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path: root/Client/Source/Graphics/GPUDataBuffer.h
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#ifndef GPU_DATABUFFER_H
#define GPU_DATABUFFER_H

#include <vector>

#include "../Utilities/Type.h"
#include "../Utilities/Singleton.h"
#include "../Utilities/UtilMacros.h"
#include "../Utilities/Assert.h"
#include "OpenGL.h"

namespace GPU
{

	class DataBuffer
	{
	public:
        DataBuffer();
        ~DataBuffer();

		void Upload(int offset, int size, const void* data);
		void* Map(uint32 access);
		void* MapRange(int offset, int size, uint32 access); // ÐÔÄÜ×î¼Ñ
		void FlushMapedRange(int offset, int size);

		void UnMap();

		void Orphan();

		void Restore(int size, GLenum usage);
		void RestoreWithData(int size, GLenum usage, const void* data);

		GET(int, Size, m_Size);
		GET(GLenum, Usage, m_Usage);
		GET(GLuint, Handle, m_Handle);

	private:
		friend class BufferPool;

		GLuint m_Handle;
		int    m_Size;
		GLenum m_Usage;
	};

	class BufferPool : public Singleton<BufferPool>
	{
	public:
		BufferPool();
		~BufferPool();

		DataBuffer* ClaimBuffer(int size, GLenum usage);
		void ReleaseBuffer(DataBuffer* buffer);

		void OnEndFrame();

	private:
		static const int kSizeClassBaseLog2 = 10;
		static const int kSizeClassStepLog2 = 1;
		static const int kSizeClassCount = 7;

		int GetSizeClassLimit(int classNdx);
		void UpdatePendingBuffersArray();
		void InsertToLive(DataBuffer* buffer);
		uint GetSizeClass(uint bufferSize);

		std::vector<DataBuffer*> m_LiveBuffers[kSizeClassCount];

	};

	DataBuffer* ClaimBuffer(int size = 0, GLenum usage = GL_ARRAY_BUFFER);
	void ReleaseBuffer(DataBuffer* buffer);

}

#endif