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#pragma once
#include "../Graphics/VertexBuffer.h"
#include "../Utilities/Exception.h"
#include "../Graphics/Color.h"
#include "Font.h"
#include <unordered_map>
CustomException(TextMeshException);
enum ETextAnchor
{
TextAnchor_UpperLeft,
TextAnchor_UpperCenter,
TextAnchor_UpperRight,
TextAnchor_MiddleLeft,
TextAnchor_MiddleCenter,
TextAnchor_MiddleRight,
TextAnchor_LowerLeft,
TextAnchor_LowerCenter,
TextAnchor_LowerRight,
};
enum ETextAlignment {
TextAlignment_Left,
TextAlignment_Center,
TextAlignment_Right,
};
namespace TextHelper
{
}
class UITextMesh
{
public:
void Draw() const;
private:
friend class TextMeshGenerator;
UITextMesh(const UnicodeString& str, Font* font, int pixelSize, int lineHeight, Color32 color32 = Color32::white, ETextAnchor anchor = TextAnchor_UpperLeft, ETextAlignment alignment = TextAlignment_Left, bool wordwrap = false, float preferred = 0)/*throw TextMeshException*/;
~UITextMesh();
GET(const Font*, Font, m_Font);
GET(int, PixelSize, m_PixelSize);
GET(int, LineHeight, m_LineHeight);
GET(Color32, Color, m_Color);
GET(ETextAlignment, Alignment, m_Alignment);
GET(ETextAnchor, Anchor, m_Anchor);
GET(bool, Wordwrap, m_Wordwrap);
GET(float, Preferred, m_Preferred);
GET(const UnicodeString&, Content, m_Content);
std::unordered_map<int, VertexBuffer*> m_VBOs;
Font* m_Font;
UnicodeString m_Content;
int m_PixelSize;
int m_LineHeight;
Color32 m_Color;
ETextAlignment m_Alignment;
ETextAnchor m_Anchor;
bool m_Wordwrap;
float m_Preferred;
};
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