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 | #ifndef FRAME_BUFFER_H
#define FRAME_BUFFER_H
#include "OpenGL.h"
#include "RenderTexture.h"
// Fbo,所有绑定的texture和renderbuffer的target都是可读写的GL_FRAMEBUFFER
class FrameBuffer
{
public: 
	enum FrameBufferUsage
	{
		FrameBufferUsage_None = 0, 
		FrameBufferUsage_Depth = 1, 
		FrameBufferUsage_Stencil = 2, 
		FrameBufferUsage_DepthStencil = 3, 
	};
	FrameBuffer(FrameBufferUsage usage, int width, int height);
	~FrameBuffer();
	bool Blit(FrameBuffer* target);
	bool BindRenderTexture(RenderTexture* rt, int location = 0);
	GET(int, Width, m_Width);
	GET(int, Height, m_Height);
private: 
	int m_Width, m_Height;
	FrameBufferUsage m_Usage;
};
#endif
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