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Diffstat (limited to 'Client/ThirdParty/Box2D/testbed/tests/tiles.cpp')
-rw-r--r-- | Client/ThirdParty/Box2D/testbed/tests/tiles.cpp | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/Client/ThirdParty/Box2D/testbed/tests/tiles.cpp b/Client/ThirdParty/Box2D/testbed/tests/tiles.cpp new file mode 100644 index 0000000..e6a4e56 --- /dev/null +++ b/Client/ThirdParty/Box2D/testbed/tests/tiles.cpp @@ -0,0 +1,159 @@ +// MIT License + +// Copyright (c) 2019 Erin Catto + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#include "test.h" + +/// This stress tests the dynamic tree broad-phase. This also shows that tile +/// based collision is _not_ smooth due to Box2D not knowing about adjacency. +class Tiles : public Test +{ +public: + enum + { + e_count = 20 + }; + + Tiles() + { + m_fixtureCount = 0; + b2Timer timer; + + { + float a = 0.5f; + b2BodyDef bd; + bd.position.y = -a; + b2Body* ground = m_world->CreateBody(&bd); + +#if 1 + int32 N = 200; + int32 M = 10; + b2Vec2 position; + position.y = 0.0f; + for (int32 j = 0; j < M; ++j) + { + position.x = -N * a; + for (int32 i = 0; i < N; ++i) + { + b2PolygonShape shape; + shape.SetAsBox(a, a, position, 0.0f); + ground->CreateFixture(&shape, 0.0f); + ++m_fixtureCount; + position.x += 2.0f * a; + } + position.y -= 2.0f * a; + } +#else + int32 N = 200; + int32 M = 10; + b2Vec2 position; + position.x = -N * a; + for (int32 i = 0; i < N; ++i) + { + position.y = 0.0f; + for (int32 j = 0; j < M; ++j) + { + b2PolygonShape shape; + shape.SetAsBox(a, a, position, 0.0f); + ground->CreateFixture(&shape, 0.0f); + position.y -= 2.0f * a; + } + position.x += 2.0f * a; + } +#endif + } + + { + float a = 0.5f; + b2PolygonShape shape; + shape.SetAsBox(a, a); + + b2Vec2 x(-7.0f, 0.75f); + b2Vec2 y; + b2Vec2 deltaX(0.5625f, 1.25f); + b2Vec2 deltaY(1.125f, 0.0f); + + for (int32 i = 0; i < e_count; ++i) + { + y = x; + + for (int32 j = i; j < e_count; ++j) + { + b2BodyDef bd; + bd.type = b2_dynamicBody; + bd.position = y; + + //if (i == 0 && j == 0) + //{ + // bd.allowSleep = false; + //} + //else + //{ + // bd.allowSleep = true; + //} + + b2Body* body = m_world->CreateBody(&bd); + body->CreateFixture(&shape, 5.0f); + ++m_fixtureCount; + y += deltaY; + } + + x += deltaX; + } + } + + m_createTime = timer.GetMilliseconds(); + } + + void Step(Settings& settings) override + { + const b2ContactManager& cm = m_world->GetContactManager(); + int32 height = cm.m_broadPhase.GetTreeHeight(); + int32 leafCount = cm.m_broadPhase.GetProxyCount(); + int32 minimumNodeCount = 2 * leafCount - 1; + float minimumHeight = ceilf(logf(float(minimumNodeCount)) / logf(2.0f)); + g_debugDraw.DrawString(5, m_textLine, "dynamic tree height = %d, min = %d", height, int32(minimumHeight)); + m_textLine += m_textIncrement; + + Test::Step(settings); + + g_debugDraw.DrawString(5, m_textLine, "create time = %6.2f ms, fixture count = %d", + m_createTime, m_fixtureCount); + m_textLine += m_textIncrement; + + //b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree; + + //if (m_stepCount == 400) + //{ + // tree->RebuildBottomUp(); + //} + } + + static Test* Create() + { + return new Tiles; + } + + int32 m_fixtureCount; + float m_createTime; +}; + +static int testIndex = RegisterTest("Benchmark", "Tiles", Tiles::Create); |