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#pragma once
#include <exception>
#include <string>

#include "../Math/Math.h"
#include "../Utilities/UtilMacros.h"
#include "../Utilities/Assert.h"

#include "OpenGL.h"

class ImageData;

enum ETextureType
{
    TEX_2D,
    TEX_CUBE,
};

enum ETextureFormat
{
    RGBA32,
    RGB24,
    RGB16,
    R8,
    A8,
};

enum ETextureWrapMode
{
	Clamp,
	Repeat,
    Mirror,
};

enum ETextureFilterMode
{
	Nearest,
	Linear,
};

// GPU侧的导入设置
struct TextureSetting 
{
    bool keepImageData; // 是否保存图片数据
    int type; // 图片类型
    int format; // 内部格式
    int wrapMode;    // 包围
    int filterMode;  // 滤波
};

class TextureException : public std::exception
{
public:
     TextureException(const char* what)
         : std::exception(what)
     {}
	 TextureException(int glError) 
	 {
		 g_sharedGLErrorMsg = std::to_string(glError);
		 std::exception(g_sharedGLErrorMsg.c_str());
	 }
};

class Texture
{
public: 
	Texture(TextureSetting setting, int width, int height)/*throw TextureException*/; // 空贴图
	Texture(TextureSetting setting, ImageData* imgData)/*throw TextureException*/;
	~Texture();

	void UpdateSubImage(Rect rect, int format, int type, const void* data);

	GET(int, Width, m_Width);
	GET(int, Height, m_Height);

	GET(GLuint, GpuID, m_GPUID);
	
private: 
	void Init(TextureSetting setting, ImageData* imgData);

    //------------------------------------------------------------------------------

	GLuint m_GPUID;

	int m_Width, m_Height;

    int m_Type;
    int m_Format;
    int m_FilterMode;
    int m_WrapMode;

    bool m_KeepPixelData; // 是否保存图像像素数据,默认导入后不保存

};