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#pragma once
#include "../Utilities/Type.h"
#include <memory.h>
#include <ostream>
#ifdef _WIN32
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#else
#include <netinet/in.h>
#include <sys/socket.h>
#endif
class IPv6AddressBytes
{
public:
u8 bytes[16];
IPv6AddressBytes() { memset(bytes, 0, 16); }
};
class Address
{
public:
Address();
Address(u32 address, u16 port);
Address(u8 a, u8 b, u8 c, u8 d, u16 port);
Address(const IPv6AddressBytes *ipv6_bytes, u16 port);
bool operator==(const Address &address);
bool operator!=(const Address &address);
// Resolve() may throw ResolveError (address is unchanged in this case)
void Resolve(const char *name);
struct sockaddr_in getAddress() const;
unsigned short getPort() const;
void setAddress(u32 address);
void setAddress(u8 a, u8 b, u8 c, u8 d);
void setAddress(const IPv6AddressBytes *ipv6_bytes);
struct sockaddr_in6 getAddress6() const;
int getFamily() const;
bool isIPv6() const;
bool isZero() const;
void setPort(unsigned short port);
void print(std::ostream *s) const;
std::string serializeString() const;
bool isLocalhost() const;
private:
unsigned int m_addr_family = 0;
union
{
struct sockaddr_in ipv4;
struct sockaddr_in6 ipv6;
} m_address;
u16 m_port = 0; // Port is separate from sockaddr structures
};
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