blob: af4d831f20f43945559a35080943865cfe885f0c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
|
#include "FrameBuffer.h"
// 有些版本的OpenGL不支持绑定多个RT
bool FrameBuffer::BindRenderTexture(RenderTexture* rt, int location /* = 0 */)
{
return false;
}
bool FrameBuffer::Blit(FrameBuffer* target)
{
return false;
}
|