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Diffstat (limited to 'Client/ThirdParty/Box2D/testbed/tests/theo_jansen.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/testbed/tests/theo_jansen.cpp | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/testbed/tests/theo_jansen.cpp b/Client/ThirdParty/Box2D/testbed/tests/theo_jansen.cpp new file mode 100644 index 0000000..a3155ac --- /dev/null +++ b/Client/ThirdParty/Box2D/testbed/tests/theo_jansen.cpp @@ -0,0 +1,266 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +// Inspired by a contribution from roman_m +// Dimensions scooped from APE (http://www.cove.org/ape/index.htm) + +#include "test.h" + +class TheoJansen : public Test +{ +public: + + void CreateLeg(float s, const b2Vec2& wheelAnchor) + { + b2Vec2 p1(5.4f * s, -6.1f); + b2Vec2 p2(7.2f * s, -1.2f); + b2Vec2 p3(4.3f * s, -1.9f); + b2Vec2 p4(3.1f * s, 0.8f); + b2Vec2 p5(6.0f * s, 1.5f); + b2Vec2 p6(2.5f * s, 3.7f); + + b2FixtureDef fd1, fd2; + fd1.filter.groupIndex = -1; + fd2.filter.groupIndex = -1; + fd1.density = 1.0f; + fd2.density = 1.0f; + + b2PolygonShape poly1, poly2; + + if (s > 0.0f) + { + b2Vec2 vertices[3]; + + vertices[0] = p1; + vertices[1] = p2; + vertices[2] = p3; + poly1.Set(vertices, 3); + + vertices[0] = b2Vec2_zero; + vertices[1] = p5 - p4; + vertices[2] = p6 - p4; + poly2.Set(vertices, 3); + } + else + { + b2Vec2 vertices[3]; + + vertices[0] = p1; + vertices[1] = p3; + vertices[2] = p2; + poly1.Set(vertices, 3); + + vertices[0] = b2Vec2_zero; + vertices[1] = p6 - p4; + vertices[2] = p5 - p4; + poly2.Set(vertices, 3); + } + + fd1.shape = &poly1; + fd2.shape = &poly2; + + b2BodyDef bd1, bd2; + bd1.type = b2_dynamicBody; + bd2.type = b2_dynamicBody; + bd1.position = m_offset; + bd2.position = p4 + m_offset; + + bd1.angularDamping = 10.0f; + bd2.angularDamping = 10.0f; + + b2Body* body1 = m_world->CreateBody(&bd1); + b2Body* body2 = m_world->CreateBody(&bd2); + + body1->CreateFixture(&fd1); + body2->CreateFixture(&fd2); + + { + b2DistanceJointDef jd; + + // Using a soft distance constraint can reduce some jitter. + // It also makes the structure seem a bit more fluid by + // acting like a suspension system. + float dampingRatio = 0.5f; + float frequencyHz = 10.0f; + + jd.Initialize(body1, body2, p2 + m_offset, p5 + m_offset); + b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); + m_world->CreateJoint(&jd); + + jd.Initialize(body1, body2, p3 + m_offset, p4 + m_offset); + b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); + m_world->CreateJoint(&jd); + + jd.Initialize(body1, m_wheel, p3 + m_offset, wheelAnchor + m_offset); + b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); + m_world->CreateJoint(&jd); + + jd.Initialize(body2, m_wheel, p6 + m_offset, wheelAnchor + m_offset); + b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); + m_world->CreateJoint(&jd); + } + + { + b2RevoluteJointDef jd; + jd.Initialize(body2, m_chassis, p4 + m_offset); + m_world->CreateJoint(&jd); + } + } + + TheoJansen() + { + m_offset.Set(0.0f, 8.0f); + m_motorSpeed = 2.0f; + m_motorOn = true; + b2Vec2 pivot(0.0f, 0.8f); + + // Ground + { + b2BodyDef bd; + b2Body* ground = m_world->CreateBody(&bd); + + b2EdgeShape shape; + shape.SetTwoSided(b2Vec2(-50.0f, 0.0f), b2Vec2(50.0f, 0.0f)); + ground->CreateFixture(&shape, 0.0f); + + shape.SetTwoSided(b2Vec2(-50.0f, 0.0f), b2Vec2(-50.0f, 10.0f)); + ground->CreateFixture(&shape, 0.0f); + + shape.SetTwoSided(b2Vec2(50.0f, 0.0f), b2Vec2(50.0f, 10.0f)); + ground->CreateFixture(&shape, 0.0f); + } + + // Balls + for (int32 i = 0; i < 40; ++i) + { + b2CircleShape shape; + shape.m_radius = 0.25f; + + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position.Set(-40.0f + 2.0f * i, 0.5f); + + b2Body* body = m_world->CreateBody(&bd); + body->CreateFixture(&shape, 1.0f); + } + + // Chassis + { + b2PolygonShape shape; + shape.SetAsBox(2.5f, 1.0f); + + b2FixtureDef sd; + sd.density = 1.0f; + sd.shape = &shape; + sd.filter.groupIndex = -1; + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position = pivot + m_offset; + m_chassis = m_world->CreateBody(&bd); + m_chassis->CreateFixture(&sd); + } + + { + b2CircleShape shape; + shape.m_radius = 1.6f; + + b2FixtureDef sd; + sd.density = 1.0f; + sd.shape = &shape; + sd.filter.groupIndex = -1; + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position = pivot + m_offset; + m_wheel = m_world->CreateBody(&bd); + m_wheel->CreateFixture(&sd); + } + + { + b2RevoluteJointDef jd; + jd.Initialize(m_wheel, m_chassis, pivot + m_offset); + jd.collideConnected = false; + jd.motorSpeed = m_motorSpeed; + jd.maxMotorTorque = 400.0f; + jd.enableMotor = m_motorOn; + m_motorJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd); + } + + b2Vec2 wheelAnchor; + + wheelAnchor = pivot + b2Vec2(0.0f, -0.8f); + + CreateLeg(-1.0f, wheelAnchor); + CreateLeg(1.0f, wheelAnchor); + + m_wheel->SetTransform(m_wheel->GetPosition(), 120.0f * b2_pi / 180.0f); + CreateLeg(-1.0f, wheelAnchor); + CreateLeg(1.0f, wheelAnchor); + + m_wheel->SetTransform(m_wheel->GetPosition(), -120.0f * b2_pi / 180.0f); + CreateLeg(-1.0f, wheelAnchor); + CreateLeg(1.0f, wheelAnchor); + } + + void Step(Settings& settings) override + { + g_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, toggle motor = m"); + m_textLine += m_textIncrement; + + Test::Step(settings); + } + + void Keyboard(int key) override + { + switch (key) + { + case GLFW_KEY_A: + m_motorJoint->SetMotorSpeed(-m_motorSpeed); + break; + + case GLFW_KEY_S: + m_motorJoint->SetMotorSpeed(0.0f); + break; + + case GLFW_KEY_D: + m_motorJoint->SetMotorSpeed(m_motorSpeed); + break; + + case GLFW_KEY_M: + m_motorJoint->EnableMotor(!m_motorJoint->IsMotorEnabled()); + break; + } + } + + static Test* Create() + { + return new TheoJansen; + } + + b2Vec2 m_offset; + b2Body* m_chassis; + b2Body* m_wheel; + b2RevoluteJoint* m_motorJoint; + bool m_motorOn; + float m_motorSpeed; +}; + +static int testIndex = RegisterTest("Examples", "Theo Jansen", TheoJansen::Create); |