_count = 0;
+ }
+
+ float ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float) override
+ {
+ uintptr_t index = fixture->GetUserData().pointer;
+ if (index == 1)
+ {
+ // By returning -1, we instruct the calling code to ignore this fixture and
+ // continue the ray-cast to the next fixture.
+ return -1.0f;
+ }
+
+ b2Assert(m_count < e_maxCount);
+
+ m_points[m_count] = point;
+ m_normals[m_count] = normal;
+ ++m_count;
+
+ if (m_count == e_maxCount)
+ {
+ // At this point the buffer is full.
+ // By returning 0, we instruct the calling code to terminate the ray-cast.
+ return 0.0f;
+ }
+
+ // By returning 1, we instruct the caller to continue without clipping the ray.
+ return 1.0f;
+ }
+
+ b2Vec2 m_points[e_maxCount];
+ b2Vec2 m_normals[e_maxCount];
+ int32 m_count;
+};
+
+
+class RayCast : public Test
+{
+public:
+
+ enum Mode
+ {
+ e_any = 0,
+ e_closest = 1,
+ e_multiple = 2
+ };
+
+ RayCast()
+ {
+ // Ground body
+ {
+ b2BodyDef bd;
+ b2Body* ground = m_world->CreateBody(&bd);
+
+ b2EdgeShape shape;
+ shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
+ ground->CreateFixture(&shape, 0.0f);
+ }
+
+ {
+ b2Vec2 vertices[3];
+ vertices[0].Set(-0.5f, 0.0f);
+ vertices[1].Set(0.5f, 0.0f);
+ vertices[2].Set(0.0f, 1.5f);
+ m_polygons[0].Set(vertices, 3);
+ }
+
+ {
+ b2Vec2 vertices[3];
+ vertices[0].Set(-0.1f, 0.0f);
+ vertices[1].Set(0.1f, 0.0f);
+ vertices[2].Set(0.0f, 1.5f);
+ m_polygons[1].Set(vertices, 3);
+ }
+
+ {
+ float w = 1.0f;
+ float b = w / (2.0f + b2Sqrt(2.0f));
+ float s = b2Sqrt(2.0f) * b;
+
+ b2Vec2 vertices[8];
+ vertices[0].Set(0.5f * s, 0.0f);
+ vertices[1].Set(0.5f * w, b);
+ vertices[2].Set(0.5f * w, b + s);
+ vertices[3].Set(0.5f * s, w);
+ vertices[4].Set(-0.5f * s, w);
+ vertices[5].Set(-0.5f * w, b + s);
+ vertices[6].Set(-0.5f * w, b);
+ vertices[7].Set(-0.5f * s, 0.0f);
+
+ m_polygons[2].Set(vertices, 8);
+ }
+
+ {
+ m_polygons[3].SetAsBox(0.5f, 0.5f);
+ }
+
+ {
+ m_circle.m_radius = 0.5f;
+ }
+
+ {
+ m_edge.SetTwoSided(b2Vec2(-1.0f, 0.0f), b2Vec2(1.0f, 0.0f));
+ }
+
+ m_bodyIndex = 0;
+ memset(m_bodies, 0, sizeof(m_bodies));
+
+ m_degrees = 0.0f;
+
+ m_mode = e_closest;
+ }
+
+ void Create(int32 index)
+ {
+ if (m_bodies[m_bodyIndex] != NULL)
+ {
+ m_world->DestroyBody(m_bodies[m_bodyIndex]);
+ m_bodies[m_bodyIndex] = NULL;
+ }
+
+ b2BodyDef bd;
+
+ float x = RandomFloat(-10.0f, 10.0f);
+ float y = RandomFloat(0.0f, 20.0f);
+ bd.position.Set(x, y);
+ bd.angle = RandomFloat(-b2_pi, b2_pi);
+
+ if (index == 4)
+ {
+ bd.angularDamping = 0.02f;
+ }
+
+ m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
+
+ if (index < 4)
+ {
+ b2FixtureDef fd;
+ fd.shape = m_polygons + index;
+ fd.friction = 0.3f;
+ fd.userData.pointer = index + 1;
+ m_bodies[m_bodyIndex]->CreateFixture(&fd);
+ }
+ else if (index < 5)
+ {
+ b2FixtureDef fd;
+ fd.shape = &m_circle;
+ fd.friction = 0.3f;
+ fd.userData.pointer = index + 1;
+ m_bodies[m_bodyIndex]->CreateFixture(&fd);
+ }
+ else
+ {
+ b2FixtureDef fd;
+ fd.shape = &m_edge;
+ fd.friction = 0.3f;
+ fd.userData.pointer = index + 1;
+
+ m_bodies[m_bodyIndex]->CreateFixture(&fd);
+ }
+
+ m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
+ }
+
+ void DestroyBody()
+ {
+ for (int32 i = 0; i < e_maxBodies; ++i)
+ {
+ if (m_bodies[i] != NULL)
+ {
+ m_world->DestroyBody(m_bodies[i]);
+ m_bodies[i] = NULL;
+ return;
+ }
+ }
+ }
+
+ void UpdateUI() override
+ {
+ ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
+ ImGui::SetNextWindowSize(ImVec2(210.0f, 285.0f));
+ ImGui::Begin("Ray-cast Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
+
+ if (ImGui::Button("Shape 1"))
+ {
+ Create(0);
+ }
+
+ if (ImGui::Button("Shape 2"))
+ {
+ Create(1);
+ }
+
+ if (ImGui::Button("Shape 3"))
+ {
+ Create(2);
+ }
+
+ if (ImGui::Button("Shape 4"))
+ {
+ Create(3);
+ }
+
+ if (ImGui::Button("Shape 5"))
+ {
+ Create(4);
+ }
+
+ if (ImGui::Button("Shape 6"))
+ {
+ Create(5);
+ }
+
+ if (ImGui::Button("Destroy Shape"))
+ {
+ DestroyBody();
+ }
+
+ ImGui::RadioButton("Any", &m_mode, e_any);
+ ImGui::RadioButton("Closest", &m_mode, e_closest);
+ ImGui::RadioButton("Multiple", &m_mode, e_multiple);
+
+ ImGui::SliderFloat("Angle", &m_degrees, 0.0f, 360.0f, "%.0f");
+
+ ImGui::End();
+ }
+
+ void Step(Settings& settings) override
+ {
+ Test::Step(settings);
+
+ g_debugDraw.DrawString(5, m_textLine, "Shape 1 is intentionally ignored by the ray");
+ m_textLine += m_textIncrement;
+ switch (m_mode)
+ {
+ case e_closest:
+ g_debugDraw.DrawString(5, m_textLine, "Ray-cast mode: closest - find closest fixture along the ray");
+ break;
+
+ case e_any:
+ g_debugDraw.DrawString(5, m_textLine, "Ray-cast mode: any - check for obstruction");
+ break;
+
+ case e_multiple:
+ g_debugDraw.DrawString(5, m_textLine, "Ray-cast mode: multiple - gather multiple fixtures");
+ break;
+ }
+
+ m_textLine += m_textIncrement;
+
+ float angle = b2_pi * m_degrees / 180.0f;
+ float L = 11.0f;
+ b2Vec2 point1(0.0f, 10.0f);
+ b2Vec2 d(L * cosf(angle), L * sinf(angle));
+ b2Vec2 point2 = point1 + d;
+
+ if (m_mode == e_closest)
+ {
+ RayCastClosestCallback callback;
+ m_world->RayCast(&callback, point1, point2);
+
+ if (callback.m_hit)
+ {
+ g_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
+ g_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
+ b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
+ g_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
+ }
+ else
+ {
+ g_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
+ }
+ }
+ else if (m_mode == e_any)
+ {
+ RayCastAnyCallback callback;
+ m_world->RayCast(&callback, point1, point2);
+
+ if (callback.m_hit)
+ {
+ g_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
+ g_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
+ b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
+ g_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
+ }
+ else
+ {
+ g_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
+ }
+ }
+ else if (m_mode == e_multiple)
+ {
+ RayCastMultipleCallback callback;
+ m_world->RayCast(&callback, point1, point2);
+ g_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
+
+ for (int32 i = 0; i < callback.m_count; ++i)
+ {
+ b2Vec2 p = callback.m_points[i];
+ b2Vec2 n = callback.m_normals[i];
+ g_debugDraw.DrawPoint(p, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
+ g_debugDraw.DrawSegment(point1, p, b2Color(0.8f, 0.8f, 0.8f));
+ b2Vec2 head = p + 0.5f * n;
+ g_debugDraw.DrawSegment(p, head, b2Color(0.9f, 0.9f, 0.4f));
+ }
+ }
+
+#if 0
+ // This case was failing.
+ {
+ b2Vec2 vertices[4];
+ //vertices[0].Set(-22.875f, -3.0f);
+ //vertices[1].Set(22.875f, -3.0f);
+ //vertices[2].Set(22.875f, 3.0f);
+ //vertices[3].Set(-22.875f, 3.0f);
+
+ b2PolygonShape shape;
+ //shape.Set(vertices, 4);
+ shape.SetAsBox(22.875f, 3.0f);
+
+ b2RayCastInput input;
+ input.p1.Set(10.2725f,1.71372f);
+ input.p2.Set(10.2353f,2.21807f);
+ //input.maxFraction = 0.567623f;
+ input.maxFraction = 0.56762173f;
+
+ b2Transform xf;
+ xf.SetIdentity();
+ xf.position.Set(23.0f, 5.0f);
+
+ b2RayCastOutput output;
+ bool hit;
+ hit = shape.RayCast(&output, input, xf);
+ hit = false;
+
+ b2Color color(1.0f, 1.0f, 1.0f);
+ b2Vec2 vs[4];
+ for (int32 i = 0; i < 4; ++i)
+ {
+ vs[i] = b2Mul(xf, shape.m_vertices[i]);
+ }
+
+ g_debugDraw.DrawPolygon(vs, 4, color);
+ g_debugDraw.DrawSegment(input.p1, input.p2, color);
+ }
+#endif
+ }
+
+ static Test* Create()
+ {
+ return new RayCast;
+ }
+
+ int32 m_bodyIndex;
+ b2Body* m_bodies[e_maxBodies];
+ b2PolygonShape m_polygons[4];
+ b2CircleShape m_circle;
+ b2EdgeShape m_edge;
+ float m_degrees;
+ int32 m_mode;
+};
+
+static int testIndex = RegisterTest("Collision", "Ray Cast", RayCast::Create);