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set(BOX2D_SOURCE_FILES
collision/b2_broad_phase.cpp
collision/b2_chain_shape.cpp
collision/b2_circle_shape.cpp
collision/b2_collide_circle.cpp
collision/b2_collide_edge.cpp
collision/b2_collide_polygon.cpp
collision/b2_collision.cpp
collision/b2_distance.cpp
collision/b2_dynamic_tree.cpp
collision/b2_edge_shape.cpp
collision/b2_polygon_shape.cpp
collision/b2_time_of_impact.cpp
common/b2_block_allocator.cpp
common/b2_draw.cpp
common/b2_math.cpp
common/b2_settings.cpp
common/b2_stack_allocator.cpp
common/b2_timer.cpp
dynamics/b2_body.cpp
dynamics/b2_chain_circle_contact.cpp
dynamics/b2_chain_circle_contact.h
dynamics/b2_chain_polygon_contact.cpp
dynamics/b2_chain_polygon_contact.h
dynamics/b2_circle_contact.cpp
dynamics/b2_circle_contact.h
dynamics/b2_contact.cpp
dynamics/b2_contact_manager.cpp
dynamics/b2_contact_solver.cpp
dynamics/b2_contact_solver.h
dynamics/b2_distance_joint.cpp
dynamics/b2_edge_circle_contact.cpp
dynamics/b2_edge_circle_contact.h
dynamics/b2_edge_polygon_contact.cpp
dynamics/b2_edge_polygon_contact.h
dynamics/b2_fixture.cpp
dynamics/b2_friction_joint.cpp
dynamics/b2_gear_joint.cpp
dynamics/b2_island.cpp
dynamics/b2_island.h
dynamics/b2_joint.cpp
dynamics/b2_motor_joint.cpp
dynamics/b2_mouse_joint.cpp
dynamics/b2_polygon_circle_contact.cpp
dynamics/b2_polygon_circle_contact.h
dynamics/b2_polygon_contact.cpp
dynamics/b2_polygon_contact.h
dynamics/b2_prismatic_joint.cpp
dynamics/b2_pulley_joint.cpp
dynamics/b2_revolute_joint.cpp
dynamics/b2_weld_joint.cpp
dynamics/b2_wheel_joint.cpp
dynamics/b2_world.cpp
dynamics/b2_world_callbacks.cpp
rope/b2_rope.cpp)
set(BOX2D_HEADER_FILES
../include/box2d/b2_api.h
../include/box2d/b2_block_allocator.h
../include/box2d/b2_body.h
../include/box2d/b2_broad_phase.h
../include/box2d/b2_chain_shape.h
../include/box2d/b2_circle_shape.h
../include/box2d/b2_collision.h
../include/box2d/b2_common.h
../include/box2d/b2_contact.h
../include/box2d/b2_contact_manager.h
../include/box2d/b2_distance.h
../include/box2d/b2_distance_joint.h
../include/box2d/b2_draw.h
../include/box2d/b2_dynamic_tree.h
../include/box2d/b2_edge_shape.h
../include/box2d/b2_fixture.h
../include/box2d/b2_friction_joint.h
../include/box2d/b2_gear_joint.h
../include/box2d/b2_growable_stack.h
../include/box2d/b2_joint.h
../include/box2d/b2_math.h
../include/box2d/b2_motor_joint.h
../include/box2d/b2_mouse_joint.h
../include/box2d/b2_polygon_shape.h
../include/box2d/b2_prismatic_joint.h
../include/box2d/b2_pulley_joint.h
../include/box2d/b2_revolute_joint.h
../include/box2d/b2_rope.h
../include/box2d/b2_settings.h
../include/box2d/b2_shape.h
../include/box2d/b2_stack_allocator.h
../include/box2d/b2_time_of_impact.h
../include/box2d/b2_timer.h
../include/box2d/b2_time_step.h
../include/box2d/b2_types.h
../include/box2d/b2_weld_joint.h
../include/box2d/b2_wheel_joint.h
../include/box2d/b2_world.h
../include/box2d/b2_world_callbacks.h
../include/box2d/box2d.h)
add_library(box2d ${BOX2D_SOURCE_FILES} ${BOX2D_HEADER_FILES})
target_include_directories(box2d
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
set_target_properties(box2d PROPERTIES
CXX_STANDARD 11
CXX_STANDARD_REQUIRED YES
CXX_EXTENSIONS NO
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR}
)
if(MSVC)
set_target_properties(box2d PROPERTIES
COMPILE_PDB_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
COMPILE_PDB_NAME box2d
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/box2d.pdb"
DESTINATION ${CMAKE_INSTALL_LIBDIR}
OPTIONAL
)
endif()
if (BUILD_SHARED_LIBS)
target_compile_definitions(box2d
PUBLIC
B2_SHARED
)
endif()
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" PREFIX "src" FILES ${BOX2D_SOURCE_FILES})
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/../include" PREFIX "include" FILES ${BOX2D_HEADER_FILES})
install(
TARGETS box2d
EXPORT box2dConfig
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(
EXPORT box2dConfig
NAMESPACE box2d::
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/box2d"
)
include(CMakePackageConfigHelpers)
write_basic_package_version_file(
"${CMAKE_CURRENT_BINARY_DIR}/box2dConfigVersion.cmake"
COMPATIBILITY SameMajorVersion
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/box2dConfigVersion.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/box2d"
)
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