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path: root/Client/Source/Graphics/GPUDataBuffer.cpp
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#include <math.h>

#include "GPUDataBuffer.h"

namespace GPU
{

	// 修改buffer数据要绑定到这个目标上,其他情况下用GetHandle()绑定到其他目标
	// GL_COPY_READ_BUFFER
	static const GLenum kBufferTarget = GL_COPY_WRITE_BUFFER;

	DataBuffer::DataBuffer()
	{
		glGenBuffers(1, &m_Handle);
        m_Size = 0;
	}

	DataBuffer::~DataBuffer()
	{
		glDeleteBuffers(1, &m_Handle);
	}

	void DataBuffer::Restore(int size, GLenum usage)
	{
		RestoreWithData(size, usage, 0);
	}

	void DataBuffer::RestoreWithData(int size, GLenum usage, const void* data)
	{
		glBindBuffer(kBufferTarget, m_Handle);
		glBufferData(kBufferTarget, size, data, usage);
		glBindBuffer(kBufferTarget, 0);
		m_Size = size;
		m_Usage = usage;
	}

	// glBufferSubData
	// glMapBuffer
	// glMapBufferRange (best one)

	void DataBuffer::Upload(int offset, int size, const void* data)
	{
		glBindBuffer(kBufferTarget, m_Handle);
		glBufferSubData(kBufferTarget, offset, size, data);
		glBindBuffer(kBufferTarget, 0);
	}

	void* DataBuffer::Map(uint32 access)
	{
		glBindBuffer(kBufferTarget, m_Handle);
		void* ptr = glMapBuffer(kBufferTarget, access);
		glBindBuffer(kBufferTarget, 0);
		return ptr;
	}

	void* DataBuffer::MapRange(int offset, int size, uint32 access)
	{
		glBindBuffer(kBufferTarget, m_Handle);
		void* ptr = glMapBufferRange(kBufferTarget, offset, size, access);
		glBindBuffer(kBufferTarget, 0);
		return ptr;
	}

	void DataBuffer::FlushMapedRange(int offset, int size)
	{
		glBindBuffer(kBufferTarget, m_Handle);
		glFlushMappedBufferRange(kBufferTarget, offset, size);
		glBindBuffer(kBufferTarget, 0);
	}

	void DataBuffer::UnMap()
	{
		glBindBuffer(kBufferTarget, m_Handle);
		glUnmapBuffer(kBufferTarget);
		glBindBuffer(kBufferTarget, 0);
	}

	void DataBuffer::Orphan()
	{
		glBindBuffer(kBufferTarget, m_Handle);
		glBufferData(kBufferTarget, 0, 0, GL_STREAM_DRAW);
		glBindBuffer(kBufferTarget, 0);
	}

//---------------------------------------------------------------------------------------

	static bool IsBufferPoolCreated = false;

	BufferPool::BufferPool()
		:m_LiveBuffers()
	{
		Assert(!IsBufferPoolCreated);
		IsBufferPoolCreated = true;
	}

	BufferPool::~BufferPool()
	{
	}

	static const float	kBufferAllocateWeight = 10.0f;			//! Default weight for buffer allocation from scratch.
	static const float	kBufferSizeWeightFactor = 1.f / 8096.f;		//!< Weight factor for size difference.
	static const float	kBufferUsageDiffWeight = 8.f;				//!< Weight factor for usage difference.

	static int ComputeBufferWeight(DataBuffer* buffer, int desiredSize, GLenum desiredUsage)
	{
		const int bufferSize = buffer->GetSize();
		const GLenum bufferUsage = buffer->GetUsage();

		if (bufferSize == 0)
			return kBufferAllocateWeight;

		const int sizeDiff = std::abs(bufferSize - desiredSize);

		return float(sizeDiff)*kBufferSizeWeightFactor + ((bufferUsage != desiredUsage) ? kBufferUsageDiffWeight : 0.f);
	}

	DataBuffer* BufferPool::ClaimBuffer(int size, GLenum usage)
	{
		const float maxWeight = kBufferAllocateWeight;
		const int	maxCandidates = 5; // Number of potential candidates to consider actually.

		const int sizeClass = GetSizeClass(size);
		int			numCandidates = 0; // Number of potential candidates considered
		int			bestBufferNdx = -1;
		float		bestWeight = std::numeric_limits<float>::infinity();

		for (int idx = 0; idx < m_LiveBuffers[sizeClass].size(); ++idx)
		{
			DataBuffer* buffer = m_LiveBuffers[sizeClass][idx];
			const float weight = ComputeBufferWeight(buffer, size, usage);

			if (weight < maxWeight && weight < bestWeight)
			{
				bestWeight = weight;
				bestBufferNdx = idx;
				++numCandidates;
			}

			if (numCandidates >= maxCandidates)
				break; // Do not try other buffers, sorry.
		}

		if (bestBufferNdx >= 0)
		{
			DataBuffer* selectedBuffer = m_LiveBuffers[sizeClass][bestBufferNdx];

			if (bestBufferNdx + 1 != m_LiveBuffers[sizeClass].size())
				std::swap(m_LiveBuffers[sizeClass][bestBufferNdx], m_LiveBuffers[sizeClass].back());
			m_LiveBuffers[sizeClass].pop_back();

			return selectedBuffer;
		}
		else
			return new DataBuffer();

	}

	void BufferPool::ReleaseBuffer(DataBuffer* buffer)
	{
		InsertToLive(buffer);
	}

	void BufferPool::OnEndFrame()
	{
		UpdatePendingBuffersArray();
	}

	void BufferPool::UpdatePendingBuffersArray()
	{
	}

	void BufferPool::InsertToLive(DataBuffer* buffer)
	{
		const int bufferSize = buffer->GetSize();
		const int sizeClass = GetSizeClass(bufferSize);

		m_LiveBuffers[sizeClass].push_back(buffer);
	}

	uint BufferPool::GetSizeClass(uint bufferSize)
	{
		for (int idx = 0; idx < kSizeClassCount; ++idx)
		{
			if (bufferSize < GetSizeClassLimit(idx))
				return idx;
		}
		Assert(false);
		return 0;
	}

	DataBuffer* ClaimBuffer(int size, GLenum usage)
	{
		return BufferPool::Instance()->ClaimBuffer(size, usage);
	}

	void ReleaseBuffer(DataBuffer* buffer)
	{
		BufferPool::Instance()->ReleaseBuffer(buffer);
	}

	int BufferPool::GetSizeClassLimit(int classNdx)
	{
		// (0, 2^10]    2^11    2^12    2^13    2^14    2^15    INT_MAX  
		return classNdx + 1 < kSizeClassCount ? (1 << (classNdx*kSizeClassStepLog2 + kSizeClassBaseLog2)) : INT_MAX;
	}

}