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#pragma once
struct Color
{
Color(float r = 0, float g = 0, float b = 0, float a = 0)
{
this->r = r;
this->g = g;
this->b = b;
this->a = a;
}
void Set(float r = 0, float g = 0, float b = 0, float a = 0)
{
this->r = r;
this->g = g;
this->b = b;
this->a = a;
}
float r, g, b, a;
};
struct Color32
{
Color32(unsigned char r = 0, unsigned char g = 0, unsigned char b = 0, unsigned char a = 0)
{
this->r = r;
this->g = g;
this->b = b;
this->a = a;
}
void Set(unsigned char r = 0, unsigned char g = 0, unsigned char b = 0, unsigned char a = 0)
{
this->r = r;
this->g = g;
this->b = b;
this->a = a;
}
bool operator !=(const Color32& col)
{
return !(r == col.r && g == col.g && b == col.b && a == col.a);
}
unsigned char r, g, b, a;
static const Color32 white;
};
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