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#pragma once
#include <windows.h>
#include <vector>
#include <exception>
#include "../Utilities/Type.h"
#include "Job.h"
#include "Mutex.h"
class ThreadException : public std::exception
{
public:
ThreadException(const char* what)
: std::exception(what)
{
}
};
class Thread
{
public:
Thread(uint32 stacksize = 0)/*throw ThreadExeception*/;
virtual ~Thread();
virtual void Run() = 0;
virtual void Resume();
virtual void Join() ;
virtual void Kill() ;
virtual void Sleep(uint ms) ;
virtual bool IsRunning() ;
virtual bool IsCurrent() ;
protected:
HANDLE m_Handle;
};
// 任务系统的线程
class WorkThread : public Thread
{
public:
void Run() override;
void Dispatch(void* param); // call in main thread
void AddJobAtEnd(Job* job);
private:
Mutex m_PendingMutex;
Mutex m_FinishedMutex;
std::vector<Job*> m_PendingJobs;
std::vector<Job*> m_FinishedJobs;
};
// 执行小段代码的线程
class CodePieceThread : public Thread
{
public:
typedef void(*CodePiece)();
void Run() override;
private:
std::vector<CodePiece> m_CodePieces;
};
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