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#pragma once

template<typename T>
struct Vector3Template
{
    T x, y, z;
    Vector3Template(T x = 0, T y = 0, T z = 0)
    {
        this->x = x;
        this->y = y;
        this->z = z;
    }
    inline void Set(T x, T y, T z)
    {
        this->x = x;
        this->y = y;
        this->z = z;
    }


    static Vector3Template zero;
    static Vector3Template one;

};

template<typename T>
Vector3Template<T> Vector3Template<T>::zero = Vector3Template(0, 0, 0);
template<typename T>
Vector3Template<T> Vector3Template<T>::one = Vector3Template(1, 1, 1);

using Vector3f = Vector3Template<float>;