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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "test.h"
+
+/// This stress tests the dynamic tree broad-phase. This also shows that tile
+/// based collision is _not_ smooth due to Box2D not knowing about adjacency.
+class Tiles : public Test
+{
+public:
+ enum
+ {
+ e_count = 20
+ };
+
+ Tiles()
+ {
+ m_fixtureCount = 0;
+ b2Timer timer;
+
+ {
+ float a = 0.5f;
+ b2BodyDef bd;
+ bd.position.y = -a;
+ b2Body* ground = m_world->CreateBody(&bd);
+
+#if 1
+ int32 N = 200;
+ int32 M = 10;
+ b2Vec2 position;
+ position.y = 0.0f;
+ for (int32 j = 0; j < M; ++j)
+ {
+ position.x = -N * a;
+ for (int32 i = 0; i < N; ++i)
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(a, a, position, 0.0f);
+ ground->CreateFixture(&shape, 0.0f);
+ ++m_fixtureCount;
+ position.x += 2.0f * a;
+ }
+ position.y -= 2.0f * a;
+ }
+#else
+ int32 N = 200;
+ int32 M = 10;
+ b2Vec2 position;
+ position.x = -N * a;
+ for (int32 i = 0; i < N; ++i)
+ {
+ position.y = 0.0f;
+ for (int32 j = 0; j < M; ++j)
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(a, a, position, 0.0f);
+ ground->CreateFixture(&shape, 0.0f);
+ position.y -= 2.0f * a;
+ }
+ position.x += 2.0f * a;
+ }
+#endif
+ }
+
+ {
+ float a = 0.5f;
+ b2PolygonShape shape;
+ shape.SetAsBox(a, a);
+
+ b2Vec2 x(-7.0f, 0.75f);
+ b2Vec2 y;
+ b2Vec2 deltaX(0.5625f, 1.25f);
+ b2Vec2 deltaY(1.125f, 0.0f);
+
+ for (int32 i = 0; i < e_count; ++i)
+ {
+ y = x;
+
+ for (int32 j = i; j < e_count; ++j)
+ {
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position = y;
+
+ //if (i == 0 && j == 0)
+ //{
+ // bd.allowSleep = false;
+ //}
+ //else
+ //{
+ // bd.allowSleep = true;
+ //}
+
+ b2Body* body = m_world->CreateBody(&bd);
+ body->CreateFixture(&shape, 5.0f);
+ ++m_fixtureCount;
+ y += deltaY;
+ }
+
+ x += deltaX;
+ }
+ }
+
+ m_createTime = timer.GetMilliseconds();
+ }
+
+ void Step(Settings& settings) override
+ {
+ const b2ContactManager& cm = m_world->GetContactManager();
+ int32 height = cm.m_broadPhase.GetTreeHeight();
+ int32 leafCount = cm.m_broadPhase.GetProxyCount();
+ int32 minimumNodeCount = 2 * leafCount - 1;
+ float minimumHeight = ceilf(logf(float(minimumNodeCount)) / logf(2.0f));
+ g_debugDraw.DrawString(5, m_textLine, "dynamic tree height = %d, min = %d", height, int32(minimumHeight));
+ m_textLine += m_textIncrement;
+
+ Test::Step(settings);
+
+ g_debugDraw.DrawString(5, m_textLine, "create time = %6.2f ms, fixture count = %d",
+ m_createTime, m_fixtureCount);
+ m_textLine += m_textIncrement;
+
+ //b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree;
+
+ //if (m_stepCount == 400)
+ //{
+ // tree->RebuildBottomUp();
+ //}
+ }
+
+ static Test* Create()
+ {
+ return new Tiles;
+ }
+
+ int32 m_fixtureCount;
+ float m_createTime;
+};
+
+static int testIndex = RegisterTest("Benchmark", "Tiles", Tiles::Create);