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#pragma once

struct Color
{
	Color(float r = 0, float g = 0, float b = 0, float a = 0)
	{
		this->r = r;
		this->g = g;
		this->b = b;
		this->a = a;
	}
	void Set(float r = 0, float g = 0, float b = 0, float a = 0)
	{
		this->r = r;
		this->g = g;
		this->b = b;
		this->a = a;
	}
	float r, g, b, a;
};

struct Color32
{
	Color32(unsigned char r = 0, unsigned char g = 0, unsigned char b = 0, unsigned char a = 0)
	{
		this->r = r;
		this->g = g;
		this->b = b;
		this->a = a;
	}
	void Set(unsigned char r = 0, unsigned char g = 0, unsigned char b = 0, unsigned char a = 0)
	{
		this->r = r;
		this->g = g;
		this->b = b;
		this->a = a;
	}

	bool operator !=(const Color32& col)
	{
		return !(r == col.r && g == col.g && b == col.b && a == col.a);
	}

	unsigned char r, g, b, a;

	static const Color32 white;
};