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+// MIT License
+
+// Copyright (c) 2019 Erin Catto
+
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+#include "test.h"
+
+// Test distance joints, body destruction, and joint destruction.
+class Web : public Test
+{
+public:
+ Web()
+ {
+ b2Body* ground = NULL;
+ {
+ b2BodyDef bd;
+ ground = m_world->CreateBody(&bd);
+
+ b2EdgeShape shape;
+ shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
+ ground->CreateFixture(&shape, 0.0f);
+ }
+
+ {
+ b2PolygonShape shape;
+ shape.SetAsBox(0.5f, 0.5f);
+
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+
+ bd.position.Set(-5.0f, 5.0f);
+ m_bodies[0] = m_world->CreateBody(&bd);
+ m_bodies[0]->CreateFixture(&shape, 5.0f);
+
+ bd.position.Set(5.0f, 5.0f);
+ m_bodies[1] = m_world->CreateBody(&bd);
+ m_bodies[1]->CreateFixture(&shape, 5.0f);
+
+ bd.position.Set(5.0f, 15.0f);
+ m_bodies[2] = m_world->CreateBody(&bd);
+ m_bodies[2]->CreateFixture(&shape, 5.0f);
+
+ bd.position.Set(-5.0f, 15.0f);
+ m_bodies[3] = m_world->CreateBody(&bd);
+ m_bodies[3]->CreateFixture(&shape, 5.0f);
+
+ b2DistanceJointDef jd;
+ b2Vec2 p1, p2, d;
+
+ float frequencyHz = 2.0f;
+ float dampingRatio = 0.0f;
+
+ jd.bodyA = ground;
+ jd.bodyB = m_bodies[0];
+ jd.localAnchorA.Set(-10.0f, 0.0f);
+ jd.localAnchorB.Set(-0.5f, -0.5f);
+ p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
+ p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
+ d = p2 - p1;
+ jd.length = d.Length();
+ b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
+ m_joints[0] = m_world->CreateJoint(&jd);
+
+ jd.bodyA = ground;
+ jd.bodyB = m_bodies[1];
+ jd.localAnchorA.Set(10.0f, 0.0f);
+ jd.localAnchorB.Set(0.5f, -0.5f);
+ p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
+ p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
+ d = p2 - p1;
+ jd.length = d.Length();
+ b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
+ m_joints[1] = m_world->CreateJoint(&jd);
+
+ jd.bodyA = ground;
+ jd.bodyB = m_bodies[2];
+ jd.localAnchorA.Set(10.0f, 20.0f);
+ jd.localAnchorB.Set(0.5f, 0.5f);
+ p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
+ p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
+ d = p2 - p1;
+ jd.length = d.Length();
+ b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
+ m_joints[2] = m_world->CreateJoint(&jd);
+
+ jd.bodyA = ground;
+ jd.bodyB = m_bodies[3];
+ jd.localAnchorA.Set(-10.0f, 20.0f);
+ jd.localAnchorB.Set(-0.5f, 0.5f);
+ p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
+ p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
+ d = p2 - p1;
+ jd.length = d.Length();
+ b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
+ m_joints[3] = m_world->CreateJoint(&jd);
+
+ jd.bodyA = m_bodies[0];
+ jd.bodyB = m_bodies[1];
+ jd.localAnchorA.Set(0.5f, 0.0f);
+ jd.localAnchorB.Set(-0.5f, 0.0f);;
+ p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
+ p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
+ d = p2 - p1;
+ jd.length = d.Length();
+ b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
+ m_joints[4] = m_world->CreateJoint(&jd);
+
+ jd.bodyA = m_bodies[1];
+ jd.bodyB = m_bodies[2];
+ jd.localAnchorA.Set(0.0f, 0.5f);
+ jd.localAnchorB.Set(0.0f, -0.5f);
+ p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
+ p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
+ d = p2 - p1;
+ jd.length = d.Length();
+ b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
+ m_joints[5] = m_world->CreateJoint(&jd);
+
+ jd.bodyA = m_bodies[2];
+ jd.bodyB = m_bodies[3];
+ jd.localAnchorA.Set(-0.5f, 0.0f);
+ jd.localAnchorB.Set(0.5f, 0.0f);
+ p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
+ p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
+ d = p2 - p1;
+ jd.length = d.Length();
+ b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
+ m_joints[6] = m_world->CreateJoint(&jd);
+
+ jd.bodyA = m_bodies[3];
+ jd.bodyB = m_bodies[0];
+ jd.localAnchorA.Set(0.0f, -0.5f);
+ jd.localAnchorB.Set(0.0f, 0.5f);
+ p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
+ p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
+ d = p2 - p1;
+ jd.length = d.Length();
+ b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB);
+ m_joints[7] = m_world->CreateJoint(&jd);
+ }
+ }
+
+ void Keyboard(int key) override
+ {
+ switch (key)
+ {
+ case GLFW_KEY_B:
+ for (int32 i = 0; i < 4; ++i)
+ {
+ if (m_bodies[i])
+ {
+ m_world->DestroyBody(m_bodies[i]);
+ m_bodies[i] = NULL;
+ break;
+ }
+ }
+ break;
+
+ case GLFW_KEY_J:
+ for (int32 i = 0; i < 8; ++i)
+ {
+ if (m_joints[i])
+ {
+ m_world->DestroyJoint(m_joints[i]);
+ m_joints[i] = NULL;
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ void Step(Settings& settings) override
+ {
+ Test::Step(settings);
+ g_debugDraw.DrawString(5, m_textLine, "Press: (b) to delete a body, (j) to delete a joint");
+ m_textLine += m_textIncrement;
+ }
+
+ void JointDestroyed(b2Joint* joint) override
+ {
+ for (int32 i = 0; i < 8; ++i)
+ {
+ if (m_joints[i] == joint)
+ {
+ m_joints[i] = NULL;
+ break;
+ }
+ }
+ }
+
+ static Test* Create()
+ {
+ return new Web;
+ }
+
+ b2Body* m_bodies[4];
+ b2Joint* m_joints[8];
+};
+
+static int testIndex = RegisterTest("Examples", "Web", Web::Create);