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#pragma once
#include "../Utilities/Exception.h"
#include "../Graphics/DynamicMesh.h"
#include "../Math/Math.h"
#include "../Utilities/StaticInitiator.h"
#include "../Graphics/CustomVertexLayout.h"
#include "../Graphics/DefaultVertexLayout.h"
#include "../Graphics/Color.h"
#include "../Graphics/GfxDevice.h"
// UI默认的顶点布局
struct UIVertexLayout
{
UIVertexLayout(Vector2f pos = Vector2f::zero, Vector2f texCoord = Vector2f::zero, Color32 col = Color32())
{
position = pos;
uv = texCoord;
color = col;
}
Vector2f position;
Vector2f uv;
Color32 color;
};
typedef uint16 UIIndex;
CustomException(UIMeshException);
// 所有的UIMesh都是左上角为原点
class UIMesh : public DynamicMesh
{
public:
UIMesh() : DynamicMesh() {}
virtual ~UIMesh() {}
virtual void Draw() = 0;
static CustomVertexLayout s_UIVertexLayout;
static unsigned int s_SizePerVertex;
};
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