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#include "JobSystem.h"
#include "../Debug/Log.h"
JobSystem::JobSystem()
: m_Initialized(false)
{
}
JobSystem::~JobSystem()
{
}
void JobSystem::Initilize(int workThreadCount)
{
if (m_Initialized)
{
log_error("JobSystem has already initialized.");
return;
}
if (workThreadCount <= 0)
return;
m_ThreadCount = workThreadCount;
m_Cur = 0;
for (int i = 0; i < workThreadCount; ++i)
{
WorkThread* thread = new WorkThread();
thread->Resume();
m_Threads.push_back(thread);
}
m_Initialized = true;
}
void JobSystem::Dispatch(void* param)
{
for (int i = 0; i < m_Threads.size(); ++i)
{
m_Threads[i]->Dispatch(param);
}
}
void JobSystem::AddJobAtEnd(Job* job)
{
WorkThread* thread = SelectThread();
thread->AddJobAtEnd(job);
}
WorkThread* JobSystem::SelectThread()
{
return m_Threads[(++m_Cur)% m_ThreadCount];
}
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