diff options
Diffstat (limited to 'Client/ThirdParty/imgui/backends/imgui_impl_metal.h')
-rw-r--r-- | Client/ThirdParty/imgui/backends/imgui_impl_metal.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/Client/ThirdParty/imgui/backends/imgui_impl_metal.h b/Client/ThirdParty/imgui/backends/imgui_impl_metal.h new file mode 100644 index 0000000..c0c6018 --- /dev/null +++ b/Client/ThirdParty/imgui/backends/imgui_impl_metal.h @@ -0,0 +1,29 @@ +// dear imgui: Renderer Backend for Metal +// This needs to be used along with a Platform Backend (e.g. OSX) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! +// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. +// Read online: https://github.com/ocornut/imgui/tree/master/docs + +#include "imgui.h" // IMGUI_IMPL_API + +@class MTLRenderPassDescriptor; +@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; + +IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); +IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); +IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, + id<MTLCommandBuffer> commandBuffer, + id<MTLRenderCommandEncoder> commandEncoder); + +// Called by Init/NewFrame/Shutdown +IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); +IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); +IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); +IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); |